nVidia delivered HW, marketed it as 9Gigarays/s. Developers told very different story (300~400 Million rays/s). They can't even get it working smoothly on 1080p in good IQ without fallback and tricks. Raytracing is something you do to be freed from all those tricks, and yet, they are right behind curtains. You may have missed all information provided by game developers, but I did not. Feel free to blame game developers, but they do with HW they got. They have been sold same story as nVidia sold to us. Any developer with budget and 9Gigarays/s in mind would jump on RTX as many did. I was like Wow, Cool. You could have seen my calculations and then disbelief too as that number would allow full raytracing on 1080p with IQ beyond anything we could dream of... dropping rasterization forever. Reality is that no matter what developer do, they have compute budget to cover ~1/7th of 1080p screen in good quality. I say that it's good enough for AO/GI, wildly problematic for reflections as controlling number of reflective surfaces on screen is hard. Especially if there may be reflective surface reflection.