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Battlefield V Raytracing Features are now enabled (benchmarks)

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Nov 14, 2018.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. Loobyluggs

    Loobyluggs Ancient Guru

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    It was that simple a change...almost makes you wonder whether this was just to grab headlines
     
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  3. cryohellinc

    cryohellinc Ancient Guru

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    Oh Joy!
    [​IMG]
     
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  4. anders190

    anders190 New Member

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    I'm really looking forward to raytracing finally beeing reviewed and also seeing if Nvidia lied about RTX 2000-series capability. Around two months since launch and just now we have a first compatible game.

    If the 2080Ti was half the price and performed better compared to 1080Ti (which I currently have), I had bought one now and bought Battlefield V. I'll get BF V anyway but have a few other games to deal with before that. :)
     
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  5. INSTG8R

    INSTG8R Ancient Guru

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    Just needed 1809 with the DXR in it.
     
  6. Alienwarez567

    Alienwarez567 Member

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    Cant wait to see the performance with it all settings turned on
     
  7. SniperX

    SniperX Member

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    You can toggle between off, low, medium, high, and ultra for DXR detail. Nearly 50% performance hit at 1080p in the ultra setting....see the interwebs for more info
     
  8. SniperX

    SniperX Member

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    ...and stuttering is so bad the game becomes unplayable...hopefully they can "polish" DXR a bit more...
     
  9. Robbo9999

    Robbo9999 Maha Guru

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    Cool, very much looking forward to the ray tracing performance review! About time some ray tracing actually being used.
     
  10. entr0cks

    entr0cks Active Member

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    How much of the tensor core is being utilized? I wonder if task manager or any other monitoring program shows that.
     

  11. Rich_Guy

    Rich_Guy Ancient Guru

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  12. Denial

    Denial Ancient Guru

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    BF5 doesn't use the tensor cores for denoising
     
  13. Glottiz

    Glottiz Master Guru

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    L O L :rolleyes::confused::D
     
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  14. lord_zed

    lord_zed Member

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    well not bad can play 60fps expected lower :)
     
  15. anders190

    anders190 New Member

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    [QUOTE="Rich_Guy, post: 5606979, member: 55855"
    Ouch!.[/QUOTE]

    Ouch indeed! As someone that plays his games on a 3440x1440 display (X34A) I can forget about raytracing for the forseeable future. I'm not sure that if even around 60 FPS 1920x1080 is worth it for what ray tracing can deliver.

    Seen anything at 2560x1440 and above? Single digits, if even that, at 3840x2160 I would guess...
     

  16. Denial

    Denial Ancient Guru

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    It doesn't seem to scale like that. Some posts from reddit at different resolutions:

    https://www.twitch.tv/muentzee

    This guy is playing at 1080p and seems to be getting roughly the same as what those reddit people are reporting. Seems like the raster portion is finishing way faster than the RTX portion and the game is just waiting for RTX to finish to spit the frame out. Because they are completely independent the performance loss doesn't scale with increased resolution.
     
  17. anders190

    anders190 New Member

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    That does look a lot better actually. For the SP campaign, 50-70 with ray tracing would be acceptable for me. Nothing I would use in MP though.
     
  18. Silva

    Silva Master Guru

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    Buying a thousand dollar gpu to play below 60 fps :rolleyes:
    The cards just can't do it, it's a gimmick.
    How about IQ difference? I wanna see screenshots comparisons.
     
  19. Denial

    Denial Ancient Guru

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    Lol I don't get why you have to be so negative. Like the average FPS is above 60, so I don't know why you're saying below 60. Also the card functions with RTX off better than any card on the market. It's not like people are specifically buying this card to only play RTX games with it enabled. It's a value-add feature.

    The cards can do it.. you literally see them doing it at 60fps. Plus we have no idea how good DICE's implementation is as it's our only reference currently. We know that they don't make use of the on board tensor cores, they run the denoising in compute - so presumably it's not as optimized as it could be. I also want to point out that people said similar things about tessellation when it came out with DX11 - enabling it at higher amounts considerably impacted performance but now tessellation is almost ubiquitous in games. You have to start somewhere and I honestly don't feel like this is a bad starting point. Granted it's not as great as we'd like - I'd prefer higher performance.. but watching the twitch streams it definitely improves reflections greatly and it's easy to see how in a few generations, with AO/GI/Reflections/Shadows all running through it, that it can greatly increase visual fidelity. If the price we have to pay is a 60fps start to it, I think it's worth it.
     
  20. Undying

    Undying Ancient Guru

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    They recommended 2070 for BF5 DXR. Silly Dice.
     
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