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Battlefield V (2018)

Discussion in 'Games, Gaming & Game-demos' started by ShadowDuke, Dec 29, 2017.

  1. fantaskarsef

    fantaskarsef Ancient Guru

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    I can't say anything about BF5 of course, but yeah I hear you, anything multiplayer shooter like is steadily declining in being able to motivate me. But that's also just preferences, my big issue might be that I don't play Fortnight or pubg or COD.
    But, that it feels more and more generic only adds to my feeling that by now, they should have handled it, or be able to do that after more than one alpha / beta test... yet they can't. Never could. And I try to understand why.
     
  2. Kolt

    Kolt Ancient Guru

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    Ouch. Seems worse than I was expecting. Anyone else think Medic is going to be really useless now? I'm not a fan at all of this change.. not sure if I will keep playing. Seems like they want to go back to BF1's terrible TTK.
    "

    Hi Battlefield V Community,

    Recently we announced that Battlefield V's TTK (Time to Kill) values will be changing in order to faciliate a more even gameplay experience for all of our players, resulting in a more level playing field for new and experienced players alike.

    It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined. Making one change to TTK directly impacts TTD, and vice versa. "But, why futz around with TTK when it's ideal at its current state?" Although not extremely vocal within our deeply engaged community, we see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.

    So, enough banter, let's get into the thick of the changes that are going live on Wednesday, December 12th on all servers. Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.


    BATTLEFIELD V TTK CHANGE LIST

    With the TTK changes, we are changing how much damage certain weapons deal to body parts. However, the damage of all weapons to the head remains unchanged and some weapons will not be affected by those changes or very little to limit balance inconsistencies.

    In the table below, you can get an overview of what the body parts vs weapon damage multipliers will be when the TTK changes are active.

    The value in (red, bold parenthesis) represents what this value was with the original TTK values.

    https://i.redd.it/j28g7xel9s321.png

    HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?

    In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.

    The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).

    • Semi Auto Rifles:
      • Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
      • Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
      • Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
      • M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
    • Assault Rifles:
      • Can no longer 4 hit kill with body shots only.
      • Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
    • LMGs, MMGs:
      • Can no longer 4 hit kill with body shots only.
      • Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
    • SMGs:
      • Can no longer 4 hit kill with body shots only.
      • Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
      • MP34 does not drop to 9 BTK at range.
    • Self-Loading Rifles:
      • Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
    • Buckshot Shotguns
      • Unchanged: Same damage.
    • Slug Shotguns:
      • Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.

    Please hop into Battlefield V once the TTK changes are live and spend time with the new values. Compare them with the 'Conquest Core' values of the 'old' TTK stats. We want to know what you think of the changes and if these are viable across all of our dedicated players within the community.

    "

    Source: https://www.reddit.com/r/BattlefieldV/comments/a5fa7u/battlefield_v_ttk_change_list_12122018/


    My favorite part is how they validate that the majority of the vocal community did NOT WANT THIS CHANGE, but they did it anyways. Dice is so ignorant..

    "It's widely accepted within the community that the current TTK values feel 'dialed in' or is 'perfect as is', and that the elements that need to change are those that impact TTD (Time to Death), such as netcode, health models, etc. It's important to note that both TTK and TTD are closely intertwined."

    TTK and TTD are closely intertwined, yes.. but the TTD issue isn't related to the TTK at all. There is clearly a netcode issue where all the damage is being stacked at once. This is the complaint people are having.. not with TTK itself. Example of the "TTD" issue can be seen here: https://www.reddit.com/r/Battlefiel..._is_what_we_mean_when_we_say_the_ttk_is_fine/
    Watch that. THAT is what is needed to be fixed. My theory? Dice is incompetent. They can't fix the damn TTD issues, so a nerf to the entire TTK is their "fix". Try to convince me otherwise... but I don't see why a blanket nerf to all damage is going to magically bring back the playerbase they never engaged in the first place. Maybe.. just maybe the terrible marketing was the downfall of the game. The only saving grace is (was) the core gameplay that they are already gutting.
     
    Last edited: Dec 12, 2018
  3. Dragam1337

    Dragam1337 Maha Guru

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    Or maybe you are just getting older, and what once had you hyped, doesn't anymore? ;)
     
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  4. Kolt

    Kolt Ancient Guru

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    Also, I think Dice is messing up by splitting the community up again. No one asked for any of this. The reason paid maps was such an issue is with the split playerbase.. now they aim for the same thing again with hardcore mode? What are they thinking?

    "Note that we have set up a new server playlist called “Conquest Core” that uses the original TTK values. This will be live tomorrow as well. This new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.".
     
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  5. Denial

    Denial Ancient Guru

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    I feel like I'm not hyped because it's basically the same game for the last 5 games and not because I'm old. Granted if I was like 14 maybe I wouldn't have played the last 4 games and BF5 would feel "fresh" or something but in reality if I was 14 I'd probably be playing Fortnite with all the other 14 year olds. Which I think is part of the problem with their sales - I don't think they are getting young/fresh blood into these games and the older people are getting burned out. Ever since Bad Company 2, I've generally had about 10-12 people I'd cycle through and play BF games with.. pretty much all of us have quit. BF4 we played for like 4-5 months after launch, BF1 we made it like a month. This one me and two guys I still play with couldn't make it 10 hours - the rest of the people didn't even try it.
     
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  6. Dragam1337

    Dragam1337 Maha Guru

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    Question - what are these people playing now? I am in my thirties and most of the people i know IRL gave up gaming in their 20's, as they felt gaming became a bit "meh, it's just more of the same", but in reality, they were just growing apart from gaming. It had nothing to do with the games, but rather that they had changed.

    I don't feel like it's the same game at all - there are many differences to it, that makes it feel considerably different to past battlefield games... especially the massive reduction to spread, removal of the spotting system and suppression system, and the addition of the attrition system, aswell as the much lower TTK.
     
  7. fantaskarsef

    fantaskarsef Ancient Guru

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    I can also relate to you fellow guru. People stopped gaming shooters around me, drifted off more towards what I'd say "minecraftian" games, where you collect resources and build something with blocks etc. They like to play digital Lego more these days, but occasionally they do play shooters too. Oddly enough, I'd say they degenerated in their appetite for games that have a mechanic behind it besides resource collection and building.
    But for battlefield... or shooters... we have to admit, it's shooting enemies and trying to capture points, or defend them, one way or the other. Yes, all in all it does remain the same, but on the other hand, the genre is limited by itself, and I don't think battle "royal" games are something new (just my opinion).
     
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  8. Denial

    Denial Ancient Guru

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    The core group (about 5 of us including me) are playing R6:Siege, a few others are playing a mix of Rust/New CSGO BR game/League of Legends/misc random indie games I never heard of, one kid plays hentai games on steam but he was always weird - a couple quit gaming all together.

    I personally moved onto Siege, played that for a few years although recently got kind of burned out. I agree that as I get older I'm getting burned out with gaming in general but occasionally a game will come by that just feels different, interesting and exciting - as far as FPS, Siege was that game for me recently. Before that it was Battlefield, before that it was CS - I started with Quake/UT.. but all those and their subsequent sequels went through the same process for me. They slowly iterate the game(s) with the changes you're saying here.. different spreads/hotboxes (CSGO vs Source vs 1.6), movement changes (UT2K4 movement got way more loftier) but like in the end the core gameplay is similar. The loops are similar. The changes give it like a "burst" of interest for me but it only lasts a bit before they just become part of my "muscle memory" essentially and the core mechanics, gameplay loops, etc are all that are left.

    I play a varying genres though - I still log dozens of hours in to SC2 each month. I played WoW for like 3 years back when it launched. League/DOTA for years in between games of CS/Battlefield. All kinds of random games in between all those. Idk maybe I just need drastic shifts to keep me interested in things but yeah I think the Battlefield series is dead to me. I don't think TTK changes or anything they are talking about here is going to make me or any of the people I played with come back.
     
  9. BangTail

    BangTail Ancient Guru

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    Same, every now and then a game will show up that I will go to bed thinking about, but for the most part, those days are gone and I am quite sure that is a function of age.

    I remember playing SWG pretty much 24/7 for 3 years about 14 years ago, I just couldn't get enough of it but those were MMOs you could effectively live in and they don't make games like that anymore.

    Everything is geared towards the instant gratification culture these days.

    There are still gems out there though and a few AAA games that are very good as well.

    Siege is actually a very good example of a newer game that is pretty solid.

    Bahahahahaha, it's lucky the actual weapons are nowhere near as crap as these fakakta representations otherwise we'd probably still be fighting WW2 now.

    Five .303 bullets to kill someone @ 44m - smoke some more meth EA, fkin idiots.

    Essentially, rifle bullets stop working at 70m in EAs bizarro world (but the same caliber round from a Sniper rifle miraculously only needs to connect twice and doesn't have the range limitiation :rolleyes: )

    Well at least now the carebears will have time to 'fight back' :p

    Oh yeah, uninstalled.
     
    Last edited: Dec 12, 2018
  10. Kono

    Kono Master Guru

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    I learned that lesson from BF1. The ONLY community DICE listen to is a few youtuber. BF1 on day 1 was fantastic fun. After a few blah blah blah from a certain youtuber.. they make change to the game. It was no longer fun and exciting. So all my friends quit.. I eventually quit a few weeks later after the first DLC. Sniper fest = zzzzzzzzz.
     
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  11. Dragam1337

    Dragam1337 Maha Guru

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    The ironic thing is that they didn't nerf the most WTF weapons... again bolt action rifles being able to instant kill you from any distance, and retardedly, the m30 drilling (shotgun) aswell... damn there are alot of people using the drilling now, cause the kill times are so long, it is super easy to do a headshot with it and get instant kill at any range...

    Had a round where i was shooting with my mg42 at a guy who had the drilling BEFORE he shot at me, he just turns around at headshots me... this is at roughly 60 meters, so the mg42 reqruires 7 (!!!!!) bullets to kill, and has crazy recoil, but this shotgun can just instant kill me NP... fack off, like really !

    The only thing this TTK change has done, is making weapons that can instant kill more OP.

    And what is even more ironic... it has not solved the TTD issues... i still get random 1 frame deaths from weapons that takes 6 bullets to kill... i am 100% certain that their servers are at fault.
     
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  12. BangTail

    BangTail Ancient Guru

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    @Dragam1337

    Yup it's like I said.

    7.92 x 57 round out of the Kar 98K non sniper, five to six bullets at well under 100 yards.

    7.92 x 57 round out of the Kar 98K Sniper (that's the SAME F*CKING GUN with a scope on it) two bullets at unlimited range.

    Whatever EA.
     
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  13. Dragam1337

    Dragam1337 Maha Guru

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    The ironic thing is that the mg42 uses the exact same cartridge aswell... but yeah, that needs 7 bullets to kill -_-
     
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  14. Steppzor

    Steppzor Master Guru

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    After a few hours testing the new TTK, i will probably not play it again until they revert the changes.
    The Selbstlader uses 4-5 bullets to the torso/head area for a kill. Every gun is now viable on shot to medium range. Even MMG/LMG's dish more at medium range than a few well placed shots with a self-loader rifle.
    The rounds i played got more and more into Recon/Sniper and M30 Drilling fest with a few MG42 dues camping and moving you down from a distance..

    And i don't want to start talking about the medic class...
     
  15. BangTail

    BangTail Ancient Guru

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    @Steppzor

    Yah, instead of fixing actual issues, they are 'fixing' things that weren't broken in the first place.
     
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  16. flow

    flow Master Guru

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    Meh, what a bummer. Was really looking forward in getting this game, but all I read is negative posts. I recall from BF3 the constant nerfing and buffing on weapons, giving a totally different game after some 6 months, and apparently BF5 will suffer the same faith. Nerfing, buffing etc etc.
    Is it even worth it for a "new" player to go into this game? I'm certainly not looking forward to shootouts where opponents dance around my bullets and put me down instantly.
    Already having a disadvantage over the now seasoned gamers that knows all the inns and outs of every mode and map.

    As for getting older, that's all in the eye of the beholder, if a game is good, you can play it to your dying day. If it's not so good, then you're bored pretty quick yes.
    I found the beta pretty boring, and that's also why I held off from buying the game. Then I'm already an old man, yet love to play games like farcry series, or fallout for that matter.( and no, I disliked the settlement parts in fo4).
    So I suppose one can get tired from an old formula, but it doesn't require an old age to be bored from gaming overall. Or fast paced shooters for that matter.
    I still like shooters, fast or slow. This one though, maybe when it's cheap to buy.
     
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  17. Corrupt^

    Corrupt^ Ancient Guru

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    After testing it I feel like they need to find some middle ground in between pre TTK increase and post, that would be ideal.

    Though it's now clearly showing which guns are OP and which ones aren't.

    A lot of the LMG's could use better sustained throughput but need a higher first shot multiplier.
     
  18. Memorian

    Memorian Ancient Guru

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    Blurry as hell textures when you zoom with the sniper..I even saw pixelated trees..Wtf..Texture filtering is still broken. You can fix it by forcing 16xAF via driver but it's still a mess.

    [​IMG]
     
  19. Steppzor

    Steppzor Master Guru

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    Why posting a BF1 picture on a BFV thread?
     
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  20. ShadowDuke

    ShadowDuke Ancient Guru

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    The Battlefield V 12-13-2018 Update will begin rolling out to each platform according to the release timing and downtime windows below:

    Downtime: This is a zero-downtime update, so you will not be kicked from gameplay. Once the update is live for your platform, you will need to exit the game and relaunch to apply the update.

    Update Accessibility:
    • PC - Thursday, Dec 13th at 1am PT / 4am ET / 9am UTC / 10am CET
    • PlayStation 4 - Thursday, Dec 13th at 2am PT / 5am ET / 10am UTC / 11am CET
    • Xbox One - Thursday, Dec 13th at 3am PT / 6am ET / 11am UTC / 12pm CET

    This hotfix update addresses issues with fortifications that arose with the December 11th update.

    We'll have more info to share once the update completes.

    Thanks and we'll see you on the battlefield!

    The Teams at EA/DICE
     

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