Figured it out. Enable Uniform Soldier Aiming under Control options and Advanced. Also keep Coefficient at 133% or whatever is set default for you and should be as snappy and smooth as BF1
Yah, get ready for 1080P @ 30 FPS. Excuse me if I don't get ready Well, in all seriousness, maybe it will be a pleasant surprise.
RTX features anticipation with DirectX 12's smoothness? L0L. Worldwide comedy sponsored by NVIDIA. First they ought to fix disastrous DX12 implementation in their game engine, with all that jitter and stutter.
Well tomorrow bfv is getting its "day 1" patch including a bunch of dx12 fixes sooo we will see I guess.
Still no sli support... Oh well, at least the battlefront 2 profile gives perfect scaling, even with the visual issues it has.
Sorry but I'll have to laugh my ass off if the result turns out to be a 1080p/30fps lagfest I also wouldn't be surprised. I trust more in DLSS for sure and think that will be a big success.
1080@30 with RTX2070 maybe. RTX2080Ti could hold 1080P@60, 1440P@45-60 and 4K@25-30 before the optimization. Let's see how they optimized and how it will run now.
Update seems to be live and in size of 1.56GB. Also, at the start of the update, reported size is bugged and fixes itself after a few moments. For me it was 17GB at first, but then updated to normal size.
I've read early reports that the RT performance is abysmal Some guy wrote that he went from 150 with RT off to 75 fps with RT Medium (unknown what resolution but it sounds like 1080p).
RTX2080 with 8700K Rotterdam with DXR Ultra at 1440P 28-65FPS. The framerate tanks hard but reflections are way way better. DX12 improved a lot but there are still some stutters.
LOL... i'd consider that unplayble... So rumours were true, and no one is going to want to use RTX, if they want to stay competitive...
Edit: didn't see the chart above. Scrap the bold: There are different performance levels of RTX for BF5. I'd be more interested in charts depicting the different levels of quality vs performance, as it seems ultra is a lot more taxing. Damn... even low is a bit FPS loss. Not as much as ultra, but still a bit hit. Why is medium/ultra/high so similar in performance? Something doesn't seem right there. Some kind of bottleneck? I'd be curious as to what each level of that setting does (Does Ultra = more rays or de-noising or something?) I bought the full game of BF5 so I have to wait to play (lol) so I can't see for myself.. but is DLSS included also, or any plans to include DLSS in BF5 down the road? If DLSS improves FPS by a large margin than the negative loss from RTX may be made up for. I've been hopeful on the idea that DLSS + Ray Tracing will be amazing, but I haven't heard anything about the two being combined. Also, I keep hearing that BF5 isn't using the Tensor cores.. so I wonder if there is still some optimizing there. Isn't the whole point of the Tensor cores to work with the de-noising processes which would account for a large chunk of the performance loss?