Said it on another thread - but some good comments here for me to add to, so: IF ~ they use the level designers from BF3, it has a chance - because that game the absolute BEST level designers, but all got canned for bf4, or, they lost their souls. DICE kinda backed themselves into a corner for BF4 and Frostbite, and sold their souls to EA for $ so they could create a game engine, but...EA being EA, made it so they had to provide support (detailed, technical support) to the ENTIRE EA partner list. um, LOL? As a result we got the utterly TERRIBLE Anthem, which had more bugs than the Amazon forest. You gotta make your bed and sleep in it, and the bed they made was Frostbite and EA - not really realising that not all of the elements of Frostbite are suitable to ALL game types and processes for ALL game studios. They basically made Frostbite to allow them to make BF games, but, times changed, and their engine lacked all of the rapid prototyping avaliable on practically ALL other game engines, for which game studios are accustomed to. EA strongly encouraged ALL studios to use Frostbite, and, I have to say that having a publisher saying 'hey, we got this game engine, it's great and the guys at DICE made it, you know, the guys that made BATTLEFIELD...yeah, those guys...anyway, we got this engine and you can have ALL THE SUPPORT YOU WANT for free!!!!"...is pretty hard to turn down, because you can blame them for everything, and most did. As others have stated - FROSBITE NEEDS A REBUILD because UE5 is utterly going to trounce everything on next gen, srsly...I really cannot see anyone beating UE5 moving forwards, that is teh new sexh.