Hi everyone I would just like to bring some attention to a bug that effect not only battlefield 4 but BF3 and MOHW as well. First let me list specs: i7 3960X @ 4.8GHz 16GB DDR3 2133MHz EVGA 780 Classified SLI Windows 7 64bit The issue is that whenever I fire a weapon in the game the game sort of stutters for a second while the weapon settles down during the recoil animation. Fraps doesn't register anything (I play with vsync on so my fps is always capped to 60). Now before you say its a problem with my system. There are many other people that experienced this in BF3 and I'm sure there probably still experiencing it now in BF4. Here are some other threads about the issue... http://battlelog.battlefield.com/bf3/forum/threadview/2832654490198831054/ [battlelog.battlefield.com] It seems this mainly affects nvidia users. The only way I have found to get rid of it is to limit the game to 30 fps. It seems like the reloading and recoil animation are stuck at 30fps or something. To reproduce this go in to the game and set vsync to on. Then change the games settings so that you can mantain 60fps if neccesary. Now go to someplace quite and aim at a wall, start side strafing left or right and fire the gun as your strafing until you empty the clip (Keep strafing during the recoil/reload animation). Its kind of hard to notice if your not used to it but as you empty the clip and the gun settles and the reload animation starts you should notice the stutter I am talking about. It is most apparent if you look at the debris/particles coming from where your bullets are impacing the wall. The effect is more noticeable with motion blur enabled, so I suggest turning it to %100, and the stutter I am talking about becomes even more apparent. I would use the starting engineer gun (the one that looks like an ump-45, MXR4 I think its called) as the problem is easier to notice since the gun has the highest recoil out of the starting weapons. This problem has been around for a while, I've seen it on every nvidia system I have played on. I've tried in the past to contact NVidia and EA about this to no avail. The point of this post is just to raise awareness and see if I can get anyone else with NVidia cards to confirm this. I will admit it is much less noticeable in BF4 and MOH, than it is in BF3 but it is still there none the less. Between me and all the posters in the thread I posted above, alot of different things have been tried to fix this to no avail. Anyways if anyone is willing to do my little experiment and report back, that would be awesome. Especially windows 8 users, I am really interested to know if the problem exists in Windows 8 as well. I would have posted this in the BF4 thread but this issue also affects other games so I figured it deserved its own thread. I posted this on the BF4 forums also but no one has responded.