Battlefield 4 - Part 5

Discussion in 'Games, Gaming & Game-demos' started by morbias, Nov 28, 2014.

  1. Loobyluggs

    Loobyluggs Ancient Guru

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    The rock paper scissors aspect of FPS games does simply not apply to this game at all.

    If you increase the total number of configurations per class and multiply by the number of available weapons, you get problems.

    Giving you the TF2 scenario:

    Each class has one primary, one secondary and melee with very specific class-skills and weapon types. You could never blur the lines between a Demo man and a Medic.

    If TF2 was designed by DICE, the Demo man would have grenades as would the Medic. The Pyro could rocket jump, with the Scout having a flame thrower as a primary option! Imagine the chaos and complete and total imbalance this would cause!

    This is what is wrong with BF4, the total and utter stupidity applied to the blurring of lines between classes, further complicated by a total over the top collection of weapons and weapon types, which I can only imagine were implemented by the Marketing Department who wanted to have something to talk about for the DLC's.

    This in itself would be manageable from a player perspective once the optimal setups were known, except the map design is terrible for foot, air and sea navigation with clear and annoying flaws in the maps and map layout which do not in any way lend themselves to the available hardware, weapons and vehicles whatsoever.

    The only effective form of playstyle is to either camp up or circumnavigate a map area or flank. This is so obvious to anyone who plays this game within the first few minutes or looking at the map and seeing the gameplay. The main problem with this is that the amount of time it can take to flank is far greater than it needs to be, and once you get a flank on - the spawn changes and you have wasted your time.

    • Bases have few entry points or just one entry point, leading to a camp or gauntlet.
    • TDM is the equivalent of WW2 trenchwarfare lobbing bombs and sniping.
    • Ariel warfare is either OP or a Milkrun rinse/repeat with ammo limitations that boggle the mind.
    • Tanks have no radar, which is borderline insane.
    • Rush is a waste of time on some maps, with camps or OP vehicles.
    • Obliteration is fun, but once you figure out the best tactic, is really boring.
    • Conquest is only fun or a few maps, but still, the close range warfare is poor and leads to camping and sniping tactics.

    If you would have told me my preferred class and setup for BF4 was going to be a Sniper with motion balls, C4 and a carbine, I would have told you that you are crazy - but still, here we are.

    The only reason I chose that is because the map design is just ****ing terrible. I go around some corners and I can be shot from anywhere on the map, or, just have no angle on the people that can shoot me when they are above a door like batman with C4 or whatever.

    Too many counters and counter-counters to the counters to counter.

    BF3 is more fun.

    (I am level 126 on BF4 btw)
     
  2. KissSh0t

    KissSh0t Ancient Guru

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    : D

    New update is 934.66mb

    *edit*

    Can someone post the changlog list please.. I cannot find it.
     
    Last edited: May 26, 2015
  3. KissSh0t

    KissSh0t Ancient Guru

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  4. eclap

    eclap Banned

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    That's good, will stop these head glitchers from getting frags. Only, it's a bit weird to have a red dot on someone and not hitting them. But overall it's a good change, I think.
     

  5. KissSh0t

    KissSh0t Ancient Guru

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    Well it makes sense.. the red dot is higher than the barrel, if you are peeking up only enough that you can see through a red dot the barrel is pointed at the wall.

    Already I can think of many points of maps where head glitching is going to be stopped because of that change.. all I can say is thank goodness.

    Does anyone have the change log?
     
    Last edited: May 27, 2015
  6. dcx_badass

    dcx_badass Ancient Guru

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    FFS, large patch with no real content so had to clear more space on my SSD (deleted BF3 Xpacks).

    More annoying it wiped all my loadouts of every kit. ****.

    Also, what the actual **** have they done with the UCAV, the already stupid 50 second reload is now like 3 minutes, and you don't even spawn with it, you have to wait 3 minutes to even have it once which makes no sense at all.
     
    Last edited: May 27, 2015
  7. KissSh0t

    KissSh0t Ancient Guru

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    Less UCAV spam...

    [​IMG]

    UCAV shouldn't have been put in the game in the first place.
     
  8. Corrupt^

    Corrupt^ Ancient Guru

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    True.

    I only consider Beacons/Motion balls worthy Recon tools as they can be used on the offensive (a well placed Beacon can just destroy enemy opposition if your squad has half a clue).

    Patch is a bit hit/miss tbh. Biggest miss imo is not updating the attachments their info. Took me a while to realize why my gun was having the spread of a thousand suns, only to realize they totally tossed around the attachments as well.
     
  9. KissSh0t

    KissSh0t Ancient Guru

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    Finally found the changelog..

    STABILITY
    – Fixed multi platform crash related to audio
    – Fixed several multi platform server crashes
    – Fixed Server crash that would happen in some cases when players were switching teams
    – Fixed an issue where users were left in an Infinite loading screen when attempting to connect to a server
    – Fixed a multi platform single player crash
    – Fixed a bug which caused 2% of joins into an empty game server to fail
    – PC: Several client and server crash fixes
    – PC: Fix for a crash that occurs when exiting the game client (AMD cards)
    – PS4: Fixed a common crash on PS4

    GENERAL IMPROVEMENTS
    – Fixed a situation where the player has an auto-throw gadget equipped in the LEFT gadget slot and use it while holding the sidearm, the gadget will stay in the players hands.
    – Fixed an issue where the player would sometimes get stuck in the kill cam if receiving damaged from multiple enemies
    – Terrain and model destruction now sync better with explosion effects
    – Added advanced gameplay options to toggle Parachute Auto deploy, Auto Peek Over and Auto Side Lean
    – Small vehicles now can get unstuck by melee just like the boats and jet skis
    – Several Netcode improvements (see detailed description above)
    – Passive spotting distance reduced from 1200m to 100m * Spotting cone angle reduced from 3 degrees anywhere to starting at 3 degrees and narrowing down to 0.15 degrees at 1200m
    – Currently highlighted objective retained when commo-rose gets active so it is easier to select Attack/Defend for it
    – Fixed an issue where the stairs would disappear if players were revived on them. This would happen on multiple levels.
    – Fix an issue where claymore kills were not being counted for recon for stats
    – Fixed an issue where if the user plays a couple of MP Hardcore rounds prior to entering the
    Campaign, the single player campaign would not regain health after being hit
    – PC: Removed the friendly fire lock on the preset for CLASSIC
    – Fixed an issue where the user receives an inaccurate killcard when killed by a remote-controlled vehicle (e.g. EOD bot, Mortar)
    – PC: Added functionality for users to move both the CPU/GPU overlay graph and the network performance graph
    – Fixed an issue were the kill assist dog tag shows the wrong kill number in “My soldier”
    – Console: Fixed a bug where a player will remain stuck in the main menu indefinitely if the controller they are using is assigned to anything other than Controller 1
    – Fixed an issue with mastery dog tags showing up twice once they’re unlocked
    – Several fixes for exploits on multiple levels
    – Squad Obliteration: Fixed issue where a bomb that was forced reset could be “re-dropped” resulting in multiple bombs showing up.
    – Squad Obliteration: Disabled round time extension. Now the round time will pause whenever a bomb is planted if time has expired instead of extending only if the score is tied or if the losing team plants a bomb if they are down a point.

    AUDIO
    – Unique sound for headshots added
    – Bullet impact sounds on soldiers improved (using a silencer helps a lot here)
    – So called “Random callouts” improved for own team
    – Optimized the Lumphini Garden levolution mudslide sounds
    – Destruction sound added for WeatherStation buildings on Arctic

    ART
    – Fixed an issue where some camos would not display properly in 1st person
    – Fixed a graphical issue with the sheets/flags etc. affected by wind which were moving a bit too much

    USER INTERFACE
    – We’ve added stats to 49 existing dog tags including many favorites from BF3. Show off your skills!
    – Fixed an issue where the player shoots an enemy with a vehicle weapon, the hit indicator was displayed again when exiting the vehicle
    – Enabled network performance overlay on XBOX One. It can be enabled/disabled in the menu options.
    – Moved the 3 new playlists added in the Winter Patch to the top of the list and added highlighted them in yellow
    – Fixed the levels in the server browser filter list to be sorted in order per release
    – Improved HUD clarity for red dot sights based on CTE feedback.
    – Fixed duplicate Dog tag names that were present in some languages
    – Tweaked and updated the “Help me” icons (need ammo, need health etc) – icon now shows only if you can actually help.
    – Fixed an issue where the user was unable to see changes from HUD option screen for “Soldier Optics Reticle”, Helicopter and Jet Pilot Hud” and “Vehicle Driver and Vehicle Gunner Hud”
    – Increased size of jet ALT, Speed and PMS displays
    – Fixed an issue where the Misc HUD transparency advanced gameplay option would affect the customization screen weapon/gadget info element
    – Removed ‘ID_M_SERVERTYPE_RANKED’ from the left bottom corner of the loading screen in multiplayer
    – Removed incorrect burst UI indication for CBJ PDW as the weapon does not support burst fire
    – Fixed an issue where Soldier camo would be reset after each round transition
    – Added squad obliteration to the squad join settings
    – Fixed an issue where a damage indicator appears over the initial cut scene when starting a new Campaign

    VEHICLES
    – Masters of all jets get special Battlefield themed contrails when wearing any of the jet master dog tags or the Jet Fighter medal dog tag
    – Fixed an issue where the grey vision present when a user is at low health is also present after the user exits a vehicle in which he regains his health.
    – Fixed an issue where the user is unable to kill an enemy that is located inside a Jeep or a Stationary Weapon with the defibrillator
    – Fixed an issue with the options where turning ON the “Decouple aiming from turning” the “Vehicle aim relative control” has no functionality

    WEAPONS
    – Added 5 new weapons
    – Adjusted the ADS scaling and FOV controls to make the optics not magnify more than their default
    – “Headglitch” fix: Weapon down state using cover peek system in combination with the proper bullet spawn positions (from weapon instead of eye)
    – Updated night vision optics (see above for details)
    – Fixed an issue with the ACOG scope where its leftmost bar stretched to a solid black block when aiming down sights.
    – Fixed the tactical light on the MTAR-21
    – Fixed an issue on some sniper rifles where the range finder used in combination with the flash hider would cause issues with the range finder functionality
    – Fixed issues with the Belt Feeder/Autoloader not functioning on certain weapons.
    – Full weapons balance pass and suppression mechanic update (see above for details)
    – Sniper weapon tracer/Impact improvement to make it visible for longer distances
    – Fixed an issue with the M16A4 where the laser sight accessories would appear when ADS with FLIR/IRNV
    – Fixed bug with flashbang that was preventing it from reaching intended brightness and duration.
    – Fixed the UI for weapons and accessories to reflect correct values in the customize screen
    – Updated all weapon tracers to make them more clear and visible
    – Added overheating message to some stationary weapons that were previously missing those messages

    GAME MODE
    – Added Gun Master game mode to the 10 base game maps

    BATTLELOG
    – Implemented and adapted Battlelog for Battlefield 4 Spring Patch
    – Additional underlying preparations for deprecation of need to install Battlelog web plugin
    – Minor improvements to new Chat system
    – Fixed Premium calendar progress indicator to show correct progress

    MAPS

    SIEGE OF SHANGHAI
    – Added cover areas on Siege of Shanghai for Squad Obliteration
    – Fixed an issue where the user could see out of game world through a building wall
    – Moved attack helicopter that was stuck inside wall on Siege of Shanghai

    ROGUE TRANSMISSION
    – Fixed an issue where the destroyed dish parts would cause occlusion issues.
    – Grenade launchers now properly explode on the Concrete around the Research Facility

    OPERATION METRO 2014
    – Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

    GULF OF OMAN 2014
    – Adjusted the TDM/SQDM/DOM, addressing issues with teams spawning too close together at the start of a match.

    OPERATION LOCKER
    – Fixed collision issues
    – X360: Optimized memory to reduce crashes

    HAINAN RESORT
    – Fixed collision issues

    GOLMUD RAILWAY
    – Fixed a stone fence near the north edge of the map that was misaligned with the ground, making it appearing like it was floating.

    TEST RANGE
    – Added hit indicators to the targets
    – Various smaller bug fixes
     
  10. Feed_Bucket

    Feed_Bucket Master Guru

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    Read that the SRAW was messed with but all I could see is that it has a shorter trajectory. Which isn't bad thing since I won't be standing there with my thumb up my ass as my rocket tries to chase down aircraft.
     

  11. fantaskarsef

    fantaskarsef Ancient Guru

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    Thanks for posting KissSh0t
     
  12. XenthorX

    XenthorX Ancient Guru

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    Great Stuff, live long BF4 )) Damn i love this game.
     
  13. DesGaizu

    DesGaizu Ancient Guru

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  14. eclap

    eclap Banned

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    Hmmm, might play a couple of rounds today, been a while since I fired up BF4.
     
  15. AndreasGuido

    AndreasGuido Ancient Guru

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    I was so annoyed when i discoreved that all my loud outs were reset! Such a pain! Havent really noticed any other changes apart from new guns. I liked "groza" for engineer
     

  16. eclap

    eclap Banned

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    So just played my first round in like 8 months, the granddad still has it
    [​IMG]

    It was on a map I've never played so I felt a bit lost but it's good to see that I still have that aim :) In fact, it felt a bit easier, I didn't loose a single 1v1 (the only 3 deaths came from me being shot from behind twice by the same guy and once I got killed by a tank). Every time I came up against someone in front of me, I came out with a frag. Hmmm.
     
    Last edited: May 27, 2015
  17. heymian

    heymian Master Guru

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    I think I read somewhere they removed ladders and elevators? Can anyone confirm?
     
  18. eclap

    eclap Banned

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    I climbed a few ladders today so not true.
     
  19. KissSh0t

    KissSh0t Ancient Guru

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    I really like the suppressed Groza... forget what number it was, but it is suppressed by default.. that's a good gun.

    Also Ahhhhhh~~~ AN-94 my sweet love... how I've missed you.

    The sound it makes in 2 Burst is so so sweet.
     
  20. Corrupt^

    Corrupt^ Ancient Guru

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