Discussion in 'Games, Gaming & Game-demos' started by morbias, Nov 28, 2014.
What is a vanice?
Pretty much yeah.
Most of my footage is always from 32p lockers or metro. U still get struggles and mexican stand offs, but you can actually push through them properly and get rewarded for it.
With a lesser player count these infantry maps are highly enjoyable.
Fingers crossed the recoil changes are included in the next patch though.
PRetty much this. If you happen to play 64 player servers and you're stuck with the loser team (usually US), you can quit it right away.
Meh, how will you survive the rampage of 256 player Metro servers.
The trick is not to move... their vision is based on movement.
Find a corner and stay there, you will survive.
Is there any mods for BF4? Just installed mine after ascending my GPU to GTX 970
Unfortunately EA do not support mods.
What kissshot said, no, unfortunately you can't use mods.
The game crashes every time I quit the game. Is anyone else having this problem?
I don't have it personally but yes its a known bug with the amd drivers and is fixed in the next release.
Alright, thanks for your reply.
It happens to me frequently as well. Not every time, but quite often. It is annoying. Aside from that though, the game itself runs pretty flawlessly.
I die fast enough already oh well let the deaths begin!
What types of things would you like to see in Battlefield 5.
For me it would be.
Enemy AI for all Multiplayer Maps.
Friendly Fire in Normal Mode "By Default".
No Dorito markers on Enemy Soldiers.
Player Flown AC-130.
Double Seat Fighter/Bomber.
All Jet Fighter/Bomber starting stationary on a runway.
Runways long enough to land aircraft on them.
Ricochet of tank rounds at certain angles, if you have seen Fury you will understand.
Tracer rounds bouncing and creating their own light source.
Realistic Vehicle damage, look at what Star Citizen are doing with Space Ship damage, something along those lines with vehicles could be amazing in a Battlefield game, they seem to like the word "destruction"...... so.... Give us Destruction.... Imagine being in a helicopter and losing the tail rotor, or in a jet and losing a wing surface.
Blood when Shot.
Shot in leg, your character can't walk properly.
Shot in Arm, your character can't hold weapon correctly.
Shot in Neck, your character drops weapon to hold neck.
Shot in Head, you are dead and cannot be resuscitated, screen goes black, there is no death cam.
Shooting at enemy players weapon damages that weapon, it will not function, player holding damages weapon will need to switch to secondary or pick up another players weapon.
Add some ideas if you want guys..
Make jets and choppers come back to runway for resupply like it was in BF2. IM not sure about helis, but i remember jets had to do it.
If you hit helicopter with stinger/rocket and it has people repairing it, they die from it.
Repair limitations for all vehicles, especially helos. Set to how many times it can be repaired or only allow a certain amount of repairing % to occur. The flying battleships that can't be sunk is a bit of an exploit that should be "repaired".
I would honestly like for there to be no "magic repair tool"....
If a vehicle is damaged, it is damaged until it is destroyed, you ether stick with it until the bitter end or escape from it.
Helicopters with inner modeled components, for instance if you shoot one with a anti material rifle in the engine, the engine breaks and you would have to Autorotate to the ground.
If you don't know what Autorotation is > http://en.wikipedia.org/wiki/Autorotation
DICE said they want to go realistic gritty "if memory serves".... so.. think realistic in terms of gameplay mechanics.
Shoot an RPG up a tanks ass, tanks engine is destroyed, tank cannot move, players inside are ok, can still move turret.
Things like this.
It will make for a much more intense kind of combat I think.
I want jetpacks, disc launchers, floating bases...oh darn.
(Best multiplayer experience ever for me.)
2142 for the win.