First benchmarks are in from GameGPU. They ran the beta on Windows 7 and the results aren't that surprising tbh. This looks a bit messy but I basically just copypasta'd the whole thing. All credit goes to GameGPU and Google Translate. Battlefield 4 Beta uses basically Frostbite Engine 3. Frostbite Engine - a game engine developed by EA Digital Illusions CE; applied both in their own development and projects of other branches of Electronic Arts. The first game created using this engine has Battlefield: Bad Company 2008. The engine was developed to replace the technically obsolete technology Refractor Engine, which was used in previous games in the firm. There are four versions of the engine - 1.0, 1.5, 2, 3, and a special version of the engine for mobile systems - Frostbite Go. The engine is a type of software subroutine and is a bundle of several components such as the graphics engine, sound engine, etc. In Microsoft Windows, the game engine supports the display of graphics with DirectX 9, DirectX 10, DirectX 10.1, and since version 1.5 - and DirectX 11. One of the stated features is optimized for multi-core processors. The technology is capable of processing the landscape and destructible environments. Supported by dynamic lighting and shading function HBAO, procedural shading, various post-effects (eg, HDR and depth of field), particle system and texturing techniques, such as bump mapping. The maximum size of the location is a limit of 32 × 32 square kilometers of the display and the 4 × 4 km gaming space. In addition, it is stated that the maximum draw distance allows you to see the level up to the horizon. Also provides its own sound engine, which does not require the use of specialized equipment such as EAX. All the cards were tested for maximum graphics quality software MSI Afterburner (FRAPS). The purpose of the test is to determine the behavior of graphics from different manufacturers under the same conditions. For the performance measure was taken and the average minimum FPS. Our video cards were tested at resolutions of 1920x1080 and 2560x1600 at the highest quality setting, allowed Battlefield 4 Beta. Tests were performed on-line and off MSAA. Multi-chip configuration from NVIDIA and AMD showed a good increase in performance, indicating a good training of drivers. In a less heavy-duty graphics card performance put her life in a test stand. With the increase of the settings and resolution of video memory consumption becomes critical, so those cards, the amount of video memory which resulted in a critical game lockups were eliminated. Testing at maximum quality settings 1920x1080 no MSAA At a resolution of 1920x1080 at maximum settings appropriate measure FPS video showed the level Radeon HD 7770 or GeForce GTX 560. Optimal graphics solutions will be the Radeon HD 7850 or GeForce GTX 580 and above. Testing at maximum quality settings 2560x1600 no MSAA At a resolution of 2560x1600 at maximum settings appropriate measure FPS video showed the level Radeon HD 7850 or GeForce GTX 580. optimal graphics solutions will be Radeon HD 7970GE or GEFORCE GTX 770 and above. Testing at maximum quality settings 1920x1080 MSAA 4X At a resolution of 1920x1080 at maximum settings c MSAA 4X appropriate measure FPS video showed the level Radeon HD 7850 or GeForce GTX 480. Optimal graphics solutions will be Radeon HD 7950 or GEFORCE GTX 660 Ti and above. Testing at maximum quality settings 2560x1600 MSAA 4X At a resolution of 2560x1600 at maximum settings c MSAA 4X appropriate measure FPS video showed the level Radeon HD 7950 or GEFORCE GTX 670. Optimal graphics solutions will be the Radeon HD 7990 or GEFORCE GTX TITAN and above. Test Micro-Stuttering Introducing our testing delay the output of the monitor FPS Micro-Stuttering. Were taken as an indication of the results on the cards from AMD ARES II and NVIDIA GTX 780 at 1920x1080 with maximum quality settings. Testing at maximum quality settings Micro-Stuttering GPU As we can see, the indicators delay Micro-Stuttering are at an excellent level, indicating that a good optimization Battlefield 4. The CPU test CPU-testing we conducted on 17 models of basic configurations that are relevant for today. The test was conducted in areas where the value of video games for the minimum and its occupancy was less than 99%, this time at a resolution of 1680x1050 at the highest quality setting. Testing at maximum quality settings 1680x1050 Battlefield 4 Beta is very greedy to CPU resources. Even top models could hardly hold out to a comfortable performance. It is worth noting that the most beneficial eight-core model came from AMD. On some motherboards, the six-core FX models show inadequate results. The solution is to try to put the priority in the task manager on the Battlefield 4 Beta to low, and if it does not help that in the BIOS settings to disable 2 cores and again for the game to set a low priority work. the performance will be like a 4-core FX, but without lag. Download cores at maximum quality settings 1920x1080 Intel% Download cores at maximum quality settings 1920x1080 AMD% Battlefield 4 can completely use up to eight processing threads. The distribution of the load on AMD calibrated much better than for Intel.