Hi Gurus! When I found out BM:AA uses the UT3 engine, I thought: cool! When I found out the demo can't enable Anti-Aliasing on my HD4870, I was f***** pi*** off. (sorry for the explicit language) This was unacceptable, so I set out to fix this. I remembered renaming an exe file could enable previously unavailable crossfire options in certain games some time ago. So I set out and tried every UT3 engine title I knew. Guess what! I, on my humble PC (and thus not giving any guarantee it will work to your personal satisfaction or that of Eidos, on your PC), I have succeeded in (partially?) enabling AA in the demo. Steps to follow: - run the launcher and set your preferred settings, you won't be coming back here - go the %pathToDemoInstallation%\binaries\ and rename "ShippingPC-BmGame.exe" to "WarGame-G4WLive.exe". Yes you read right, it's the name of the Gears of War executable - Go to the CCC, and set your anti-aliasing to the preferred level. - if performance sucks, turn of in-game ambient occlusion (which IMHO doesn't do much ) I have found the Print Screen key and works wonders for screenshots :stewpid: Here are the pics (not including any shots taken without the rename, as it is obvious to every ATi owner that AA is lacking there): The wide tent filter applied, which blurs everything and thus proving the AA is being applied: Menu, 4x Box +Adaptive on Quality Menu, 4x Edge Detect+Adaptive on Quality Menu, 8x Edge Detect+Adaptive on Quality A wire on the ground, 4x Edge Detect + Adaptive on quality A wire on the ground, 8x Edge Detect + Adaptive on quality Lights, 2x Box + Adaptive (this is how I like to play for quality vs performance) Lights, 8x Edge Detect WITHOUT Adaptive Lights, 8x Edge Detect + Adaptive on Quality The names denote which settings are used so a neat comparison can be made. Hoping to relieve some worried minds about no AA in the game.