Batman Arkham Asylum Demo Anti-Aliasing

Discussion in 'Videocards - AMD Radeon' started by Rubenvb, Aug 10, 2009.

  1. Rubenvb

    Rubenvb Active Member

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    GPU:
    Sapphire HD4870 512MB
    Hi Gurus!

    When I found out BM:AA uses the UT3 engine, I thought: cool!

    When I found out the demo can't enable Anti-Aliasing on my HD4870, I was f***** pi*** off. (sorry for the explicit language)

    This was unacceptable, so I set out to fix this. I remembered renaming an exe file could enable previously unavailable crossfire options in certain games some time ago. So I set out and tried every UT3 engine title I knew. Guess what!

    I, on my humble PC (and thus not giving any guarantee it will work to your personal satisfaction or that of Eidos, on your PC), I have succeeded in (partially?) enabling AA in the demo.

    Steps to follow:
    - run the launcher and set your preferred settings, you won't be coming back here
    - go the %pathToDemoInstallation%\binaries\ and rename "ShippingPC-BmGame.exe" to "WarGame-G4WLive.exe". Yes you read right, it's the name of the Gears of War executable :)
    - Go to the CCC, and set your anti-aliasing to the preferred level.
    - if performance sucks, turn of in-game ambient occlusion (which IMHO doesn't do much :) )

    I have found the Print Screen key and works wonders for screenshots :stewpid:
    Here are the pics (not including any shots taken without the rename, as it is obvious to every ATi owner that AA is lacking there):
    The wide tent filter applied, which blurs everything and thus proving the AA is being applied:
    [​IMG]
    Menu, 4x Box +Adaptive on Quality
    [​IMG]
    Menu, 4x Edge Detect+Adaptive on Quality
    [​IMG]
    Menu, 8x Edge Detect+Adaptive on Quality
    [​IMG]
    A wire on the ground, 4x Edge Detect + Adaptive on quality
    [​IMG]
    A wire on the ground, 8x Edge Detect + Adaptive on quality
    [​IMG]
    Lights, 2x Box + Adaptive (this is how I like to play for quality vs performance)
    [​IMG]
    Lights, 8x Edge Detect WITHOUT Adaptive
    [​IMG]
    Lights, 8x Edge Detect + Adaptive on Quality
    [​IMG]

    The names denote which settings are used so a neat comparison can be made.

    Hoping to relieve some worried minds about no AA in the game.
     
    Last edited: Aug 10, 2009
  2. NiukNiuk

    NiukNiuk Ancient Guru

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    On my system the game always stays @ 60fps without AA (I play at 1920x1200)
    And when I put 2x AA it drops to 35-40fps
    Ouch :(
    (I'm using catalyst 8.634 beta)
     
  3. CPC_RedDawn

    CPC_RedDawn Ancient Guru

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    The game doesnt really need any AA Im playing at 1680x1050 and its smooth enough at 60fps.
     
  4. Rubenvb

    Rubenvb Active Member

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    @niukniuk: 512 MB could be a bottleneck at 1200p... Do you really need anti-aliasing? My brother also plays full HD and I wouldn't mind the absence of AA.

    @CPC_RedDawn: then you have a very good monitor, but mine really needs 2x+Adaptive.
     

  5. NiukNiuk

    NiukNiuk Ancient Guru

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    I don't really need it, it plays very well with AA disabled...I was just testing this tweak :)
    I know that 512mb is a bit weak, I should have bought 1gig HD4870 :(
     
  6. Rubenvb

    Rubenvb Active Member

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    I should've too :)
     
  7. Gameslove

    Gameslove Master Guru

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    Doesn't work AA for me in Win XP SP3 using Catalyst 9.7 Final :(
     
  8. Gameslove

    Gameslove Master Guru

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    At the moment I find AA forcing control panet ATT for Unreal Engine 3 work with Win XP catalyst 9.6 Beta ver. 8.620.0.0 only (same as X-Men Origins: Wolverine), new drivers after at missed it support.

    Full max setting, 1280x1024, 8AA, 16 AF, vsync off, excluding physics:

    [​IMG]

    [​IMG]

    [​IMG]
     

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