Kind of weird that they're going for FSR2 when 3 is around the corner. In the end with the game being how it is, i'm surprised they didn't decide to go with DLSS frame generation and FSR3 just for sake of circumventing CPU bottleneck. The game both needs it badly and the slow pace facilitates such tricks with no real downsides.
I use FG to get a average fps of 120 in CP2077 at 3440 x 1440. But I don't know if I necessarily need those same numbers in a turnbased game.
I would say so when baseline without FG dips well below 60 at times. With my 5800x, no matter the resolution or CPU intensive game settings, the game is CPU bound enough that it hovers around 50-70 fps in act 3. Basically any time a playable character is moved it dips literal 20 frames and then goes back up to about 70. I think frame generation in this case would make those hurdles a lot easier to swallow without any downsides like supposed input lag.
Man, Act 3 is a bit intimidating if you ask me. There is so much stuff to do, and so many buildings and characters you can enter and interact with! The city of Baldur's Gate as depicted in Baldur's Gate 3, is one of the liveliest and densest cities ever depicted in a video game. Even Novigrad and Beauclair in the Witcher 3 had nowhere near as many NPCs or buildings that you could enter. Therefore it's no surprise that CPU and RAM usage spike big time in Act 3.
Starfield sounds like a failure, for a Bethesda game I expected it to at least peak at 800,000 to 1,000,000 concurrent players. I'm going to buy BG3 instead in a month or two. I asked a couple people on my Steam friends list if they're going to buy Starfield and the response was pretty much- "Why would I do that?" Every Discord server I'm in is either talking about BG3 or trashing Starfield. Not only that, I wanted a full-fledged space sim, not an RPG.
Iol I just reread what I typed. I know BG3 is an RPG, Bethesda RPG's are trash though. I don't want to spend 90% of the time gathering crafting materials and herbs and looting bodies, furniture, houses, and random sh** I find on the ground. Fallout 4 is a post-apocalyptic trash collecting simulator btw. I almost fell asleep playing Skyrim during the middle of the day. I've played about 2 hours of Divinity Original Sin and I like it.
The game certainly has unintended humorous bits. I took the quest to kill Raphael. To get there you either have to pay 20k gold or promise to bring back a set of gloves, naturally i picked that option. Once i killed him i picked up his corpse for shits and giggles and then dropped it back in Baldurs Gate... and promptly got arrested for tampering with (4 meters tall, clearly burning devil) corpse. Once that was settled i brough the gloves to the quest giver... and then promptly bought them back from them for 913 gold since they're a trader.
Haha, I thought I was getting really close to Shadowheart but she bailed at the last second I've been given a few other opportunities and in all honesty it's possible to really dedicate time into these ventures.
I've noticed that since one of the updates, window title states how much of the CPU the game is using. On my 5800x it claims to do 6 cores + 6 worker threads and won't ever take any more. Looking through the executable, funnily enough - there's a CLI switch to limit CPU core count the game uses but not a way to force it to use more Code: --cpuLimit
Oh that! The reason why I didn't know what you were talking about is because I never play in Windowed mode. If you play in full screen mode or windowed borderless at your monitor's native resolution, then you never see the Windows title. I had to enable Windowed mode and use a resolution that is less than 4K for me to see the Windows title, but yes you're correct that it does display 6 cores + 6 worker threads. They need to boost it up to 8 cores and 8 worker threads if you ask me.