Well thank-you for the value-add there - appreciated! AMD just dropped 3DNOW not that long ago come to think of it, I read it not too long back. Might have been with Ryzen, or could have been one of the FX line. 3DNOW! was basically like AMD's MMX from what I remember. This stuff for both chips I believed turned into SSE somewhere around pentium II or pentium III, with various versions up to around 4.2 which I believe was released with Nehelam / 1st gen i7. I know about 4.2 because Noita required it in the beta for world-seeding and creating the terrain. If you only had SSE 4.1 in the chip like a Conroe or Wolfdale or derivatives of such architecture closely related, you ended up spawning into to a never-ending abyss. They did fix the problem with it and added a work-around for processors without the two or three ops added in 4.2 over 4.1, for what it's worth. More on-topic, I wish both AMD and intel could offer me some sort of 'math performance enhancer' I could use to speed up BeamNG Drive's floating point computations. Almost like the XEON Phi cards but something that won't make fire inside the computer or cost an organ or two's worth of cash. When I test my map out with traffic enabled, 15~25 vehicles brings a decent Ryzen chip to it's knees! While it shames GTA's game engine for physics and driving, it requires so much computational horsepower. I almost would pay anything to have more, but it isn't really realistic in these days. Mr. Addams I hope you get your wish - I hope they do upgrade FPU's and release it with all the chip lines, we could really use it not just for gaming and simulation, but for AI and research too. It would be better for all of us. Though if we do get our wish - your wish - however it works out, i'll need to hire someone to beat dx11 draw call limits into submission, because having more cpu power I will run face-first into a draw call brick wall fast... [cue lots of obscene words about dx11's limits on rendering] ... grrr :x If someone's vacationing on an island, where they have DX12 rendering, please send me a post card, please.