There are currently no fps gains to be expected in GPU limit, apart from Async Compute (if correctly supported by the GPU). This is what developers say and there is no DX12 application that would run any faster than with DX11 in GPU limit on Nvidia. So I'm not speculating, i'm just describing empirical evidence. :stewpid: I don't know and I don't care. When Bf3 was released, AMD was still stuck with VLIW architecture. Doesn't say anything and Battlefront still runs much faster compared to Nvidia on AMD than BF4. It's not a lie. You are mixing up CUDA and graphics. Nvidia can do parallel queues for CUDA for a long time, but it can't do parallel queues for graphics + compute on the GPU with DX12. Thus the driver needs to emulate Async Compute on CPU, which explains the performance loss and stuttering seen in Ashes with DX12 AC on vs. off on Nvidia. Be a bit more careful before telling someone to be liar when you easily mix up things. Are console ports to be known for their technical sanity? I really think you are a Nvidia employee, as you sound exactly like their bull**** on Twitter, taunting their customers... Async Compute is always an advantage, like HTT on CPUs when there are enough threads executed. Just listen to some GDC presentations and educate yourself.