When will NVidia implement this in their drivers? I expected them to have it for the AotS beta 2 release today, but they still don't have it.. This is kind of making me wonder whether NVidia is ever going to release it at all. They have made similar promises in the past such as MFAA for SLI, which turned out to be totally bogus... Although to be fair, asynchronous compute doesn't seem to be playing a major role in AMD's dominance in AotS. It seems there is something else responsible, because the most asynchronous compute accounts for is 20% extra on AMD's GPUs, and this is on the most demanding settings..