Assassin's Creed Unity

Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, Mar 19, 2014.

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  1. LuckyNumber8

    LuckyNumber8 Guest

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    Theres no stuttering on my 2GB Vram card, but maybe SDD helped with that.

    https://www.youtube.com/watch?v=eBGlAW9rFKc
    YT gameplay on 680GTX, 30fps+ with recording (I'm playing @900p, so my performance is around 10fps better, even in Paris)
     
    Last edited: Nov 13, 2014
  2. CryZENx

    CryZENx Guest

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  3. IceVip

    IceVip Master Guru

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    Either its my cpu or ur just wrong, for me the game runs at 20-33 fps in Paris.
    25-40 fps in the first town. Max settings/FXAA/2048x1152 GPU usage doesn't
    go under 99% so it is being used, drivers are the latest 14.11.1

    P.S Take a load of this beauty:

    [​IMG]
     
  4. pbvider

    pbvider Guest

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    Look at the .gif and listen to this the same time!
    [​IMG]
     

  5. LuckyNumber8

    LuckyNumber8 Guest

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    I'm running 1600x900 (ps4 resolution), not 2048x1152 (63% more pixels).

    BTW- BTW AMD cards are slower in this game
    [​IMG]
     
    Last edited: Nov 13, 2014
  6. DarkKnightDude

    DarkKnightDude Maha Guru

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    AMD games are slower in a Ubisoft Nvidia sponsored game? Shocked I say!
     
  7. Dorlor

    Dorlor Guest

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    Hammer time! :D
     
  8. Ryu5uzaku

    Ryu5uzaku Ancient Guru

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    AMD cards again get even at 4K when nothing works! :D but really the game works like ass.
     
  9. Memorian

    Memorian Ancient Guru

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    They didn't add proper 16:10 support, only with stretching..Maybe it can be fixed as it should with Flawless Widescreen ? Anyone tried it ?
     
  10. Memorian

    Memorian Ancient Guru

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    HOOOOLY COW!

    FXAA is better than 4xMSAA in this game, wth..
     

  11. DarkKnightDude

    DarkKnightDude Maha Guru

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    Putting the game offline gave me like 5-8 FPS lol. Ubisoft icons taking up framerate maybe.
     
  12. -Tj-

    -Tj- Ancient Guru

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    It would be a joke if it didnt I mean you have new "higher-end" gpus in SLI.
     
  13. Turanis

    Turanis Guest

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    4xMSAA always (in ubifail games) its a fail feature. ;)
    Dont bother with this game,even rented this game is a failure.

    Buy this game and now what, wait for 3-4 patches?
    Common PC gamers,be realistic and dont be fooled by "next-gen graphics" or "next-gen characters" or epic sunset.get to ground and see how will this game run for you. ;)

    @ Carfax get to the ground and tell us how textures and npc are.on the roof you will see nothing real in this game.
     
  14. Redemption80

    Redemption80 Guest

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    I've heard it's a new version of FXAA and that MSAA is using some sort of post aa solution.

    lol at the above, "get to the ground and look at the ground"
    Did the bit in the thread when people were making fun of anyone who does stuff like that.
     
    Last edited: Nov 13, 2014
  15. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Watching Giantbomb's quicklook of AC: Rogue. It looks like a WAY better game then Unity.
     

  16. Redemption80

    Redemption80 Guest

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    It wouldn't suprise me, Unity seems to be more about the tech than the game, and the at the moment the PC is the only platform that gets both games.
     
  17. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Yeah, Jeff and Brad said during the quicklook that they wouldn't be surprised if Ubisoft held off on sending review copies of Rogue out because it's a better game then Unity. :D
     
  18. PhazeDelta1

    PhazeDelta1 Guest

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    Rogue does look good. I watched some gameplay footage yesterday.
     
  19. Netherwind

    Netherwind Ancient Guru

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    When someone yelled "16:10 support!!!!1" I thought it was too good to be true :) You just can't trust Ubifail.
     
  20. StrikeQ

    StrikeQ Guest

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    That's what I posted early. But again I'm not big on the whole AA thing as a lot of users on this forum, and I doubt my eye sight is good enough to spot all the things they point out. But FXAA looked much better when I was testing them out (standing where weapons/doorways were visible etc and cycling between the modes - though it did shoot my RAM usage through the roof as I guess it kept loading textures to swap to VRAM but never released the memory afterwards) then even 8x MSAA. It was pretty close to TXAA as well but a lot smaller performance impact.
     
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