Assassin's Creed Unity

Discussion in 'Games, Gaming & Game-demos' started by Stone Gargoyle, Mar 19, 2014.

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  1. mR Yellow

    mR Yellow Ancient Guru

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    They should spend more time optimising. Maybe the engine is just horse ****.
     
  2. Dorlor

    Dorlor Guest

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    Oh? Thanks for the info, wasnt aware of that - always thought they could Work on top of each other - they seem to do so in gta4 anyways (where i can see more aliasing if i disable one or the other).
     
  3. DarkKnightDude

    DarkKnightDude Maha Guru

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    Too bad they didn't add an NPC density slider. because a lot of the crowds are cool but I'd rather have higher FPS.
     
  4. lucidus

    lucidus Ancient Guru

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    Is the story any good?
     

  5. N1GhTW4lK3R

    N1GhTW4lK3R Master Guru

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    What was your performance before this fix?
     
  6. tw1st

    tw1st Guest

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    Bah! Was hoping to not have to install geforce experience, but seems worth it for this case. I assume I can download geforce experience, download the new sli profile, then just uninstall geforce experience?
     
  7. Calmmo

    Calmmo Guest

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    I hear this game went full cinematic on the consoles. ~20 fps. I guess 30 or 24 was too much
     
  8. jimdove

    jimdove Guest

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    what fix? is there a day1 patch or something?
     
  9. lucidus

    lucidus Ancient Guru

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    Day 1 has come and gone so .... :p
     
  10. Memorian

    Memorian Ancient Guru

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    Hahaha, they should lock it at 24fps(23.976) in future games.
     

  11. Carfax

    Carfax Ancient Guru

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    Around 47/48 FPS in congested areas, and 57 in open areas. Now it's 60 FPS all the way :D
     
  12. Carfax

    Carfax Ancient Guru

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    If you have an overclocked 3770K, the crowds shouldn't really have a drastic impact on your frame rate.....unless it's maxed out. What's your CPU usage in those crowded areas?

    The most performance intensive settings are PCSS, MSAA and TXAA. Using MSAA or TXAA isn't worth it in this game, unless you play at 1080p and below. The performance hit is just too high, because the AnvilNext uses deferred rendering.

    The FXAA implementation in this game is very good. No blur, and it has great anti aliasing. The only problem is it doesn't get rid of the temporal aliasing.
     
  13. Carfax

    Carfax Ancient Guru

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    Yeah, you should be able to just get the SLI profile and then uninstall Geforce experience.. And yeah, it's definitely worth it if you're an SLI user.
     
  14. jimdove

    jimdove Guest

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    what SorCery did you use to make this happen? :)
     
  15. jimdove

    jimdove Guest

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    day 2 ? :p
     

  16. Carfax

    Carfax Ancient Guru

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    NVidia released a new SLI profile via Geforce experience, so no sorcery :D
     
  17. ])rStrangelove

    ])rStrangelove Ancient Guru

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    Amazon said it's on the way. Gonna join you guys tomorrow on the rooftops of Paris! :D
     
  18. lucidus

    lucidus Ancient Guru

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  19. Slikar

    Slikar Guest

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    I thought i'm getting 60fps through the whole game until i arrived in Paris , it's so much more intensive and number of NPCs is crazy , if only they weren't so glitchy and broken , this might have been another game. Anyways , i'm getting 45fps average in Paris and in some scenes i'm slightly CPU bound , all cores are at %100 all the time. Hoping for some patch for better performance , for now i'm just gonna play something else.
     
  20. DarkKnightDude

    DarkKnightDude Maha Guru

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    Anybody falling through the map occasionally? Fallen through the map at least 5 or 6 times, usually when jumping or landing on something I noticed.
     
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