Assassins Creed performance: Origins likes 8 or more Threaded CPUs

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Oct 30, 2017.

  1. fry178

    fry178 Ancient Guru

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    would have liked to see cpu test @1440p, as its a common used res, and also what i use ;-)
     
  2. airbud7

    airbud7 Ancient Guru

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    What the heck does that have to do with present day?...are you a amd fan boy?

    Maybe you should go to work for intel/amd and tell them what to do?...your keyboard talks a lot of crap lately!
     
    Last edited: Oct 30, 2017
  3. Netherwind

    Netherwind Ancient Guru

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    Too bad since the game itself is loads of fun!
     
  4. airbud7

    airbud7 Ancient Guru

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    everything is pretty much equal....even budget cpu's like 1600x
     
    Last edited: Oct 30, 2017

  5. Yxskaft

    Yxskaft Maha Guru

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    CPU tests at higher resolutions kinda defeats the purpose since it moves the bottleneck towards the GPU instead.
    CPU performance is unaffected by resolution changes. That G4560 won't be able to push more than 43,5 FPS whether in 720p or 4k.
     
  6. Dazz

    Dazz Master Guru

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    Oh i don't know, try because the Intel CPU has between 600-900MHz clock speed advantage? This depends on how they configured the Intel platform and if they have enabled all core clock? Of if you look at the X1920 vs the 8700K theres a 1300MHz clock speed increase yet the X1920 is within 3-4% of the 8700K.

    They updated the benches with the X1920 and it's just slightly behind the 8700K the fact them extra threads is able to overcome that 1300MHz clock speed gap is pretty amazing.
    https://www.computerbase.de/2017-10/assassins-creed-origins-benchmark/3/
     
  7. Seikon

    Seikon Active Member

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    It's ok i don't give a Duck about any game Ubisoft publishes anyway , i CBA to pirate them tbh , now i just buy the game's i like and don't have BS copyright stuff that eat's CPU cycles.
    So yeah i will NEVER buy a game from Ubisoft or EA like ever , one is a pile of crap optimization copyright infested BS the other is the mother of DLC's
     
  8. airbud7

    airbud7 Ancient Guru

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    in other words...8700k (6core) still beats 1920x (12core) for half the price...
     
  9. Singleton99

    Singleton99 Maha Guru

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    Suddenly my I7 6700k feels very outdated .
     
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  10. airbud7

    airbud7 Ancient Guru

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    only a 8600/8700k would be a worth wild upgrade...otherwise 6700k kicks butt!
     

  11. Dazz

    Dazz Master Guru

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    Sure, although they are two different classes of CPU's ones a work station and the other is a consumer, but the point i was making is that the game can make alot of use of the threads. Who buys a Threadripper just for gaming?
     
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  12. airbud7

    airbud7 Ancient Guru

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    exactly
     
  13. Seikon

    Seikon Active Member

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    TBH the 1800x should be @ least equal to the i7 8700k if that game knew how to propper use all the power the 1800x has.
     
  14. tsunami231

    tsunami231 Ancient Guru

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    nice amost double performance from a 4c8t to 6c/12t
     
  15. WoodyHxC

    WoodyHxC New Member

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    That might be because of double anti-piracy protection that allegedly eats 40% of CPU usage alone and causes performance issues.
     

  16. tsunami231

    tsunami231 Ancient Guru

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    it could also be cause it AC game and there now for be released before there finished. and patches being as big as the initial download, I look at you ac:unity i still think it chalk up which as worse unity release or batman:arkham knight release.
     
  17. Monchis

    Monchis Maha Guru

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    This is Ubisoft montreal we are talking about, you could go fetch them a graphene processor from the future and they will still manage to make it choke with 4 year old console ports. Consoles can´t even manage to handle anything close as many threads as an old i5 750, despite having 8 cores, good ports use a ton more threads than console versions and fly in potato pc´s.
     
    Last edited: Oct 30, 2017
  18. tsunami231

    tsunami231 Ancient Guru

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    either way the person that buys the game is one that suffers from this now double drm crap. when it get cracked the people that pirated the game wont bat an eye at it cause it wont be there to cause issues.

    ubisoft is shitty company like ea and if double drm becomes thing from others. i just dont what to say to that, cause DRM have NEVER stoped piracy, just effect people that buy games

    No DRM should be effecting performance by more then 1% let alone 30/40%

    Denvuo protected games have not been installed on my system and they wont be, I have Duex ex:md waiting to be installed but till that stuff is removed it wont be , i dont want DRM effecting my games performance
     
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  19. xIcarus

    xIcarus Master Guru

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    Sure, but the 1800X is also much faster than the 7700K.
    The title implies that CPU scaling is good in this game when in reality the first 4-6 cores seem to have a good impact impact after which scalability drops massively. Not completely, which is a good step forwards, but mostly. That's what I'm picking at. This game doesn't scale much differently from other modern games.

    If you actually paused to understand my post instead of quickly trying to be a smartass by using misguided irony; you'd realize I was inferring that by the headline this article sounds like the game scales well with more cores.
    The fact that the 7700k (4c/8t) is at the same performance level as the 1800X (8c/16t) completely dismantles that; especially if we consider the fact that the 1800X completely destroys the 7700k in raw power even without SMT.
    The fact that a 16-core/32-thread processor manages to almost jab at a 6c/12t processor's performance is interesting and a good step forward, but at the same time further illustrates my point.

    Like I said in a different quote, this game doesn't scale much differently compared to other modern games.

    He's got a point. Sandy bridge is only now starting to be a bottleneck, after 6 long years. Intel have been sitting on their asses.
     
  20. Alessio1989

    Alessio1989 Ancient Guru

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    Still not yet an hardware hypervisior. Still tons of overhead.
     

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