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Assassin's Creed Odyssey

Discussion in 'Games, Gaming & Game-demos' started by Netherwind, Jun 11, 2018.

  1. JonasBeckman

    JonasBeckman Ancient Guru

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    https://docs.nvidia.com/gameworks/c...s/d3d_samples/d3d11deferredcontextssample.htm
    https://developer.nvidia.com/sites/...dev/docs/GDC_2013_DUDASH_DeferredContexts.pdf

    There's some info on how it works, there's more but it's a good implementation and it does help overall performance but this particular game creates several threads (Up to 8 from what I've been reading up on.) so that can hit lower core CPU's harder although it reduces overhead and can increase performance but if all the cores are already busy working on other tasks then it has to swap them around as cores become available and overall CPU utilization and performance can suffer slightly.

    I don't know if there's any good way to properly test this since it can't really be disabled but that's one reason why NVIDIA GPU's under benchmarks also see CPU0 hit more frequently often sitting around 90 - 100% usage in testing which on it's own isn't bad but with the number of threads created and the games own reliance on cores and spawning multiple threads for tasks of all types then it can be a bit of a bottleneck.

    For AMD last I know they don't utilize/can't utilize deferred render contexts in the same way. https://github.com/GPUOpen-LibrariesAndSDKs/AGS_SDK/issues/20 but it might have been resolved although I don't think anything has changed, situation is more or less the same though since the game itself relies a lot on these CPU threads though outside of cities CPU0 is going to measure a bit lower than on NVIDIA systems ranging up to 80% or so and then inside cities here's a ton of draw call commands and other tasks and it's likely going to be 100% even on the higher-end Intel 8000 series (Skylake? Perhaps the one after that name.) and AMD 2000 Zen+ CPU models.

    Does similar things on consoles but uses the lower-level PS4 and XBox API's from my very limited understanding and then it also benefits from hardware architecture being the same and a 30 FPS framerate (With dips on the base models but even so.) so it has a 33.3ms frame time and on PC well at 60 FPS you get 16ms and it executes or tries to execute these things faster but it does take more of the hardware or you get stuttering, hitches or stalling which Final Fantasy XV seems to really have a thing for that last bit but might also have a slight leakage on resource or memory, need to check up on well a lot of things really but the faster things run the more data is being sent and thus the hardware has to keep up or it will have some consequences.

    Doesn't have to be terrible but depending on the program itself and other system specific bottlenecks it can manifest in various ways from framerate drops to stalls to just loading for a longer period of time. :)


    I don't have a perfect understanding of this sort of thing either, I'm trying to improve and learn but it's a incredibly complex subject and seeing something like RAM causing a 20+ percentage framerate increase was really surprising when I looked into 1333 DDR3 memory modules and compared against 21333 DDR4 and then higher especially for open world titles, Fallout 4 was a early title showing some really curious gains scaling up to 2400 Mhz and probably even higher but kits weren't quite up to that speed yet and then Watch_Dogs 2 and Wildlands and many other games including Assassin's Creed and more also showed impressive gains so that was quite a eye opener.

    Then there's SSD's which really reduce the I/O bottleneck and on modern M.2 systems can send data at near Gigabit speeds if I'm using the correct bit/byte divider here but at that point software can actually see a increase in hardware demand since it's now sending data even faster to and from memory and other parts whereas a HDD at some 100 MB under perfect circumstances with usually dips to 20 - 40 MB/s is actually lowering the performance impact although how much is going to depend entirely on the game or software and overall a SSD will improve many other factors from the OS itself to initial start or load times and more. :)
    (Final Fantasy XV comes up as a example often for this, really reduces load times but also causes stuttering and stalls even more often but then there's that possibility of a resource leakage or memory increasing over time and it not freeing it properly so it's a bit of a worst case example in some situations though with the amount of objects and other data handled by Origins and Odyssey they also show some impact from this but it's not going to be stuttering constantly if the rest of the system is falling behind somewhat...until it's city time at least heh those are just not really fun places for the hardware to handle.)

    And then a lovely little mess of whatever the display driver "compatibility" profiles and numerous more or less outright hacks might be doing and OS issues, other software saying hello (Steam and UPlay overlay for example.) and it's quite a complex little mess going on under the hood there which you can use various tools and overlays to monitor things but you'll usually just feel how performance or frame-time fluctuates a bit as the game struggles with some areas because there's so much going on in these. :)

    There's been comprehensive performance tests for the game but I don't know if they go much further than comparing frame rate and frame time on average, going into multi-threading and CPU is a bit complex and then there's vendor differences between AMD, Intel and GPU wise also AMD and NVIDIA handling certain things slightly different. (Must be lovely for low-level API usage and D3D12 and VLK even with extensions on Vulkans's side helping out with drawing the most from the hardware.)

    Lengthy post but yeah it's a demanding title alright, probably still a decent indicator of next-gen game and game engine demands in a way though there might be certain areas where the engine just isn't doing a great job either or it's not quite as scalable on older hardware especially CPU wise where even at minimum settings it will still put a high workload on the processor and require a good number of available cores. GPU still shows immense gains from reducing things like the volumetric clouds and shadows but that increases framerate and at worst you might see a wider range now as it fluctuates or dips whenever it runs into some problem or bottleneck to call it that which 60 to 30 or lower periodically is not very fun and checking the frame time and seeing it spike up to way above normal can also be a thing although even without measuring these the user would still notice hitching and stalls even if it's for less than a second especially if it repeats frequently as the game is loading up more data.


    Should happen on consoles too including XBox One X and PS4 Pro but 30 FPS cap so these dips aren't as severe though I don't know if there's tools or software or even hardware to properly measure this in more detail, framerate itself might be possible and maybe a frame time or graph estimating the frame time via recording hardware or similar.

    Origins and Odyssey are certainly pushing Anvil Engine Next and the systems it's running on that's pretty clear, good visuals and all but there might be some areas the engine isn't dealing with entirely optimally which comes in play especially on PC and the earlier dominance of quad cores as more affordable until Intel started providing i5 hexa cores and AMD and Zen gave more competition but not everyone is going to immediately upgrade either and pricing isn't the best for hardware for just one factor.

    Looking forward to seeing what Italy will bring but if they're targeting 2020 and possibly the next gen of console hardware it might be quite a step up even from these two games in terms of hardware demand.
    (Possibly, we shall see and there might be other additions to the Anvil engine too or improving on existing tech.)



    EDIT: Yeah that's a lot of text. Wasn't quite planning on a A4 paper or several when writing this reply it just kinda happened as I kept adding and trying to cover more and more.
     
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  2. JonasBeckman

    JonasBeckman Ancient Guru

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    Patch 1.1.2 is out. :)

    https://forums.ubi.com/showthread.php/1981040-Assassin-s-Creed-Odyssey-1-1-2-Patch-Notes

    And...

    CTRLC+CTRLV


    EDIT: Well the in-spoiler, spoiler tag aside it kinda worked. :D

    No it actually worked better than expected as those are quest related changes and thus spoilers. :)
    (Well someo f them, last four or so.)
     
    Last edited: Jan 10, 2019
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  3. styckx

    styckx Maha Guru

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    This is easily the most supported Ubisoft game I can ever remember.. Origins was supported very well but Ubisoft is almost erasing the fact I'm supposed to hate them with their support on ACO.. It's the game that keeps on giving...
     
  4. JonasBeckman

    JonasBeckman Ancient Guru

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    It's up there as of Ubisoft shifting gears into "GAAS" or Gaming As A Service and having a continual cycle of updates and content add-ons. Wildlands (Tom Clancy's Ghost Recon) is up to year 3 now with additions and both free and premium content and patches which I think is the longest. Division might be up with these too.

    The amount of additions and enhancements they did provide for Origins and now Odyssey is quite high too and without the game being more focused on online and multiplayer too. :)
     
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  5. kx11

    kx11 Ancient Guru

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    man i think i messed up the cultist quest " assassin's creed odyssey aegean sea "

    i think i killed him way early in the game but his slot is still dark and i can't get him to come out at all , i'm lvl 50 mostly finished with the game !!!!
     
  6. styckx

    styckx Maha Guru

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    This is the key statement right here.. Rockstar is experiencing this right now with RDR. People are loving single player, and finding online boring with absolutely nothing to do..
     
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  7. DocStrangelove

    DocStrangelove Ancient Guru

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    Had the same thing with a suspected cultist in a quarry. Killed him and his elite guards while looting the place. The kill wouldn't count later when the cultists where revealed and so his death blocks the whole arc from unlocking for me.
    Started over from scratch.
     
  8. kx11

    kx11 Ancient Guru

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    nope , i'm not starting from scratch :p


    on another note , turning off AA reduces the stuttering a lot , the game runs so smooth without AA , i don't need it that much @ 4k thb
     
  9. Zenoth

    Zenoth Maha Guru

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    I don't have that game but I'm reading the patch notes when they come out, out of curiosity. Now I'm seeing Level Scaling options? That's... impressive.

    When was the last time a developer officially provided (even with a patch later on) the player with options to set their preferred way on how enemies will scale their level versus you (or vice versa) in modern gaming? Maybe I haven't bought enough games in the past couple of years to really know, hence why I'm genuinely wondering about that one. There has to be some guy in the team who happens to be an actual gamer himself (or herself) to have been able to suggest that around to make it happen. That's not the stuff we're used to see in patch notes. Usually it's about bug fixes, balance changes, exploit fixes (for multiplayer components or game modes) and the likes, and the occasional notes about upcoming DLCs or support for it.

    Not things about "Hey guys, here, we're gamers too so there's something about gameplay that isn't related to bugs that we wanted to simply add to the game to make it even better for being more modular to fit your tastes". Things like that I would except from Indie games where the guys aren't pushed around by their bosses (publishers / shareholders) to rush the game out. But not from Ubisoft. Now, granted, the last Ubisoft game I bought was Far Cry 3 Blood Dragon. I skipped every single Ubisoft games they made ever since, all of them; not even joking. Last one was legit Blood Dragon.

    So... they've changed? I'm tempted to buy this game now... I'm baffled.
     
  10. cerebus23

    cerebus23 Ancient Guru

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    Well i bought it on sale at 30, its a good game, the only real knock on it is the cash shop garbage, but you can hack all that garbage into the game anyway :p. Which is just skins for the most part so meh.

    They also seem to be using this as a "game as a service" where the add content now and then. Which i guess could be a good thing which seems all they talking about is treating single player titles more like MMOs back in the day that got regular content updates. But we have seen this go bad in the case of FFXV but that game had massive development issues. And sofar the odessey offering seems good, when you hear players complain their is "too much content" in a game i guess that is a good complaint to have less you are one of those completionists that have to do EVERYTHING. Then it might be a actual strike against the game, because there is a TON to do,

    Dunno about the scaling thing tho i not mucked with options, but that would cut the grind out i guess and make it like old "AC" games. So you could do everything out the gate i guess, wo the hours of "grind" which you can vary up to a decent degree but it is a grind. See how they did it i guess one of these evenings.
     

  11. Party Poison

    Party Poison Maha Guru

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    Teh scaling only works when you are above enemy level.

    even with it on a level 50 island is still full of level 50 enemies and some bounty hunters will also be higher than you.
     
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  12. AsiJu

    AsiJu Ancient Guru

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    Ubi has stepped up their game big time with new Creed games, Division etc.
    They're a top developer now. Yes their games are notably "Ubi" still but for the better, definitely.

    Witcher 3 had enemy upscaling too (2015) but that's the only one I know of.
     
  13. sertopico

    sertopico Master Guru

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    Yes, they improved tremendously in the last two years. They finally understood that loot boxes and reiterative boring gameplay don't pay off in the long term... Better late than never. Well, with Far Cry they're actually still offering a pretty bland gameplay, but FC5 was at least indeed better than the previous ones.
     
  14. cerebus23

    cerebus23 Ancient Guru

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    dunno about fc5 being better than 4 nm 3 ;P.

    I found it wholly meh hated the story, most of the characters were just blah including the bad guys who in all the games have either been good, to amazing. 5 the story makes no sense at all if you really look at it hard, even allowing your guy is just drug addled out his mind the entire time, things still do not hold up.

    A very off far cry game for me since ubisofts first one.

    But yea AC was stale old and done and they managed to reignite it by adding in RPG elements and adding more stuff to do basically.
     
  15. sertopico

    sertopico Master Guru

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    I don't even consider the story part in Far Cry. It has always been in my opinion a secondary aspect in the franchise, it's just a reason like another to kill people. :D
     
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  16. DocStrangelove

    DocStrangelove Ancient Guru

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    I was very sceptical when AC Origins with RPG elements was announced because i feared it would affect the combat too much.
    Gotta say both Origins and Odyssey made everything so much better from previous titles that even the great BlackFlag - the best pirate game ever done imo - now feels kinda bland.
     
  17. JonasBeckman

    JonasBeckman Ancient Guru

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    https://www.reddit.com/r/assassinscreed/comments/ag603i/assassins_creed_3_remastered_info/

    Bigger effort going into this than I thought, nice to see though even if Assassin's Creed 3 wasn't my favorite in the series (That's still the second game.) but they are changing a lot of things both graphics and game play wise so it'll be interesting to see more about AC3 Remaster when it's out. :)


    EDIT: 1.1.3 is also out but it's primarily a issue with loading save games crashing the game so it's a short hot-fix instead of a extensive number of changes and improvements though it also silences the nag screen for "Please buy DLC hidden blade episode 2" or well some little prompt notifying the users it had been released, again and again and over and over ever time the game was started prior to this update taking care of that little issue. :p
     
  18. gerardfraser

    gerardfraser Ancient Guru

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    Well Got the game cheap so I picked it up,I own about 5 Assassin games and never played more than 4-5 hrs total.

    Started this game and 8 hrs later I needed a break.
    What a beautiful game and exactly the kind of game I do love playing.

    Playing 4k Maxed out and I do not even mind the talking in the cut scenes, it just looks so good, plays freaking fantastic and smooth.
    Looks like I will be putting in a couple hundred hrs on this one and maybe go back and play Origins if it is same kinda game play.
     
  19. Evileh

    Evileh Master Guru

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    It is, but way less rpg'ish… Some of the quest are better though, mostly because they are linear...…. But, I love the setting better for odyssey. Im 126 hours in only 52% main quest and level 53 lol. I have traveled almost 1000 real world miles in it though lmmmfao
     
  20. Stone Gargoyle

    Stone Gargoyle Ancient Guru

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    Time played 157 Hours
    Main progresion 70%
    PLayer Level 63
    Total Kills 4601
    Distance travelled 1490129

    reached a point I could try out what was on offer in the first DLC and as i had become such a beast in the main game I thought it would be a pushover I WAS WRONG SO WRONG I got my ass handed to me and felt like a headless chicken lol

    I have so many ? and missions left on my map and even full areas and islands I've not even reached still but it does not feel like a chore because I know I get to play all of them my way at my own pace and while having an adventure they are no longer just icon sweeps I wont care about or not have fun doing or wont find rewarding to do.that in a nut shell is the beauty of this game.

    Good to see ubisoft getting some praise after so many years of doing us all wrong they are now back in our hearts as a trusted company like back in the days of SPlinter Cell and original AC titles and it should be reconsidered that if they put the work in to make games you can keep on playing post launch making every dollar you spent a worthy investment they truly have changed for the better. They turned around R6 they turned around Division they turned around For Honour and Ghost Recon and now AC. All that is left is a new Splinter game on the same level and they will be pure gold. ActivisionBlizz EA and Bethesda need to learn from them and learn from them quickly.
     
    Last edited: Jan 23, 2019

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