Armed Assault Patch 1.14

Discussion in 'Games, Gaming & Game-demos' started by volkov956, May 21, 2008.

  1. volkov956

    volkov956 Ancient Guru

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    http://armed-assault.de/downloads/arma-update-114-final.html


    ====General====

    * Newly adjusted default field of view
    * Improved performance (up to 100% increase in frame rate depending on scene, video settings and graphics card)
    * Significant optimizations with large view distances
    * New scripting functions (string manipulation, multiplayer synchronization)
    * Further improved recoil
    * Improved airplane turn dynamics simulation (including improved rudder simulation)
    * Fixed clipping issues with 16:9 or TrippleHead displays

    ====Multiplayer====
    * Numerous voice over net and multiplayer related fixes and improvements
    * BattlEye anti-cheating system

    ====AI====
    * AI bridge pathfinding much improved
    * Many combat AI improvements and tuning
    * Fixed some bugs in the AI target recognition both visually and aurally

    ====Stability and Compatibility====
    * Fixed compatibility issues with Vista x64 platform with 4 GB RAM
    * Fixed Out Of Memory problems caused by exhausting 32b virtual address space
    * Fixed compatibility problems caused by various copy protections used
    * Fog is rendered correctly on DX10 generation cards

    ====New content====

    * ArmA Warfare
    * Southern Sahrani
    * Desert Marines
    * Woodland Army soldiers



    ===SPECIAL THANKS===

    * Dslyecxi and Shack Tactical for their invaluable support with VON testing
    * the entire ARMA community for testing public beta versions 1.09-1.12


    ===ENGINE CHANGELOG===

    5164 - Fixed: spinning in select() on Linux Dedicated Server
    5164 - Fixed: Handling of invalid CD keys on dedicated servers improved
    5164 - Fixed: Signature verification timeout significantly relaxed.
    5164 - Fixed: System audio mixer settings no longer changed by ingame volume options.
    5164 - Fixed: Vehicle channel no longer transforms to a side channel when not in the vehicle.
    5164 - Fixed: assignToAirport did the same as landAt. Now it assigns for purpose of future getout commands.
    5164 - Fixed: MP: Player driving motorcycle could die suddenly with no apparent reason.
    5164 - Fixed: Building ruins were not visible for JIP-ed players.
    5164 - Improved: UI - better detection of focused buttons
    5170 - New: Scripting: Full object orientation can be set now using new function setVectorDirAndUp
    5170 - Fixed: Handling of duplicate CD key improved
    5170 - Added: Improved anti-cheat measures
    5170 - New: Command line argument -ranking=... was removed. MP mission statistics can be written to file specified by logFile entry in the server config.
    5170 - Fixed: Memory leak on dedicated server (several KB per a mission played).
    5170 - Fixed: leader, AI tanks subordinate to a player sometimes did not open fire against some enemy tanks.
    5170 - Fixed: AI was not able to fire over sandbags unless the enemy came very near.
    5170 - Fixed: Recoil was working badly (moving in unexpected directions) when fps was low.
    5170 - Fixed: AI was able to pinpoint enemy by ear after seeing him for a while.
    5170 - Fixed: Fixed: Fog on DX10 cards (nVidia 8800, ATI X2900) was too dense.
    5170 - Fixed: AI was sometimes unable to move when seeing enemy very near.
    5170 - Fixed: Error when loading a save from a complex mission (containing a lot of variables).
    5170 - Fixed: Possible crash caused by malformed resize scripting command.
    5175 - Fixed: Chat message length limited to 150 characters
    5175 - Added: After 3 wrong attempts to log in as an admin further attempts are ignored for some time
    5175 - Fixed: Reduced loading time for large textures.
    5178 - Fixed: Default handling of different data detected was stricter then intended, resulting in a kick of players.
    5178 - Fixed: Dedicated server sometimes crashes after downloading Squad.xml.
    5178 - Experimental: Depth only pass used to reduce pixel shader load on some GPUs.
    5178 - New: Improved Voice over Net packet re-translation (voice is re-translated when no direct Peer to Peer connection is available or to spare some network bandwidth).
    5179 - Fixed: VoN loudness is sometimes not matching selected voice channel (too quiet on Global channel or too loud on Direct channel).
    5180 - New: BattlEye protection integration
    5180 - New: Better NAT traversal for VoN.
    5180 - Optimized: Reduced GPU load of shore area rendering.
    5181 - Fixed: NAT traversal for VoN makes dedicated server crashing.
    5184 - Fixed: AI units in safe mode could randomly stop
    5190 - Fixed: Bad object ID after loading a game - caused frequent crashes when loading Rahmadi Conflict saves.
    5191 - New: publicVariable now works for all types of variables
    5191 - Added: function addPublicVariableEventHandler
    5191 - Fixed: Airplanes bombing laser designated targets.
    5193 - Changed: aiDispersionCoef now used scaled by unit skill, high skill units always having low dispersion.
    5194 - Fixed: Airplanes with tail wheel were placed with the tail in the air when mission was started.
    5195 - Added: functions toUpper, toLower, toArray, toString
    5196 - Fixed: Airplanes standing on the ground sometimes oscillated (observed esp. with DC3)
    5196 - New: Added difficulty option VonID (VON ID), allowing to see in-game who is currently speaking over the radio.
    5196 - New: Added difficulty option DeathMessages (KILL MSG), allowing disabling of XXX killed by YYY messages.
    5196 - Fixed: Improved dynamic range handling for vehicle interior sounds (reduces their loudness)
    5196 - New: Added difficulty option NetStats (MP SCORE), allowing disabling of scoreboard functionality.
    5198 - Fixed: Dead players can no longer talk or write to in-game players unless they are admins.
    5199 - Fixed: Further reduced virtual address space usage. Should reduce frequency of out of memory errors.
    5201 - New: Command line option -noPause to allow the game running even when its window does not have a focus.
    5203 - New: Option to mute individual players in the Players screen (key P)
    5203 - Fixed: Thrust vectoring was not transferred in MP, causing warping of hovering airplanes.
    5203 - Fixed: Possible crashes with VoN used with HW acceleration.
    5203 - Improved: Some ingame .rpt messages removed or clarified to make them more useful
    5205 - Fixed: MP "Head bug" - when two players were boarding passenger space of the vehicle simultaneously, one of them
    might end outside of the vehicle with no control over direction of his character.
    5207 - Problem was with mouse movement adaptive filtering, which handled badly transition from fast to slow motion, causing the fast motion to leak into the slow motion region.
    A barrier was placed to rejected samples so that sample once rejected is not considered in any more computations.
    5207 - Fixed: When fast moving with mouse, cursor sometimes jumped once more after turning was stopped.
    5207 - Fixed: Players in Seagull mode cannot hear direct speech of others properly.
    5209 - Fixed: When switching VON channels quickly, the VON ID indication could still show the old channel.
    5209 - Fixed: Improved handling of situations where graphical card VRAM is completely exhausted.
    5209 - Fixed: In some complex MP missions the memory space for network messages could be exhausted, resulting in CTD.
    5209 - Fixed: Direct speech inside vehicles was not hearable often.
    5209 - Fixed: Tank which crew has ejected might sometimes continue spinning forever.
    5209 - Fixed: Seized by trigger was mission a hint in the mission editor.
    5209 - Fixed: nearTargets returned position more accurate than known by AI.
    5209 - New: nearTargets now returns approximate assumed position accuracy as well.
    5209 - Fixed: Bad weapon selection by some armored units when engaging some target types (e.g. Mi17 with FFARs)
    5209 - Fixed: Sometimes AI might wrongly favor audible information over a visual one after not seeing the target for a while.
    5209 - Fixed: AI was unable to destroy empty targets on Destroy WP using full auto weapons (mguns, cannons).
    5211 - Fixed: AI detected IR / radar targets very late compared to human players.
    5211 - Improved: AI: Better weapon selection when target is far away.
    5211 - Fixed: Label on map with map info enabled sometimes revealed real target location even when it was not known.
    5211 - Fixed: Improved airplane turn dynamics, including improved rudder dynamics model and fixed auto coordination.
    5211 - Fixed: Improved recovery from "VB Lock failed, E_OUTOFMEMORY" error
    5212 - Fixed: Further reduced virtual address space usage.
    5213 - Fixed: AI tank/APC/ZSU ballistics computation when firing at distant targets.
    5213 - Fixed: MP freeze opportunity fixed.
    5214 - Fixed: ArmA is now compatible with Vista x64 with 4 GB RAM.
    5214 - Fixed: Possible crash when moving fast with high visibility set (like in airplane).
    5215 - Fixed: Possible low framerate when rendering with a large viewdistance (introduced in 5180)
    5217 - Improved: Water rendering now uses LOD for finer wave animation and better performance with large viewdistances.
    5218 - Fixed: VoN - VOID channel indication.
    5218 - Fixed: VoN - mouth is moving but no voice is heard.
    5218 - Fixed: VoN - voice crackling reduced.
    5219 - Fixed: Possible crash in scene loading when mission was started.
    5219 - Fixed: Improved handling of missing or old OpenAL32.dll
    5219 - Optimized: Improved grass LOD selection with high terrain detail settings.
    5220 - Fixed: Night sky background was too black, now slightly brighter.
    5224 - Optimized: Faster texture loading when starting mission with large view distance.
    5225 - Fixed: Several crash opportunities with malformed addons.
    5226 - Fixed: Improved text clarity.
    5226 - Fixed: VoN - Unable to hear other players issue.
    5226 - Fixed: Reduced AI eye sensitivity during night time.
    5227 - Fixed: MP: Head movement for players in cargo is now visible.
    5229 - Fixed: Improved AI pathfinding on bridges.
    5231 - Fixed: VoN - Direct channel volume is louder now.
    5231 - Fixed: Parts of terrain were sometimes clipped with wide viewing angles.
    5231 - Fixed: Objects were sometimes disappearing with wide viewing angles.
    5232 - Fixed: Dynamically added static object might sometimes be disappearing when viewed from some angles.
    5232 - Fixed: Some object shadows could be incorrectly ignored when corresponding objects were occluded.
    5232 - Fixed: VoN - P2P connection was not established sometimes.
    5232 - Fixed: Reduced network traffic caused by hovering seagulls.
    5234 - Fixed: For players in driver and gunner position of the vehicle, obsolete network transfer was generated
    5240 - Fixed: More than 64 players can use VoN now.
    5241 - Optimized: Reduced CPU load of shore area rendering.
    5241 - Fixed: Too large update messages (caused by unusual weapon setups) were not sent.
    5241 - Fixed: Paused streaming sounds resumed from a bad position after Alt-Tab or after resuming the game from pause.
    5241 - Fixed: Parameter -nopause caused some sounds not to advance when the game did not have a focus.
    5242 - Fixed: AI can spell the whole alphabet now.
    5243 - Fixed: Cargo is involved in chat on vehicle channel now.
    5243 - Fixed: Direct communication chat enabled inside vehicles.
    5245 - Fixed: AI unable to board boats in water(introduced in 1.11)
    5246 - Improved: Mouse ballistics allowing for more precise aiming.
    5248 - Fixed: NAT negotiation failed issue while connecting to server.
    5248 - Fixed: Memory management not called regularly on dedicated server, could cause excessive memory allocation.
    5249 - Changed: -vm108 option no longer supported.
    5249 - Fixed: Reduced commit charge, esp. on dedicated server (DS now assumes -maxmem=512 by default).
    5249 - Fixed: Grenade launcher did not respect soldier animation, always fired in the straight direction.
    5248 - Fixed: UTF-16LE files which caused dedicated servers shutdown on Linux are readable now.
    5249 - Fixed: Reduced recoil for slow ammo, like Mk19 grenades.
    5252 - Fixed: Data loading when entering a mission or after Alt-Tab now does not stop the simulation + communication (could cause BattlEye timeouts).
    5252 - Fixed: Force feedback + iFeel recoil effects now stronger and more reliable.
    5252 - Fixed: Recoil curves are now less dependent on framerate.
    5252 - Fixed: Expression stack overflow handling was not reliable. Fixed by making expression stack size unlimited.
    5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
    5253 - New: BattlEye filter to show servers not running BattleEye in server browser
    5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
    5253 - Fixed: File Server was not working properly on Linux dedicated server. (Causing script files not being executed sometimes.)
    5253 - Fixed: Changes of BattlEye filter in server browser were not saved.
    5253 - New: BattlEye filter to show servers not running BattleEye in server browser
    5253 - Fixed: Visual artfifact (strange grass spikes on some locations) when running full screen on ATI cards.
    5254 - Fixed: BattlEye issues while using server.cfg on Linux dedicated server
    5254 - Fixed: Heap size detection on Linux (causing config file problems and low server FPS)
    5255 - Fixed: Player could not use grenades added by Rearm


    ===DATA CHANGELOG===

    * FIX {RECOIL}: recoil for all hand weapons were reworked.
    * NEW (AMMO): ballistics reworked introducing air friction specific values for each bullet class
    * FIX (AMMO): AT4 and RPG7 reduced HIT strength and changed ballistics
    * FIX (AMMO): Improved Javelin missile precision.
    * FIX (AMMO): land mines - increased indirect hit range and reduced hit value
    * FIX (AMMO): Grenades and Flares deflection reduced to half
    * FIX (WEAPONS): Unloaded Javelin will not show optics attachment to avoid view blocking in most of the moves.
    * FIX (AMMO): count of ammo is changed (M113).
    * FIX (AMMO): Cobra cannon ammo changed from AP to HEI
    * FIX (AMMO): Sabot rounds no longer produce large explosion effects
    * FIX (WEAPONS): GAU-8 fixed rate of fire
    * NEW (WEAPONS): Added unguided rockets salvo for AI.
    * FIX (WEAPONS): Weapon ranges tweaks. Increased minimum range hit probability.
    * FIX (AMMO): reduced secondary explosion range (destroyed vehicle blast range)
    * FIX (AMMOBOXES): added some weapons and magazines to existing ammoboxes.
    * FIX (ANIMATIONS): Improved turning around with launcher.
    * FIX (WEAPONS): Improved M16A2 reload time (faster).
    * FIX (VEHICLES): Increased structural armor value of several vehicles to give the crew more chances for survival.
    * NEW (DATA): reworked grass clutter on Northern Sahrani, New Sahrani designed for smoother gameplay experience
    * FIX (LOCALIZATION): various localization fixes
    * FIX (ANIMATIONS): some problems with ladders introduced in 1.08 (stuck on ladders, problem when going from knelt or prone on a ladder, healing when knelt with rifle or launcher)
    * FIX (LOCALIZATION): mission M13 is localized to all languages
    * FIX (RUSSIAN): several missing translations in the Russian version, UI.pbo is modified to prevent an error message displayed in Russian version of the game when entering Single mission directory
    * FIX (DC3): Eject speed is correct, improved get in and get out time, now it's possible to get out.
    * FIX (HILUX, DATSUN): Game doesn't fail when using this car in ARMA without Queens Gambit mod.
    * FIX (OILFIELDS): Improved animation.
    * NEW (GUI): BattlEye filtering in multiplayer games list.
    * FIX (ANIMATIONS): Crew in cargo can move with head.
    * FIX (WIND CLUTTERS): Wind clutters are now without fire and view geometry.
    * FIX (WEAPONS): M4 replaced by M4A1 in ammoboxes and in crews and pilots.
    * FIX (RESPAWN WEAPONS): fixed respawn weapons and magazines.
    * FIX (M4A1): now use fullauto fire mode instead burst.
    * FIX {RECOIL}: recoil and smoke reduced for vehicle mounted grenadelaunchers
    * FIX (SOUND): added sound for unguided rockets launch and flight
    * FIX (AMMO): added GP25 rounds to SLA Weapons Crates
    * FIX (ANIM): slower Oil fields derrick animation
    * FIX {ANIM}: improved weapons swaping.
    * IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.
    * FIX (ANIM): slower Oil fields derrick animation
    * FIX {ANIM}: improved weapons swaping.
    * IMPROVEMENT {GENERAL}: default infantry FOV values adjusted.
     
  2. Templ

    Templ Guest

    Holy ****... now that's what I call a patch! Too bad I no longer have the game on my disc. Maybe I'll reinstall it now that it is supposed to actually run instead of being a slide show).
     
  3. Drunken Shooter

    Drunken Shooter Ancient Guru

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    This took them a freaking year to come up with a 3 different betas and watching the community touching things up this is a company that cares for their product, and no I not talking about ATARI, I am glad they got the game working right 1920x1200 all max settings.:banana::biggun:
     
  4. compuguy1088

    compuguy1088 Member Guru

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    One though comes to mind: YAY!
     

  5. (IRE)Wolfman

    (IRE)Wolfman Ancient Guru

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    WOW, forgot about this hyped up game. Wonder if it plays better. It really died out!
     
  6. Mr.Bigtime

    Mr.Bigtime Ancient Guru

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    This game is a real masterpiece in my oppinion. But couldnt take enough attention from gamers. huge maps, huge multiplayer potential.
     
  7. roguesn1per

    roguesn1per Ancient Guru

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    " It really died out!"

    Actually it never died out.
    Hardcore Fans Including me play this All the time..

    Now the Warfare Mode, i play it even more :)

    I cant wait for ARMA 2 aswell, look awsome.

    Australian Servers Are usually Full, at around 6-10 my time. (pm)
     
  8. volkov956

    volkov956 Ancient Guru

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    I am converting Warfare to the full United Saharani map when I post the link on the bi forums I will post it here as well it should be done tommorrow
     
  9. volkov956

    volkov956 Ancient Guru

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