Aaaand another one who did not properly read the original post. :bang: I will re-iterate, level design has suffered horribly because developers are focusing on giving console games awesome graphics, which means they need to skimp elsewhere because of the extremely limited memory of consoles. In addition, game consoles are not capable of advanced physics simulation. And this is a key area where I feel games are being held back... not enough true physics. Lets face it, dynamic physics while cool can also be an essential gameplay aspect when implemented to be more than just pretty effects. Physics can completely alter gameplay in a very dynamic and in some cases unpredictable way.