Are game patch sizes becoming excessive?

Discussion in 'Games, Gaming & Game-demos' started by CJ3D, Jan 21, 2015.

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Are game patch sizes becoming excessive?

  1. Not for me, I have an unlimited plan

    45 vote(s)
    72.6%
  2. Not really, I have plenty of data left over anyway

    4 vote(s)
    6.5%
  3. Yes, my wallet is suffering

    4 vote(s)
    6.5%
  4. Yes, but they shouldn't force you to download patches right here and now

    7 vote(s)
    11.3%
  5. Other.. post your opinion

    2 vote(s)
    3.2%
  1. kanej2007

    kanej2007 Ancient Guru

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    It's not just Africa. Even countries such as Saudi Arabia, Bahrain, Dubai.

    The internet speeds are utterly slow and the monthly cost is very very expensive.

    Most people in Dubai, UAE are paying $90 per month for 10mb internet. Not only is that excessively expensive, download speeds are $hit.

    I'm lucky to get a 1mb download speed with a 10mb internet connection.

    Generally I get 300-500 kb/s max...

    Yet my sister who lives in the UK, also uses 10mb internet connection by Virgin gets around 3.5-4.5mb/s download speed...

    Also, countries such as Indonesia would have an expensive yet crappy connection speed.
     
  2. kanej2007

    kanej2007 Ancient Guru

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    Which is most, lol.
     
  3. (.)(.)

    (.)(.) Banned

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    Oh no, life must be hard:rolleyes:
    Im paying $130 for 1mb connection, with download speeds of anything between 120kb to 600kb in webrowers and 1.1mb in steam.
     
  4. Bond!JamesBond!

    Bond!JamesBond! Master Guru

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    Were is this at?
    Caps on internet?
     

  5. fantaskarsef

    fantaskarsef Ancient Guru

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    It's not that we complain about consoles holding back the games themselves, but that patch sizes are increasing with internet connection still not evolving that fast. Around here in Austria, for the last 10 years, basically nothing changed. I still could buy the same plans with my current isp, at the same price as they have been 10 years ago (I know for sure for the last seven years I've been living in my current apartment). But game sizes (because of better textures and more complicated game mechanics I think), and with little optimization (as delta patches described above) even patch sizes have grown to be around double the size.
    To me personally, I see that there is a growing difference of game size growth (and I'm not worrying about disk space just about how much to download in the first place) and download speed. I'm building a new rig now, and because I already knew I'll have do download BF4 again, and some other things from steam, I already upgraded my internet from 10Mbit to 20Mbit starting with February 1st :)
     
  6. Dorlor

    Dorlor Banned

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    The speeds / prices mentioned are ridiculous... in denmark you can get 100mb for 30 euro pr month.

    And with that you get effective 100 mb transfer rates...
     
    Last edited: Jan 22, 2015
  7. Vectored

    Vectored Member

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    Huge patches should be offered on dvd as well as downloads.
     
  8. fantaskarsef

    fantaskarsef Ancient Guru

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    Small country, flat country, easy to build infrastructure there. That's why they can give it away cheaper, because they build it with less money in the first place. ;)
     
  9. S.T.A.R.A.C.

    S.T.A.R.A.C. Master Guru

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    Don't buy ****ty and unfinished/unoptimized games!

    Very simple and a good message to the devs.

    Unfinished products which require big patch - this isn't evolution.
     
  10. CJ3D

    CJ3D Ancient Guru

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    I may look into it if things go out of control.
    Thanks
     

  11. (.)(.)

    (.)(.) Banned

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    And whos going to pay for that. Or do you expect your local game shop to hand out free dvds from the manufacture?
     
  12. CJ3D

    CJ3D Ancient Guru

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    Not sure if I agree with this statement.
    Far Cry 4 was considerably polished except for a few stability problems, yet when I installed it a few months after it was release, there was a 4GB patch!
    This 4GB patch cost me $40, almost the price of the game :puke2:

    4GB? Did they modify 50% of the 3D models/textures in the game?
    Something is not right here, most of the bugs are in the main EXE file which is only 1-5MB. Why not just release a 5MB patch then?
    Did all the 3D models and textures really need patching? I find that hard to believe.
     
  13. CJ3D

    CJ3D Ancient Guru

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    Patches on DVD? not sure about that.

    Patches downloadable from the net?
    That is fine, I can download it at work and install it from USB key.
    Steam is blocked at work, but patches go through fine.
    Problem is not many game devs release standalone patches anymore. :bang:
     
  14. cerebus23

    cerebus23 Ancient Guru

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    Game devs should do more q&a period before a game goes retail.

    A bit of in house testing would do wonders because the state of some games one could wonder if any beta testing was done at all or if they even played the game they are selling.

    fc4 was not the worst game by far but it had issues it was just playable period, ac unity? rome total war when it launched?

    Massive day one patches should be far rarer than they are.

    AAA games that have system crushing bugs and are unplayable should be even rarer and they are far far too common.

    Hire some testers and test systems have some open betas do some quality control. And if your programmers and coders are that bad fire them. and when devs fob off and do not produce a game properly fire them. and stop requiring every franchise to get a yearly game.


    And yea you have to be on their system to get game patches or wait for it to be converted to your drm of choice. if you need to update you have to update all the patches no just grabbing the latest off fileplanet and your g2g


    More and more we do not even really own the games we are playing our consumer rights have been gutted period and the quality and the depth of product has dropped drastically. Everything is a sequal a cash in on youth or a reboot no original thought and not a ton of creativity.

    the industry as a whole is in pretty piss poor condition.
     
  15. KissSh0t

    KissSh0t Ancient Guru

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    Publishers favorite pastime... forcing devs to ship unfinished buggy games.

    buts it's okay guize... internet is free...

    *awkward laugh*
     
    Last edited: Jan 23, 2015

  16. (.)(.)

    (.)(.) Banned

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    I wish publishers weren't such a required "feature".
     
  17. Corrupt^

    Corrupt^ Ancient Guru

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    100 mbit?


    Brace yourselves:

    €67,80 a month in Belgium (and it actually comes with a secret bandwidth cap they lie about)

    I rest my case... the issue here is not the patch sizes but, as I said, the average internet connection.
     
  18. timiman

    timiman Member

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    We do not have capped internet here in Greece.
    But, if only patches were REAL patches and not file replacements.
    Anyone remember the Age of Empires III patches, which were really patching the existing installed files (binary matching) of the game rather replacing the old ones ?
    Nowadays, the patches are just new version of already installed files of the game.
    No bandwidth control at all...
     
  19. fantaskarsef

    fantaskarsef Ancient Guru

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    NWN had binary patching too, back in the day. You had to run the (included) updater, but patches never were bigger than a few mb.
     
  20. (.)(.)

    (.)(.) Banned

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    Thats a good point. Even on the consoles, Ubi replaces nearly the whole game and in fact, i think i read that with AC:Unity, people did indeed have to download the entire game to receive a patched product. Could have my info wrong here, though.
     

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