In my own tests it seems like FXAA is often the only control panel AA settings that actually works in modern games when enabled (there are the multisample/supersample options/transparency, but when I enable them for most games with "enhance the application setting" I don't see a perf decrease and don't notice any difference in practice so I "assume" they aren't supported in that given title -- of course I've not tested "every game", but that's what I've seen thus far -- not sure what determines what titles are supported for the non-FXAA control panel AA settings at this point). So far I've seen what I would consider to be pretty good results combining the in-game post AA (TAA/SMAA) with control panel FXAA then using something like 25% on the new control panel sharpening (w/ default grain rejection of 17%). My question then is, any good reasons you wouldn't do this? I understand FXAA (especially in conjunction with other in-game post AA post settings) can cause some "softness" to the image/make text a bit blurrier than it otherwise would be when forced from the control panel (since it will effect everything in the game) and there's a really small GPU perf impact, but anything beyond that? Could it cause issues with the game's own AA for example? Alternatively are there some games where the FXAA won't actually work/games that aren't supported or does it basically work for any game? I've read in another thread that the FXAA will go "on top" of any ingame AA rather than replacing it which is great. Thanks for your time, I appreciate it!