I noticed here that G-Sync was not enabled for Windowed mode by default -- is there any reason not to turn this on for both? Certain games appear to lack an exclusive fullscreen mode (much to my dismay given exclusive fullscreen's benefits) and iirc by default windowed mode forces a sort of triple buffered fast sync of sorts (which can appear rather jittery -- Digital Foundry talked about how Windowed mode handles tearing in their V-Sync video I recall though perhaps I’m misremembering). What I'm worried about is, how is G-Sync handled in windowed mode? Does it cause issues or some such (hence it not being enabled by default perhaps)? Typically for G-Sync (in fullscreen mode) you would cap FPS to ~3 beneath refresh, but in windowed I wonder how that would work since if you've got a game in a window on your desktop running at 141 FPS while the desktop itself is set to refresh at 144 FPS, would that cause some weird behavior? Or, does the whole desktop run at the fps of the windowed game to avoid this issue? Anyway, just wondering what I should do here -- thanks for your help and time!