Hallo everyone, i have an issue with my 3080 since some time. You can see it on the green and white lines on the screenshot: it’s like AA doesn’t work correctly? The lines shown look choppy. i also monitor some flickering at some textures with lines at certain angles the light.. anyone with an idea what could cause it? I use TAA for antialiasing in this game, all settings in Nvidia control panel are default and set to quality
Not a bug, nor a driver/hardware artifact. These regions have no temporal data to blend against the previous frame for one, and 2 there is insufficient solid colour pixel data for antialiasing to give a perfect approximation of a straight line at certain angles (and advanced methods to make up for this are computationally expensive for the tiny pixels they occur on) https://software.intel.com/content/...servative-morphological-anti-aliasing-20.html Figure 11. Handling of diagonals, from left: source image, FXAA 3.11, SMAA, CMAA2 the lines simply didn't have sufficient information in the original image for antialiasing to make them look like perfectly solid liines. https://gamedev.stackexchange.com/questions/141916/antialiasing-shader-grid-lines
Thanks for explanation! what about the issue with the lines on the roof of the airport building, the lines seem to crate this rounded pattern..is it something I could fix with any AA filter?