Requirements: It does work in DX11 You have to be GPU limited. So if you up the IQ settings a bit you should be set. Or increase in game resolution scaling options. Using a low level Super Sample AA works also. No, it didn't change flip queue size. I checked the registry on that one. Best way to enable it so far is through the profile of the game, not the global profile. We Need Cliff Notes here: @5:50 Anti Lag @6:21 YOU MUST BE GPU LIMITED Not necessary (by HiAlgoBoost) @6:59 Esports Situations: If you enable more IQ settings were you strain the GPU or if the GPU is already strain...this is where Anti Lag really kicks in. @7:46 Frames are Metered. It reduces any queued requests from the CPU to GPU. @9:46 Explains how it's done. Hmm, there is no OSD way to show it at this time Post your experiences here with Anti-Lag and what DX11 game you've been playing. Project Cars 2 In single player once I enter a race where the weather was going to change from sunny to rain I would lose control of the car in the corners. The car would do a complete 180 with no control of the sliding. I was never consistent with hitting my braking points. Steering into the apex was never a good option (dry tracks). With Anti-Lag and this driver: Now I hit all my braking points with absolutely no issues now. I can plant my steering and hit the apex every time now. I can be the very last person out of the garage to qualify and the AI no longer cause issues with controlling the car (odd issue discussed on their forum). Change of weather from sunny to rain doesn't make the car feel like it's in a ice rank (another issue discussed on their forums but never fixed). I can play several races with AI now. I am speechless as this is the 1st game where I noticed such an obvious difference. The frame rates are about the same in replay mode. And the frame rates appear to be similar while racing. However, the inputs using the gamepad are simply 100% better. It's hard to tell if frame rates are lower. It looks the same to me. Edit: In game settings are still the same. However, to make the game more GPU dependent I enabled Super Sample AA and disabled Post AA. 1080p @ 120 Hertz all other settings is the same. I've tried FlipqueueSize 1 before and it didn't make the difference I noticed with this driver 19.7.1 with Anti-Lag turned on.