Seems everyone is overthinking this, and Fr33thy doesn't seem to know what forcing max 0.5ms resolution timer does. Some of his explanation have merit, but I'm also seeing lower CPU-Z scores when changing to useplatformtick yes (5% ish). Could also be a weird thing on CPU-z side though. Forcing maximum resolution timer can actually slightly decreased throughput (obviously, but probably within margin of error on high-end systems) but increases granularity of a lot of things that depend on the timer resolution. Most prominently in-game fps limiters. So lets say you have a 120hz screen, trying to run consistently on 240fps (with in-game cap), you will get much closer to that 240 fps target due to the increased precision/granularity the timer gives, resulting in less tearing and smoother framepacing. Observed this behavior in both CSGO and various Cryengine games. But I don't see how this actually improves FPS, even in cpu-bound games, unless somehow they are really badly programmed and rely on timer tick for their speed. Also he advises to use disabledynamictick yes, so far all my results have showed slightly worse results across the board, and again lowered thoughput in games/benchmarks. Soon I'll have a new Z390 board installed with custom bios with HPET exposed, will be interesting to see if I can reproduce his findings.