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American senator proposes bill against loot boxes in games

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, May 14, 2019.

  1. Clouseau

    Clouseau Ancient Guru

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    ^ and it takes the adult to input the credit card information on behalf of the child. The adult has therefore approved the purchase. The child only communicated their desire for the loot box to an adult. The Child is not paying for the transaction and therefore not the one gambling. The adult is. If the adult approves of the purchase as an uninformed purchase, that is on the adult. If the adult hands over the credit card to the child and says have fun... The government should have no say in the matter. Shirking one's responsibility as a parent comes with a cost.
     
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  2. DW75

    DW75 Maha Guru

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    Parents need to get off their fuckin cell phones and tablets, get off the social media garbage, and turn off the idiot box. If you want your children to engage in appropriate activities for their age group, take responsibility for your own actions first by demonstrating your own ability to engage in healthy behaviors.
     
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  3. fr33k

    fr33k Ancient Guru

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    no it doesn't, i was a kid once... getting my parents to buy stuff wasn't the hardest thing in the world.
    "maa, i wanna buy some coins for my game"
    "whats it for?"
    "some weapons skins and emotes"
    "okay!"
    little does the non-game playing adult know its for a roulette style box that gives random things that the kid didn't inform them of... only that its in game currency.
     
  4. airbud7

    airbud7 Ancient Guru

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    You just agreed with him though.....as a parent myself if my kid says "Daddy can I please have that chocolate bar an I say sure son get it an then he says you the best dad!....If he wants a loot box one day and I do the same then its on me! "the responsible grown-up"...just like with the chocolate bar.
     
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  5. fr33k

    fr33k Ancient Guru

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    i am saying its the in game currency guise that is the issue not the lootbox itself.
    its the same exact thing as going to a casino and buying chips to play games with.
     
  6. Clouseau

    Clouseau Ancient Guru

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    Then it is up to the parent to have the child explain what the in-game currency is for and see that the child has spent the in-game currency as explained. The adult is also making an uniformed purchase otherwise. So many learning scenarios vaporized just because the government knows how to raise and teach children better than their own parents.
     
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  7. fr33k

    fr33k Ancient Guru

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    sure leave it to the kid to know that he is gambling. anyway this is easily solved the same way violent video games and explicit content in music were solved, just put it on the box.
     
  8. Clouseau

    Clouseau Ancient Guru

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    What part of what I have been saying is stating that it is left up to the kid? I am saying that it is up to the parent. The child needs to get the parent involved and if the parent is diligent enough, will engage the child about their reasoning. This law is removing that opportunity. Stating rather that as parents we are too busy to be that involved in our children's lives...here let us step in and allow you, as a parent, to have one less item to think about. How benevolent of them. Horse hockey.

    Parents raise their children the best way they see fit and to the best of their ability. If providing our children with the tools to cope with and function in society is not job one, priorities are not exactly ideal for raising children. The government stepping in and allowing this "over sight" to be corrected is not addressing the underlying cause. It is just reacting to and treating a symptom. That is the only thing to be taken from this misguided Senator's approach.
     
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  9. fr33k

    fr33k Ancient Guru

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    doesn't really matter to me what the bill does just as long as it prevents the spread of loot boxes to every game that comes out in the next decade.
    like most bills the draw is bringing to light an issue, even if its just going to fail the moment it hits congress. no one likes a nanny state. but we are discussing it right now, like I hope they do before it gets to the point of no return.
     
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  10. D3M1G0D

    D3M1G0D Ancient Guru

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    No, they are not - you're giving adults way too much credit here. It is most likely adults (and perhaps teens) who are responsible for the proliferation of loot boxes.

    I used to be heavily involved in a mobile game a few years ago (Spirit Stones - now shut down). The game was fun but I refused in-app purchases out of principle and grinded my way up, eventually becoming one of the top players. I frequented the forums, talked with other players, made friends with several of them and formed a guild together. I assumed that they were like me, free players who worked their way to success, until one of them mentioned that he had spent more than four figures on the game. I eventually learned that there was at least one other person in the guild who had spent as much and it was apparent that these guys were whales - people who spend thousands of dollars on loot boxes for a single game. And here's the thing: they were not kids. From what I could tell, they were (young) adults, with jobs and adult responsibilities who were spending their own money on these games (one of them was a moderator on the forums).

    Although I have nothing against these guys, it is people like them - the whales - who are the ones feeding the loot box machine. Even though I didn't spend a single cent on the game, the amount of money that they had spent more than made up for it. A kid spending $5 on skins and emotes is loose change compared to them. This legislation might help protect kids from predatory practices but it will do nothing to stop loot boxes.
     
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