AMD TressFX Featured in Tomb Raider: Lara Croft Reborn

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Feb 26, 2013.

  1. bemaniac

    bemaniac Master Guru

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    Hmm the 2nd ever must have game that features a crippler for fans of the other cards. Nvidia had batman arkham city and now amd has tomb raider.
     
  2. SLI-756

    SLI-756 Guest

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    Once you have it enabled in-game it's really smooth and all is well, unlike what the benchmark indicates. The game probably needs a little driver love still but yeah, it's very well polished imo.

    65fps solid over here. :)
     
  3. Lane

    Lane Guest

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    Could be a bug on a certain place, or a benchmark culprit.. the difference between average and max is only of 17fps. so if you have a complete fps graphical representation ( with a line ) you should not see the fps offtly under the 60fps ...

    Anyway, plenty of settings to play with it.

    Quality:
    Low/Normal/High/Ultra/Ultimate/Custom

    Texture Quality:
    Low/Normal/High/Ultra

    Texture Filter:
    Bilinear -> Anisotropic 16x

    Anti-Aliasing:
    Off/FXAA/2x SSAA/4x SSAA

    Shadows:
    Off/Normal

    Shadow Resolution:
    Low/Normal/High

    Level of Detail:
    Low/Medium/Normal/High/Ultra

    Hair Quality:
    Normal/TressFX

    Reflections:
    Off/Normal/High

    Depth of Field:
    Off/Normal/Ultra

    SSAO:
    Off/Normal/Ultra


    [​IMG]
     
    Last edited: Mar 4, 2013
  4. yasamoka

    yasamoka Ancient Guru

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    I was being sarcastic...I totally agree with your point :)
     

  5. ---TK---

    ---TK--- Guest

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    why did you buy a 4gb card if you run games with no aa, just curious:)
     
  6. Noisiv

    Noisiv Ancient Guru

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    he is doing it on purpose...
    trying to piss off ppl, by posting benchmark results with bloody useless settings.

    no AA, no DOF, no PP :rolleyes:
     
  7. Redemption80

    Redemption80 Guest

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    It's hardly useless when the only point of it was the show the performance hit of TressFX and nothing else, and that is exactly what he did.

    Some people like him prefer a sharper, but jaggy image, others prefer a softer smoother image, personal preference and also the quality of your eyes.

    It does seem a waste of a 4gb card though as by the time you can use that 4GB just on textures the card will be too slow to run games that high.
     
    Last edited: Mar 5, 2013
  8. Noisiv

    Noisiv Ancient Guru

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  9. Redemption80

    Redemption80 Guest

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    Nah, jk would of been useful considering people do moan about settings being disabled when benching.

    Seems a harsh penalty for something that isn't that great looking all the time.
    It looks good when it works, but when it doesn't work so well it becomes distracting.

    It's a start though.
     
  10. Noisiv

    Noisiv Ancient Guru

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    This pretty much sums the way I see it.

     

  11. ViperAnaf

    ViperAnaf Guest

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    people let me sum it up
    it sometimes very buggy to the point it looks like a hair glitch and it give a massive fps hit for fricking moving hair! like many thing the idea might be good but the performance not so good... unless they patch it up somehow i dont see many people giving up solid 60fps for moving hair...
     
  12. warlord

    warlord Guest

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    i can't stop laughing at that BS effect called tress fx...massive 15-25 % fps hit for "hair" only.? the most annoying and useless effect ever, well done AMD... :)
     
  13. Undying

    Undying Ancient Guru

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    Its a one step to the right direction, with next generation you wont even see a fps hit...

    If you dont like it turn it off.
     
  14. warlord

    warlord Guest

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    ...

    yeah sure of course and i will turn it off as the most true gamers do...

    hair isn't even the 5% of the whole screen, i do not need a performance black hole...

    on the other hand, physx is a global effect for many different surfaces and objects and the performance hit ratio is much more sufficient, sorry tressfx is not right direction, if it cannot provide realistic situation effect on just hair.

    :)
     
  15. Veeshush

    Veeshush Maha Guru

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    Tomb Raider - PC - DirectX11 - 2500K GTX 480 - 1080p

    https://www.youtube.com/watch?v=Ia8qqTkaBvU

    That's TressFX? Christ, it doesn't look much better than the hair in Alice: Madness Returns, which I believe was done with PhysX. If anything it moves around way too much and doesn't have much weight to it.
     

  16. GhostXL

    GhostXL Guest

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    Hmm TressFX running smooth here.
     
  17. Darren Hodgson

    Darren Hodgson Ancient Guru

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    TressFX hair is running well on my system, thanks to SLI no doubt, unlike tessellation, ahem! I got 50 fps in the benchmark at 1920x1200, 2xSSAA, 16xAF, Tessellation on (didn't crash benchmark) and everything else either on or set to their highest values.

    I don't think the effect looks very convincing though what with the invisible force field around Lara's shoulder and bizarre physics, which results in the the hair 'spazzing' out and even blowing in the opposite direction to the wind in the game. As a showcase for future tech then it is impressive (more so when it is static!) but it really needs some serious work to match up the hair that NVIDIA have shown in their own PhysX demos. At the moment it looks a bit too fake and videogame-y to be considered realistic.
     
  18. -Tj-

    -Tj- Ancient Guru

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    And yet Alice had only 10-20 moving sprites (cpu physx) vs. 1000+ here in TombRaider.


    @ Darren
    Yes i agree although its not soo bad (it can be a little at certain moments). That nvidia hair demo from y2010 is to demanding and its not based of physx, but also direct compute and maybe Apex too.

    Apparently Eve online characters have some sort soft hair - Apex technique. At least that's what i've read in one physx3 tech preview.
     
  19. Anarion

    Anarion Ancient Guru

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    It does look nice.
    [​IMG]
     
  20. PhazeDelta1

    PhazeDelta1 Guest

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    ^ it looks good. I'll give AMD credit where it's due.
     

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