AMD Software: Adrenalin Edition 22.7.1- Driver download and discussion

Discussion in 'Videocards - AMD Radeon Drivers Section' started by justdoge, Jul 26, 2022.

  1. AsiJu

    AsiJu Ancient Guru

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    Seems I'm having this exact issue with W10 build 19044.1826 and it's not limited to explorer.exe:

    lolwut.png

    this is a fresh install of W10 too. The fuq?

    EDIT: solved, there are 2 user accounts and other one was still logged in. Logging out of the other removed duplicate entries.
    I hadn't remembered to disable the setting for "finalize updates using these credentials..." from user account settings for the other account.
     
    Last edited: Aug 4, 2022 at 5:37 PM
  2. Astyanax

    Astyanax Ancient Guru

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    AMD broke an Nvidia extension.
     
  3. illusiveman

    illusiveman Member Guru

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    Last edited: Aug 4, 2022 at 7:28 PM
  4. =GGC=Phantomblu

    =GGC=Phantomblu Member Guru

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    Explains better
     

  5. =GGC=Phantomblu

    =GGC=Phantomblu Member Guru

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  6. illusiveman

    illusiveman Member Guru

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    Krteq likes this.
  7. andersondiaz

    andersondiaz Master Guru

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    problems with HDR on windows 11. any sugestion???
     
  8. Alessio1989

    Alessio1989 Ancient Guru

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  9. andersondiaz

    andersondiaz Master Guru

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  10. akanerin7

    akanerin7 Member

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    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_ES3_1_compatibility
    GL_ARB_get_texture_sub_image
    GL_ARB_imaging
    GL_ARB_map_buffer_alignment
    GL_ARB_provoking_vertex
    GL_ARB_robust_buffer_access_behavior
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_seamless_cube_map
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow_ambient
    GL_ARB_spirv_extensions
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_query_levels
    GL_ARB_texture_query_lod
    GL_ARB_texture_snorm
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_EXT_bindable_uniform
    GL_EXT_copy_texture
    GL_EXT_draw_instanced
    GL_EXT_histogram
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture_cube_map
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_swizzle
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_AMDX_debug_output
    GL_AMD_conservative_depth
    GL_AMD_debug_output
    GL_AMD_draw_buffers_blend
    GL_AMD_framebuffer_sample_positions
    GL_AMD_gcn_shader (yea, bye bye)
    GL_AMD_gpu_shader_half_float_fetch
    GL_AMD_gpu_shader_int64
    GL_AMD_interleaved_elements
    GL_AMD_multi_draw_indirect
    GL_AMD_name_gen_delete
    GL_AMD_occlusion_query_event
    GL_AMD_performance_monitor
    GL_AMD_query_buffer_object
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_atomic_counter_ops
    GL_AMD_shader_stencil_export
    GL_AMD_shader_stencil_value_export
    GL_AMD_shader_trace
    GL_AMD_sparse_texture
    GL_AMD_sparse_texture_pool
    GL_AMD_stencil_operation_extended
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_transform_feedback3_lines_triangles
    GL_AMD_transform_feedback4
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_IBM_texture_mirrored_repeat
    GL_INTEL_fragment_shader_ordering
    GL_KHR_context_flush_control
    GL_KTX_buffer_region
    GL_NV_alpha_to_coverage_dither_control
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_depth_buffer_float
    GL_NV_explicit_multisample
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_extensions_string
    WGL_EXT_colorspace
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_ATI_pixel_format_float
    WGL_ATI_render_texture_rectangle
    WGL_NV_float_buffer
    for easy example, RPCS3 OpenGL backend require GL_NV_texture_barrier,GL_NV_depth_buffer_float to properly function.. it'll still run but some innacuracy would happen
     
    illusiveman likes this.

  11. Cryio

    Cryio Master Guru

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    That ... or use Zink from Mesa, even on Windows. I've yet to try to tinker with it though. Setup process looked complicated.
     
    illusiveman likes this.
  12. Truder

    Truder Ancient Guru

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    One of the many caveats of OpenGL (and it's happening to Vulkan too), Vendor specific extensions - meaning other vendors either do not support it or have to add compatibility layers to support it - back in the day Nvidia were terrible for this so that they could have exclusivity for games.
     
    XOWNY, illusiveman and Trunks0 like this.
  13. Blisk

    Blisk Active Member

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    which
     
  14. elrazor

    elrazor Master Guru

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    More Power Tool is completely broken with this driver, when i try to unlimit power for my 6600 XT, games shows 1-2 fps and artifacts, youtube videos like 1 fps playing.
     
  15. Trunks0

    Trunks0 Master Guru

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    means if a piece of software makes use of a nVidia specific extension, you can encounter problems. It was an annoying issue in the past where non-standard extension wouldn't get implemented by everyone (or couldn't be if it called for a feature implemented by a vendor in a proprietary way). You can see a modern example of this in Wolfinstien: Young Blood. Which use's nVidia only Vulkan extensions for the RayTracing implementation. Meaning that for that title, the RayTracing only works on nVidia hardware :rolleyes:

    In this case, because AMD seemingly rewrote the OpenGL part of the driver, they just haven't implemented all the extension that the previous OpenGL driver had yet.
     

  16. Blisk

    Blisk Active Member

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    I'm aware of the situation, I was asking which specific NV_ ext was "broken" here.
     
  17. chaosophy

    chaosophy Member

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  18. MerolaC

    MerolaC Ancient Guru

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    Check quote.
    AMD Vik said they will get on it.
     
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  19. Blisk

    Blisk Active Member

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    This is completely unrelated. That extension is specific to RPCS3. It's not broken, it's just not implemented yet in the new OGL UMDs.

    I was asking about FFVIII Remastered specifically. If you're suggesting this game also depends on that extension then fine, but I don't believe that's the case here.
     
  20. MerolaC

    MerolaC Ancient Guru

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    Who said it was wroken?
    Yes, the first reddit post is about RPCS3.
    But, the second one is a list of all the ones missing from the drivers right now, which is related to FFVIII
     
    illusiveman likes this.

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