AMD Radeon Software - Preview Drivers - DCH/UWP

Discussion in 'Videocards - AMD Radeon Drivers Section' started by MerolaC, Apr 8, 2021.

  1. The Creator

    The Creator Ancient Guru

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    I receive 31.0.14000.58004 (older than Adrenalin 23.1.2) but it's just for 7000 cards. It comes without UWPPair driver, so it doesn't work with the Radeon Settings app from the MS store.

    Screenshot 2023-02-11 112143.png

    Last Radeon Settings v10.22.40027.0 depends on UWPPair.inf v31.2240.0.0.
    Last Radeon Settings v10.23.10009.0 depends on UWPPair.inf v31.2310.0.0.

    The last UWPPair.inf from the last UWP Driver available for download on the first page (for 6000 and older cards), is v31.2220.0.0 which is too old for the current Radeon Settings apps.

    I succeed to install the old 10.22.20068.0 version of the app (which is compatible with the old UWPPair driver) but it's incompatible with the new video driver and doesn't work.
     
    Last edited: Feb 11, 2023
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  2. Macer

    Macer Master Guru

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    This looks to be the AIB version.
    [​IMG]
    Older than 22.12.1 (31.0.14000.59010)

    [​IMG]
     
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  3. The Creator

    The Creator Ancient Guru

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    663b124915681a4a93e421b992351fb2_w200[1].gif

    AMD UWP v31.0.22000.11008 (temp link)

    Driver Version - 23.20.00.11-230420a-391400E
    AMD Windows Driver Version - 31.0.22000.11008
    Direct3D API Version - 12.2
    Vulkan™ API Version - 1.3.246
    OpenCL™ API Version - 2.0
    OpenGL® API Version - 4.6
    Direct3D® Driver Version - 9.14.10.01526
    Vulkan™ Driver Version - 2.0.262
    OpenCL® Driver Version - 31.0.22000.11008
    OpenGL® Driver Version - 23.04.230329_ac4c3f1
    2D Driver Version - 8.1.1.1634
    UI Version - 10.23.20006.0
    AMD Audio Driver Version - Not Available

    GL_AMD_blend_minmax_factor
    GL_AMD_depth_clamp_separate
    GL_AMD_gpu_shader_half_float
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_AMD_multi_draw_indirect
    GL_AMD_pinned_memory
    GL_AMD_query_buffer_object
    GL_AMD_sample_positions
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_shader_trinary_minmax
    GL_AMD_texture_cube_map_array
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_arrays_of_arrays
    GL_ARB_base_instance
    GL_ARB_bindless_texture
    GL_ARB_blend_func_extended
    GL_ARB_buffer_storage
    GL_ARB_clear_buffer_object
    GL_ARB_clear_texture
    GL_ARB_clip_control
    GL_ARB_color_buffer_float
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_compute_shader
    GL_ARB_conditional_render_inverted
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_copy_image
    GL_ARB_cull_distance
    GL_ARB_debug_output
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_derivative_control
    GL_ARB_direct_state_access
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_indirect
    GL_ARB_draw_instanced
    GL_ARB_enhanced_layouts
    GL_ARB_explicit_attrib_location
    GL_ARB_explicit_uniform_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_layer_viewport
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_no_attachments
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_get_texture_sub_image
    GL_ARB_gl_spirv
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_ARB_gpu_shader_int64
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_indirect_parameters
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_invalidate_subdata
    GL_ARB_map_buffer_range
    GL_ARB_multi_bind
    GL_ARB_multi_draw_indirect
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_parallel_shader_compile
    GL_ARB_pipeline_statistics_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_polygon_offset_clamp
    GL_ARB_post_depth_coverage
    GL_ARB_program_interface_query
    GL_ARB_provoking_vertex
    GL_ARB_query_buffer_object
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_ballot
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_clock
    GL_ARB_shader_draw_parameters
    GL_ARB_shader_group_vote
    GL_ARB_shader_image_load_store
    GL_ARB_shader_image_size
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_stencil_export
    GL_ARB_shader_storage_buffer_object
    GL_ARB_shader_subroutine
    GL_ARB_shader_texture_image_samples
    GL_ARB_shader_texture_lod
    GL_ARB_shader_viewport_layer_array
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sparse_buffer
    GL_ARB_sparse_texture
    GL_ARB_spirv_extensions
    GL_ARB_stencil_texturing
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_barrier
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_buffer_range
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_filter_anisotropic
    GL_ARB_texture_filter_minmax
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_multisample_no_array
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_levels
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_stencil8
    GL_ARB_texture_storage
    GL_ARB_texture_storage_multisample
    GL_ARB_texture_swizzle
    GL_ARB_texture_view
    GL_ARB_timer_query
    GL_ARB_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_attrib_binding
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_cull_distance
    GL_EXT_color_buffer_half_float
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_image
    GL_EXT_copy_texture
    GL_EXT_debug_label
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_buffers_indexed
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_point_size
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_gpu_shader5
    GL_EXT_memory_object
    GL_EXT_memory_object_win32
    GL_EXT_multi_draw_arrays
    GL_EXT_nonuniform_qualifier
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_polygon_offset_clamp
    GL_EXT_provoking_vertex
    GL_EXT_render_snorm
    GL_EXT_rescale_normal
    GL_EXT_sRGB_write_control
    GL_EXT_secondary_color
    GL_EXT_semaphore
    GL_EXT_semaphore_win32
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shader_integer_mix
    GL_EXT_shader_io_blocks
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_tessellation_point_size
    GL_EXT_tessellation_shader
    GL_EXT_texture
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_border_clamp
    GL_EXT_texture_buffer
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_R8
    GL_EXT_texture_sRGB_RG8
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_storage
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_KHR_blend_equation_advanced
    GL_KHR_blend_equation_advanced_coherent
    GL_KHR_debug
    GL_KHR_no_error
    GL_KHR_parallel_shader_compile
    GL_KHR_robust_buffer_access_behavior
    GL_KHR_robustness
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_float_buffer
    GL_NV_half_float
    GL_NV_primitive_restart
    GL_NV_shader_atomic_int64
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_timeline_semaphore
    GL_OES_EGL_image
    GL_OVR_multiview
    GL_OVR_multiview2
    GL_OVR_multiview_multisampled_render_to_texture
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    WGL_AMD_gpu_association
    WGL_ARB_buffer_region
    WGL_ARB_context_flush_control
    WGL_ARB_create_context
    WGL_ARB_create_context_no_error
    WGL_ARB_create_context_profile
    WGL_ARB_framebuffer_sRGB
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_I3D_genlock
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_swap_group
    GL_AMD_multi_draw_indirect
    GL_AMD_query_buffer_object
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_texture_cube_map_array
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_provoking_vertex
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_mirrored_repeat
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_bindable_uniform
    GL_EXT_copy_texture
    GL_EXT_packed_float
    GL_EXT_rescale_normal
    GL_EXT_separate_specular_color
    GL_EXT_subtexture
    GL_EXT_texture
    GL_EXT_texture_cube_map
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_IBM_texture_mirrored_repeat
    GL_NV_conditional_render
    GL_NV_half_float
    GL_NV_texgen_reflection
    GL_NV_timeline_semaphore
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays

    The driver comes with a new PCI Bus driver 23.10.0.0001.
    (but I had to install it manually as always on Win11)

    GPUz-1.jpg

    GPUz-2.jpg

    HAGS.jpg
     
    Last edited: May 6, 2023
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  4. buzarini

    buzarini Active Member

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    This section has moved to the gaming section.
    upload_2023-5-5_9-42-21.png
     
    The Creator likes this.

  5. The Creator

    The Creator Ancient Guru

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    Thanks, it's there! I had no time to check all things. Tonight I will have more time for testing. :)

    Unfortunately, this new driver still doesn't fix my problems - WattMan reset and broken DX12 games on Win11 Canary builds.
     
  6. Krteq

    Krteq Maha Guru

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    Why are you still torturing yourself with MS broken builds? There are no usable features in those builds and performance is lower in most cases.
     
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  7. The Creator

    The Creator Ancient Guru

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    9231042.gif

    The forcing of AFx16 via driver has been fixed! :cool:

    I'm not so crazy, I have a separate partition with retail Win11 build 22621.1635. :p
     
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  8. Jefferson Alvarez

    Jefferson Alvarez Active Member

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    GPU:
    RX 6700 XT
    i took a big placebo phill with this drivers, feels like a new flavor,
    • Brief display corruption may occur when switching between video and game windows on some AMD Graphics Products, such as the Radeon™ RX 6700 XT. (now remember how to reproduce it, play a AAA game with and youtube video on background to reproduce it)
    • feels fixed? feels like, dont remember how to reproduce it
    • anyway, still white flickers on youtube, less than before but this drivers get me so high
     
    Last edited: May 5, 2023
  9. MerolaC

    MerolaC Ancient Guru

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    Amzing stuff @The Creator
    Thank you for your time.

    I will update OP soon!

    Edit:

    No HAGS for me :(

    Edit2:

    BTW, the bat included with the PCI Bus driver fails to install the driver.
    I had to do it by hand. No biggie though.
    batfails.png
     
    Last edited: May 5, 2023
  10. The Creator

    The Creator Ancient Guru

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    I reuse the script from the other topic in the forum for PCI Bus driver. I just replaced the 3 files with the driver (cat, inf, and sys). They have the same names, so I think the script should work. Just check with DriverStoreExplorer if you have installed the new driver after the script.
    Of course, you can click on the inf file and choose install from the right-click menu. The script is used to delete the old/previous driver so Windows can't revert to the old one. Some people had this problem (in the other topic in the forum).

    The subdirectory "B391098" contains 3 files: amdkmpfd.ctz, amdkmpfd.itz, and amdkmpfd.stz. They are for the PCI Bus driver. If someone wants to install them manually - they should be renamed to cat, inf, and sys respectively. Then the inf file can be installed.
     
    Last edited: May 5, 2023
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  11. The Creator

    The Creator Ancient Guru

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    There are more OpenGL extensions: 316 :)

    GL_ARB_tessellation_shader
    GL_ARB_parallel_shader_compile
    GL_ARB_half_float_pixel
    GL_EXT_compiled_vertex_array
    GL_EXT_packed_depth_stencil
    GL_EXT_texture_lod_bias
    GL_EXT_provoking_vertex
    GL_EXT_direct_state_access
    GL_ARB_color_buffer_float
    GL_ARB_shader_image_load_store
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_draw_instanced
    GL_ARB_derivative_control
    GL_OVR_multiview_multisampled_render_to_texture
    GL_EXT_draw_buffers2
    GL_ARB_viewport_array
    GL_ARB_gpu_shader_fp64
    GL_NV_timeline_semaphore
    GL_ARB_pipeline_statistics_query
    GL_EXT_texture_shared_exponent
    GL_ARB_draw_elements_base_vertex
    GL_ARB_arrays_of_arrays
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_window_pos
    GL_ARB_explicit_attrib_location
    GL_EXT_texture_env_dot3
    GL_ARB_texture_float
    GL_AMD_blend_minmax_factor
    GL_ARB_point_parameters
    GL_ARB_texture_compression
    GL_KHR_no_error
    GL_EXT_geometry_point_size
    GL_EXT_transform_feedback
    GL_ARB_depth_buffer_float
    GL_EXT_bindable_uniform
    GL_ARB_shader_ballot
    GL_EXT_texture_buffer
    GL_EXT_timer_query
    GL_EXT_nonuniform_qualifier
    GL_ARB_vertex_buffer_object
    GL_AMD_pinned_memory
    GL_EXT_packed_float
    GL_ARB_pixel_buffer_object
    GL_EXT_copy_image
    GL_NV_texture_barrier
    GL_EXT_tessellation_shader
    GL_ARB_separate_shader_objects
    GL_ARB_buffer_storage
    GL_AMD_seamless_cubemap_per_texture
    GL_ARB_query_buffer_object
    GL_ARB_fragment_program_shadow
    GL_EXT_texture_object
    WGL_EXT_swap_control
    GL_ARB_shading_language_100
    GL_ARB_program_interface_query
    GL_KHR_debug
    GL_ARB_compute_shader
    GL_ARB_get_texture_sub_image
    GL_ARB_texture_storage
    GL_EXT_packed_pixels
    GL_EXT_memory_object
    GL_EXT_blend_func_separate
    GL_ARB_shader_viewport_layer_array
    GL_ARB_gpu_shader5
    GL_EXT_texture3D
    GL_ARB_texture_env_crossbar
    GL_EXT_stencil_wrap
    GL_ARB_ES3_compatibility
    GL_EXT_subtexture
    GL_ARB_texture_swizzle
    GL_ARB_transpose_matrix
    GL_EXT_semaphore
    GL_EXT_shader_image_load_store
    GL_EXT_texture
    GL_EXT_texture_compression_bptc
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_compression_rgtc
    GL_ARB_vertex_program
    GL_EXT_texture_sRGB
    WGL_EXT_swap_control_tear
    GL_NV_float_buffer
    GL_ARB_texture_rectangle
    GL_ARB_depth_clamp
    GL_OVR_multiview
    GL_ARB_texture_cube_map_array
    GL_ARB_framebuffer_sRGB
    GL_ARB_sparse_texture
    GL_ATI_meminfo
    WGL_ARB_render_texture
    GL_ARB_texture_env_add
    GL_ARB_texture_rg
    GL_ARB_framebuffer_no_attachments
    GL_ARB_blend_func_extended
    GL_ATI_texture_float
    WGL_EXT_extensions_string
    GL_ARB_vertex_attrib_64bit
    GL_AMD_shader_trinary_minmax
    GL_EXT_vertex_array
    GL_EXT_texture_sRGB_decode
    GL_EXT_clip_cull_distance
    GL_ARB_multi_draw_indirect
    GL_ARB_texture_gather
    GL_ARB_half_float_vertex
    GL_SGIS_texture_edge_clamp
    WGL_EXT_create_context_es2_profile
    GL_ARB_debug_output
    GL_EXT_copy_texture
    GL_ARB_texture_cube_map
    GL_EXT_shadow_funcs
    GL_EXT_draw_buffers_indexed
    GL_SGIS_texture_lod
    GL_EXT_texture_filter_anisotropic
    GL_ARB_shader_draw_parameters
    GL_ARB_spirv_extensions
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_multi_draw_arrays
    GL_ARB_invalidate_subdata
    GL_EXT_texture_rectangle
    GL_EXT_tessellation_point_size
    GL_ATI_draw_buffers
    GL_ARB_vertex_array_object
    GL_ARB_explicit_uniform_location
    GL_ARB_shadow
    GL_ARB_vertex_array_bgra
    GL_NV_copy_image
    GL_ARB_shader_group_vote
    GL_KHR_parallel_shader_compile
    GL_ARB_transform_feedback
    GL_ARB_shader_texture_lod
    GL_AMD_gpu_shader_int16
    GL_AMD_gpu_shader_int64
    GL_SGIS_generate_mipmap
    GL_EXT_blend_minmax
    GL_ARB_texture_filter_anisotropic
    WGL_ARB_pixel_format
    GL_ARB_shadow_ambient
    GL_ARB_texture_query_levels
    GL_ARB_point_sprite
    GL_ARB_depth_texture
    GL_ARB_fragment_layer_viewport
    GL_ARB_copy_buffer
    WGL_ARB_make_current_read
    WGL_ARB_pixel_format_float
    GL_KHR_robustness
    GL_ARB_indirect_parameters
    GL_ARB_bindless_texture
    GL_ARB_robustness
    GL_ARB_get_program_binary
    GL_ARB_conditional_render_inverted
    GL_EXT_shader_io_blocks
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    WGL_ARB_pbuffer
    GL_EXT_vertex_array_bgra
    GL_ARB_vertex_attrib_binding
    GL_EXT_texture_sRGB_R8
    GL_ARB_map_buffer_range
    WGL_AMD_gpu_association
    GL_ARB_occlusion_query
    WGL_ARB_create_context
    GL_ARB_fragment_shader
    GL_ARB_draw_buffers
    GL_OVR_multiview2
    GL_EXT_texture_lod
    GL_EXT_vertex_attrib_64bit
    GL_ARB_texture_border_clamp
    GL_SUN_multi_draw_arrays
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_copy_image
    GL_ARB_texture_multisample_no_array
    GL_NV_half_float
    GL_ARB_vertex_shader
    GL_ARB_texture_mirrored_repeat
    GL_EXT_fog_coord
    GL_ARB_sparse_buffer
    GL_ARB_fragment_program
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_sRGB
    GL_ARB_shader_atomic_counter_ops
    GL_ARB_draw_indirect
    GL_KHR_blend_equation_advanced
    GL_ARB_geometry_shader4
    GL_ATI_separate_stencil
    GL_ARB_shading_language_420pack
    GL_EXT_semaphore_win32
    GL_ARB_base_instance
    GL_ARB_texture_env_combine
    GL_EXT_abgr
    GL_EXT_bgra
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_buffer_object
    GL_EXT_texture_cube_map
    GL_ARB_texture_barrier
    GL_KHR_robust_buffer_access_behavior
    GL_EXT_texture_edge_clamp
    GL_ARB_seamless_cubemap_per_texture
    GL_EXT_color_buffer_half_float
    GL_ARB_sync
    GL_ARB_clear_buffer_object
    GL_EXT_separate_specular_color
    GL_EXT_framebuffer_object
    GL_EXT_texture_integer
    GL_NV_conditional_render
    GL_ARB_draw_buffers_blend
    GL_ARB_texture_stencil8
    GL_EXT_blend_color
    GL_ARB_polygon_offset_clamp
    GL_ARB_sample_shading
    GL_EXT_texture_border_clamp
    GL_EXT_gpu_program_parameters
    GL_ARB_internalformat_query
    GL_EXT_texture_mirror_clamp
    GL_ARB_timer_query
    GL_ARB_cull_distance
    GL_EXT_texture_sRGB_RG8
    GL_NV_texgen_reflection
    GL_AMD_query_buffer_object
    GL_NV_depth_buffer_float
    GL_AMD_texture_cube_map_array
    GL_EXT_blend_subtract
    GL_ARB_shader_subroutine
    GL_ARB_conservative_depth
    GL_EXT_gpu_shader4
    GL_EXT_gpu_shader5
    WGL_ARB_multisample
    GL_ARB_texture_buffer_range
    GL_EXT_secondary_color
    GL_AMD_gpu_shader_half_float
    GL_EXT_texture_storage
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_shader_clock
    GL_ARB_transform_feedback_overflow_query
    GL_ARB_shader_precision
    GL_ARB_clip_control
    GL_ARB_post_depth_coverage
    GL_ATI_texture_mirror_once
    WGL_ARB_create_context_no_error
    GL_ARB_provoking_vertex
    GL_ARB_stencil_texturing
    WGL_ARB_context_flush_control
    GL_ARB_shader_texture_image_samples
    GL_ARB_texture_view
    GL_EXT_texture_format_BGRA8888
    GL_NV_blend_square
    GL_ARB_internalformat_query2
    GL_OES_EGL_image
    GL_EXT_texture_buffer_object
    GL_ARB_shader_image_size
    WGL_NV_swap_group
    GL_EXT_polygon_offset_clamp
    GL_EXT_texture_env_combine
    GL_NV_shader_atomic_int64
    GL_EXT_draw_range_elements
    GL_ARB_texture_filter_minmax
    GL_EXT_texture_env_add
    GL_AMD_multi_draw_indirect
    GL_AMD_vertex_shader_layer
    GL_ARB_compressed_texture_pixel_storage
    GL_S3_s3tc
    GL_ARB_multisample
    GL_ARB_shader_objects
    WGL_NV_DX_interop
    GL_EXT_geometry_shader4
    GL_ARB_direct_state_access
    GL_AMD_depth_clamp_separate
    GL_ARB_texture_env_dot3
    GL_NV_primitive_restart
    GL_EXT_rescale_normal
    GL_EXT_blend_equation_separate
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_EXT_debug_label
    GL_ATI_shader_texture_lod
    GL_ATI_texture_env_combine3
    GL_ARB_shader_storage_buffer_object
    WGL_ARB_create_context_profile
    WGL_I3D_genlock
    WGL_ARB_buffer_region
    GL_EXT_render_snorm
    GL_ARB_transform_feedback_instanced
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_instanced_arrays
    GL_KHR_blend_equation_advanced_coherent
    GL_ARB_texture_storage_multisample
    GL_IBM_texture_mirrored_repeat
    GL_ARB_gl_spirv
    GL_ARB_shader_stencil_export
    GL_ARB_ES2_compatibility
    GL_ARB_uniform_buffer_object
    GL_ARB_gpu_shader_int64
    GL_EXT_framebuffer_multisample
    GL_EXT_copy_buffer
    GL_ARB_texture_multisample
    GL_ARB_shader_atomic_counters
    GL_EXT_shader_integer_mix
    GL_EXT_sRGB_write_control
    GL_EXT_memory_object_win32
    GL_ARB_sampler_objects
    GL_AMD_sample_positions
    GL_ARB_occlusion_query2
    GL_ARB_framebuffer_object
    GL_ARB_enhanced_layouts
    WGL_ARB_framebuffer_sRGB
    GL_ARB_multi_bind
    WGL_NV_DX_interop2
    GL_EXT_depth_bounds_test
    GL_ARB_multitexture
    GL_EXT_texture_array
    GL_ARB_seamless_cube_map
    GL_EXT_texture_snorm
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_fragment_coord_conventions
    GL_ARB_clear_texture
    GL_ARB_shader_bit_encoding
     
    MyEinsamkeit, DanielMue and Rambo like this.
  12. zheega

    zheega Active Member

    Messages:
    96
    Likes Received:
    33
    GPU:
    RX6800XT
    Should I also update the AMD PCI Bus driver? Does it do anything?

    Anyway, I only had time for a short benchmark. HAGS is confirmed ON. 6800XT @ Windows Dev 23451

    23.4.3 -> 31.0.22000
    TimeSpy: 19640 -> 19693
    TimeSpy Extreme: 9200 -> 9327
     
  13. GeRmAnOs

    GeRmAnOs Member Guru

    Messages:
    197
    Likes Received:
    79
    GPU:
    RX 6950XT
    Anybody have problem with FPS not showing in overlay on these new driver?
    [​IMG]
     
  14. The Creator

    The Creator Ancient Guru

    Messages:
    1,882
    Likes Received:
    1,595
    GPU:
    Hellhound 7900XT
    PotPlayer-AV1.jpg

    It's a mystery to me why PotPlayer again reports activity for "VPE". A long time ago I had the same "miracle". Usually, PotPlayer displays just "GPU" activity for AMD cards (there is no VPE like with NVidia cards). :confused:
    Something in the driver triggers this VPE. Yesterday with 23.4.3 I had no VPE.
     
    Last edited: May 5, 2023
  15. M1987

    M1987 Member

    Messages:
    30
    Likes Received:
    8
    GPU:
    RX 6800
    What does this driver actually do?
     

  16. DanielMue

    DanielMue Member

    Messages:
    40
    Likes Received:
    7
    GPU:
    AMD Radeon 5700XT
    Hello. Is this PCI BUS driver important? It's not in the device manager for me. Win11 23451 and RX 5700XT
     
  17. The Creator

    The Creator Ancient Guru

    Messages:
    1,882
    Likes Received:
    1,595
    GPU:
    Hellhound 7900XT
    I don't think so. That's why Adrenalin doesn't install it on all Win11 systems I have tried. Usually Windows installs "AMD System 20.50.0.0" (an old version of PCI Bus driver / amdkmpfd).
    I don't see a difference between the latest one (installed manually) and the old one from Windows Update. No problems in both cases. No difference in the performance as well
     
    Last edited: May 5, 2023
    DanielMue and MerolaC like this.
  18. MerolaC

    MerolaC Ancient Guru

    Messages:
    4,383
    Likes Received:
    1,095
    GPU:
    AsRock RX 6700XT
    Alright.
    Awesome drivers so far.
    Had a 9 hours session of Lost Judgment and I can say, at least in that game, works great.
    The only negative is that the Twitter app locks up the mouse for seconds at a time and I have to forcefully close it.

    A new thing I noticed, is a notification when changing the VRAM clocks settings, sayin that I can cause WiFi/RF interference.

    vramwifirfd.png
    Also shows up in the Auto OC.
     
  19. Aries Guevarra

    Aries Guevarra Guest

    Messages:
    2
    Likes Received:
    0
    GPU:
    Sapphire 5700XT 8gb
    Still happening for me.. and much worst than my previous driver (AMD Software: Adrenalin Edition 23.3.2). Destiny 2 hangs much longers now, from 2 seconds to 7 seconds. 6700XT user here.
     
  20. pajic

    pajic New Member

    Messages:
    4
    Likes Received:
    1
    GPU:
    6700 XT Red Devil
    Do you know which of these extensions are new additions compared to the previous driver?
     

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