Would be interesting to have a whole bunch of 5700's and get down to "Yeah it's the hardware." in case of minor errors with the memory or whatever but there's still reports such as the AMD Reddit about people picking up the 5600 or 5700 and hitting black screen errors on various systems with the usual suggestions and workarounds and possible problems around system memory sensitivity and it's either very common or very infrequent and mostly random with some games being more prone to it (More RAM? VRAM? sensitive or just pushing them more.) but no confirmed fix that just works and then swapping to a Vega or 500 series or such from AMD or a 1000 or 2000 series from NVIDIA and it's just gone. Somethings causing it but not enough to where it's 100% and just run this game like this and replicated and fixed and it was a driver issues but then AMD has also fixed almost a dozen or so different black screen errors in the drivers too unless those are all timing tweaks and memory related relaxations for not pushing the modules hard enough to where it hits errors and possible differences in Samsung compared to Hynix VRAM reliability or timing differences and overall error rates even on stock speeds. (Being allowed to reduce the stock frequency or alter voltage more easily would really be interesting but I think the bios editing and tweaking stuff like timings/straps are where it's at currently with some smaller differences to overclock results and again very prone to instability.) EDIT: Effectively test a more easily replicated black screen issue on my own hardware in some games where it happens more commonly and if 6/10 5700's don't hit the issue it could just be a higher overall fault in something in the hardware which even if my own card has improved as of the 20.2.2 drivers and works really well for D3D12 or Vulkan I can't really discard that as a possible explanation either. Software issues being software should be more readily apparent for everyone on a driver known to be more prone to these crashes whether as the GPU is under load or just when idle but it's all just so random making it impossible to test effectively without a ton of trial and error or just chance even in some of the more sensitive games where this happens more often or at least is reported to happen more often. (Popular game, more people playing said game and thus more issue reports or said game also being a factor.) But yeah after everything else and going by AMD's fixes and randomness that's something I am thinking could explain it but then why would stuff like DXVK improve stability not decrease it and what exactly *is* the error itself with games like Overwatch, Witcher 3 and some other titles more prone to hitting errors. Then again memory issues and what and how and how hard it can be to test for this even with more random reliability stress test modes and utilities not just more common or ordered reads and writes and it looking stable but maybe isn't 100% stable in actuality. EDIT: Well I wouldn't know, feels like it's the only thing to explain the randomness of this issue but then the frequency of these reports even on newer manufactured hardware or the 5600's would be a problem for a higher than average (Possibly?) number of faulty cards and something possibly down to the memory as the problem unless the user can also resolve it if it's system memory related or stuff like that which might be stressed more with a 5700 than other cards too. So many questions and no real answers I suppose, just a lot of theories and suggestions and more or less effective attempts at fixing it up and including replacing the card. Really would like to know but if it's not hardware what else could it be, well unless the newer drivers do fully resolve it I guess we'll never really know.