Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jul 16, 2021.
it's weird 10-series can use fp16 but rx500 can't
AMD screwed up the chart and have since made changes. Could be other changes tho not sure.
10 can do fp16, but its not at the same rate as fp32
Hmm, I think AMD should add a kinds of "Gaussian blur" pass to this FSR shader for better up-scaling results
it is a good question, using fp16 isn't really beneficial on polaris for performance since its 1:1 rate vs fp32, as for pascal it certainly should be fp32 fall back on anything below the gp100 , since fp16 is crippled(then again it might not make any performance difference).
edit: turns out amd basically never finished/enabled fp16 support for pre-vega cards https://github.com/GPUOpen-Drivers/AMDVLK/issues/94 , so thats why its not using fp16 .
A side by side comparison of FSR vs DLSS 2.2 in Necromunda Hired Gun, can you see the image difference?
Framerate between the two seems comparable, perhaps a slight edge to FSR, but this is moot since both are extremely playable.
That would be the added detail
Yeah pixel-wide details that FSR or even Native cannot resolve are maintained with DLSS, like the thin chainmail the girl is wearing
4K FSR Quality (upscaled 1440p) vs 1440p Sharpen+
Did you intend to upscale the first video to 4k as well?
Nah Youtube does that automatically, original video is 1440p
I really think it doesn't do that autotomatically when video resolution is exactly 2560x1440.
idk, I was surprised to see 4K on that clip also, probably fake 4K because it's still inferior to original 1440p video due to compression. But still it's better to watch the 4K as any subtle difference are amplified enough not to get lost during compression.
To me FSR looks a tad sharper on a 1080p screen pulling the 1440 video down over MPC-BE. I made sure to turn off any post processing.
I can see all the compression artifacts and had to turn on FFV deband to remove some of it...
fsr 4k uq is a little better here to my eyes.not a big difference,but definitely there.
what was the fps difference ? was there any ?
I wake up from my slumber to make a single question, what stops them from using FSR as the default scaler for games and implement it straight on the drivers, it does look better than upscaling 720p the old way, no matter what people say, it looks better than the horrid jagged vanilla upscaling that we are used to, so a gain even if its not DLSS quality is a gain
I think their usual way is to release stuff as open source and have other people do the work.
fsr looks pretty bad here,again they're trying to fool you with oversharpening and you took the bait.
dlss has more detail and it's smoother&more realistic.look at the character in the center and the food truck or whatever it is in the background.way worse on fsr.
or the hair on the boy in blue shirt.dafuq is going on on fsr.
this one is better than the yt video that was posted initially.
i'd say dlss balanced and fsr uq look about the same here,maybe the tiniest bit better on dlssb but it's like splitting hairs.fsr seems to have some flicker though.
pretty impressive since dlssb upscales 1440p from ~850p and fsr uq from ~1100p
You mean 4K FSR Quality vs 1440p Sharpen+ (second clip)? FPS is the same between those two since using the Sharpen+ filter take 10-15%FPS, yeah 4K FSR Q looks slighter better than 1440p Sharpen+ to me too.
I'm thinking just make the Upscaling pass of FSR into a setting inside game to improve visual of Native Rendering since the performance cost is not that big.
What detail its totaly blurred out. The stand with chips is a mess imho. Sharpening just adds a little more detail.