AMD has released the FSR 2.0 Plugin for Unreal Engine 4 and 5.

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jun 27, 2022.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

    Messages:
    44,364
    Likes Received:
    11,237
    GPU:
    AMD | NVIDIA
    XantaX and Maddness like this.
  2. Horus-Anhur

    Horus-Anhur Ancient Guru

    Messages:
    4,208
    Likes Received:
    4,898
    GPU:
    RTX 2070 Super
    Adoption is sure to increase from now on.
     
  3. Crazy Serb

    Crazy Serb Master Guru

    Messages:
    223
    Likes Received:
    52
    GPU:
    270X Hawk 1200-1302
    Highly doubt it it will affect adoption rate.
    If UE devs cared about how games look, they would tweak/give us ability to tweak those atrocious default TAA settings. When changing these values with console, it literally takes 5 minutes to make blurry TAA mess at 1080p to look better even at 720p...
     
    Trunks0 likes this.
  4. Nekrosleezer

    Nekrosleezer Member Guru

    Messages:
    189
    Likes Received:
    33
    GPU:
    ASUS ROG RTX 3080
    the only problem that theres too much lazy devs or they want to be paid by AMD to use it.
    if this is too easy then devs can add fsr to their games and let automatic updates to handle the rest, but thiis will not happen.
    One example is ubisoft which have both AMD and NVIDIA sponsored tittle but they do not add new tech unless they are payed.
     

  5. GSDragoon

    GSDragoon Master Guru

    Messages:
    382
    Likes Received:
    252
    GPU:
    AMD Radeon RX 6800
    No amount of tweaking can fix TAA except turning it off.
     
    Neo Cyrus and Nekrosleezer like this.
  6. Crazy Serb

    Crazy Serb Master Guru

    Messages:
    223
    Likes Received:
    52
    GPU:
    270X Hawk 1200-1302
    And when you turn it off, it is still hard to look at image because every second pixel is a jaggy.
    Tweaked TAA in combination with tonemapper sharpen (usually not present in settings at all either, also adjustable) provides better image then FSR 1.0.

    Just a hint for a value with highest influence in terms of ghosting and blurriness "r.TemporalAACurrentFrameWeight". You can easily find the rest if interested.
     
  7. XantaX

    XantaX Master Guru

    Messages:
    281
    Likes Received:
    77
    GPU:
    INNO3D RTX3060 OC
    Thanks for the info, but how to use it, I can't figure it out.
     

Share This Page