AMD Driver DLLs Repository and Performance Survey

Discussion in 'Videocards - AMD Radeon Drivers Section' started by PrMinisterGR, May 30, 2015.

  1. x58haze

    x58haze Master Guru

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    What about NVIDIA? and for old games like half life ? cs 1.6? etc
     
  2. Chastity

    Chastity Ancient Guru

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    We need FPS numbers both before and after, or else nobody will care.
     
  3. PrMinisterGR

    PrMinisterGR Ancient Guru

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    Can you at least give the examples of some games?

    (As for the DLL guys, I'm currently with a 0.45mbit upload, that will hopefully change at a month or so).
     
  4. OnnA

    OnnA Ancient Guru

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    vulkan-1.dll is here ->
    C:\Windows\SysWOW64
    C:\Windows\System32

    For every version there is an instance, all you need is to rename .dll only :D

    Here in my system i have this one:

    vulkan-1-1-0-39-1.dll
    vulkan-1-1-0-51-0.dll
    vulkan-1-1-0-54-0.dll

    All above is the vulkan-1.dll file ;)

    Pro TIP:
    Better to have some files in both locations :cool:

    UPD. The best results? - You need driver older VLK from ATI, not Kronos new one.
     
    Last edited: Nov 4, 2017

  5. JonasBeckman

    JonasBeckman Ancient Guru

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    Vulkan-1.dll should be part of the separate redist, you should only need the latest one but I doubt anything will happen if you have multiples installed since Vulkan-1.dll will be replaced by the newest runtime so only that and it's accompanying .dll should be used. :)
    (1.0.57.0 if you take the latest SDK runtime, AMD should be using 1.0.54.0 in the current 17.8.x drivers.)

    EDIT: Ultimately though I don't think the runtime version is of too much importance compared to the driver file (AMDVLK was it?) though having the two match is probably the general idea thus AMD updates the runtime whenever the driver is updated. :)

    Although interestingly enough the latest drivers use Vulkan driver version 1.0.51.0 for the AMD driver files with the separate Vulkan runtime at version 1.0.54.0 but using a newer runtime shouldn't be a issue. (Though there's likely few actual benefits to it too.)


    Though the upcoming 1.0.58.0 and never (1.0.59.0 being the current latest I believe.) have some interesting enhancements from what I've read about them but I don't think any of the current Vulkan compatible games and software make use of these latest available SDK versions so using the newest available runtime probably helps for future compatibility but it likely doesn't do all that much for existing software using the Vulkan API until those are updated to a newer SDK base or some future Vulkan compatible software comes out which is using it. (But I could be wrong, actual fixes and performance improvements would probably be mainly in the AMD driver files though and of course any patches for the software in question.)

    EDIT: Guessing it's to aid in development that the previous versions co-exist rather than them being uninstalled thus why users will end up with a multitude of different .dll's and sub folders if they do not first uninstall the current Vulkan runtime.

    But I could be wrong, still I'm pretty certain that it likely doesn't hinder anything if you do end up with multiple versions installed. :)
     
    Last edited: Sep 6, 2017
  6. OnnA

    OnnA Ancient Guru

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  7. BAZOKA1942

    BAZOKA1942 Member Guru

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    Last edited: Sep 11, 2017
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  8. S3r1ous

    S3r1ous Active Member

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    Last edited: Jan 1, 2018
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  9. Szaby59

    Szaby59 Active Member

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    This trick doesn't seem to work for me anymore on Windows 10. Even last year when SWBF15 had graphics corruption issues and I tried to use this DLL trick to get rid of it made no difference. And the C&C games are still crashing after copying, any older DX9 driver next to the .dat executable.
    I think the later versions of W10 stopped supporting this "feature" were it looks for the driver file next to the executable first (which is strange because using custom d3d9/dxgi dlls is still accepted).
     
    Last edited: Jan 3, 2018
  10. Romulus_ut3

    Romulus_ut3 Master Guru

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    The dynamic link libraries from older drivers simply aren't compatible with the latest ones, so it'll crash. AMD will have a fix out, soon.
     

  11. OnnA

    OnnA Ancient Guru

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    So, no new 17.11.4 | 17.12.1/2 Uploaded yet? :rolleyes:
     
  12. Romulus_ut3

    Romulus_ut3 Master Guru

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    If you need them, I'll be more than happy to upload them for you somewhere.
     
  13. OnnA

    OnnA Ancient Guru

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    On Mega/Mediafire :D
     
  14. Romulus_ut3

    Romulus_ut3 Master Guru

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    Last edited: Feb 1, 2018
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  15. OnnA

    OnnA Ancient Guru

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    THX :D
     
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  16. RulingEagle

    RulingEagle New Member

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    Thanks a lot!
     
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  17. Romulus_ut3

    Romulus_ut3 Master Guru

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    Adrenalin 18.1.1

    Download Link: Here

    Link to older Repository: Here (Catalyst 12.6-17.6.1) (Thanks to @PrMinisterGR)

    Link to current Repository: Here (BlockChain, Adrenalin 17.12.1~Current Date)

    Information:​
    • Installer Filename: win10-64bit-radeon-software-adrenalin-edition-18.1.1-jan18.exe
    • Driver Signature: Beta
    • Driver Packaging Version: 17.50.15.01-180112a1-322990E-RadeonSoftwareAdrenalin
    • Direct3D Version: 9.14.10.01316
    • OpenGL Version: 6.14.10.13506
    • OpenCL Version: 23.20.15015.1002
    • AMD Mantle Version: 9.1.10.0237
    • Vulkan Driver Version: 2.0.1
    I guess I'll be maintaining the .dll repository in this fashion. From Adrenalin 18.1.1 you can find your driver by simply searching the thread with the Edition + Version number .

    Edit: I am going the extra mile, and will provide the repository in two flavors:
    1. Complete Collection of the APIs that matter from a driver release
    2. Individually, APIwise from that same driver release (Just like the existing repository.)
    [​IMG]

    I felt that since the complete set is significantly larger than individual API's dlls, decided to go the extra mile, as you may not need the dlls from the other APIs if you want to inject older drivers for a specific game. And having to download the complete set for doing this defeats the purpose of a "quickfix."

    So now, you've the option to choose to download the API you need to inject from an older driver release, or download the whole package if you intend on benchmarking the whole suit.

    Note
    : A Discrepancy; Some of PrMinisterGR's OpenGL uploads are missing the "atig6txx.dll" file and has the "atig6pxx.dll" file instead. I decided to keep both in my repository for OpenGL. I thought it's worth pointing out.

    I'll try my best to keep this repository alive and going, but updates might be a little behind the schedule.

    On Another note: Is the OpenCL repository necessary? I feel these files are the largest and has the least practical use, as games don't use OpenCL (to my knowledge) and people who mine don't update their drivers much, and copy pasting the OpenCL files over to the directory of a mining executable doesn't work.
     
    Last edited: Feb 1, 2018
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  18. OnnA

    OnnA Ancient Guru

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    Last edited: Feb 1, 2018
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  19. Romulus_ut3

    Romulus_ut3 Master Guru

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    Links fixed. Don't know what was wrong, but for some reason the Decryption keys weren't being copied, had to do it manually. All should be working now.
     
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  20. Romulus_ut3

    Romulus_ut3 Master Guru

    Messages:
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    GPU:
    AMD RX 570 4GB
    Adrenalin 18.2.1

    Download Link: Here

    Link to older Repository: Here (Catalyst 12.6-17.6.1) (Thanks to @PrMinisterGR)

    Link to current Repository: Here (BlockChain, Adrenalin 17.12.1~Current Date)

    Information:​
    • Installer Filename: win10-64bit-radeon-software-adrenalin-edition-18.2.1-feb1.exe
    • Driver Signature: Beta
    • Driver Packaging Version: 17.50.17.03-180131a-323782E-RadeonSoftwareAdrenalin
    • Direct3D Version: 9.14.10.01316
    • OpenGL Version: 6.14.10.13506
    • OpenCL Version: 23.20.15017.3010
    • AMD Mantle Version: 9.1.10.0237
    • Vulkan Driver Version: 2.0.1
     
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