Discussion in 'Videocards - AMD Radeon Catalyst Drivers Section' started by niczerus, Jun 4, 2015.
Those Pic are fake and they are not from MS presentation.
Plz do not miss lead people here.
msdn.microsoft.com/en-us/library/windows/desktop/dn914602"Shader Specified Stencil Reference Value
Enabling pixel shaders to output the Stencil Reference Value, rather than using the API-specified one, enables a very fine granular control over stencil operations"
GCN 1.0 has better DX12 support than Maxwell v2.
Less fictional feature levels but resource binding tier 3 and other features Maxwell does not have.
Its different architectures they have different things.
Oh, an optional D3D11.3 feature, that's why it's so obscure. Developers will very likely not care about it at all.
We have a thread here about DX Tiers and Feature levels that 99% of us does not understand what the f*ck it is about. The 1-2 people who seem to understand tell us that everything will be completely fine, and that our hardware is just fine (if not MORE fine than older NVIDIA cards), yet we still bitch...
Can ANYONE please direct me to a SINGLE game that NVIDIA cards had a problem because they didn't "support" DX feature level 11_1?
Yeah, I thought so.
lets put this topic to rest
What do you mean Conservative rasterization: 2, Typed UAV formats: 2 and FL 12_0 for Maxwell? Another fake "Microsoft presentation" table made by a random fan site?
Here is another article that expands on this upcoming capability
Owners of AMD Cross/Tri/Quad-fire's or 7990, 295X2(like me) rejoice! Finally multi-gpu's will be used enough to justify the additional cost and headaches we had to put up with for years(before 295x2 i had Crossfired 7970 and before that 6970 - all the way to crossfired 4850's). Really hope developers will take full advatage of this. According to the article it will benefit AMD hardware the most(at least in the beggining) so that is very exciting. Also since upcoming 390x is basically 290x with bumped up clocks and 8GB of VRam - i hope my 295x2 will serve me well with upcoming DX12 titles(mostly excited about new Deus Ex).
LOL that's good but I'm not super negative about this I get the feeling it won't get used much. but maybe I'm wrong. Also dx12 will have better multi gpu support
Tonga XT (R9 380X) six 64-bit controllers video memory with 6Gb GDDR5
if this true - R9 380X my next video card :blunt:
This supposes that the 390x is "just" big Tonga. That's not a problem, mind you, but I have a feeling it might be another GCN revision.
Weird, that table shows maxwell 2 being the only one to support Asyncronous shaders, while I thought AMD GCN was the only one to support them. Is this in error?
It may be dirty games again, remember how AMD supported tesselation since HD2000 series? Well for marketing purposes it took them 3 more generations to make it actually work.
Some Nvidiot tried to edit the page
Its fixed now.
Ah, classic problems of wiki
Fixed? It's been removed completely
Another Nvidiot removed it lol.
Dmitry looks like hes on top of it, he was the last edit.
asynchronous shaders -> :whip: <--- NVIDIA