It ain't no CAP issue as people here suggests. It's an DirectX driver issue. (you can find temp fix/patch for this on archives, if you want). heh, funny thing actually ATI/AMD had 4 branches of drivers and they fixed this issue only on 2 branches of drivers they built, so, my build v5.10 DX wasn't based on the DX9 improvements but to DX10-11 and so I had to build an patch to make this specific title actually to work correctly. :bang: @commonly The next build will be up when it will be up.. * OpenGL 4.2 has flaws in it still. Seems every time they introduce some new hyped crappy extension (which will probably NEVER get used by any game developer) they break old OpenGL extensions from functioning and these extensions are 10 times worth than the whole OpenGL 4.x for any gamer. It would be more worthy to use last year 10.4b release OpenGL than what ever has come after in any OpenGL scenario that would be on today optimization pretty near 0 errors and give pretty impressive performance to what we really do have as in OpenGL 3.x. * 11.7 is quite restricted dunno, if it serves any good base after all. Might have to build against the 11.8, but both releases comes with same damn issues: - We have broken video functions it doesn't apply even half the settings. - MLAA bugs when turned on. - AF applied by application is still broken. - Overdrive is unfunctional - and so on... the usual..