Discussion in 'Videocards - AMD Radeon Drivers Section' started by AMDMatt, Jul 8, 2015.
The point is it should work if the option is enabled. Does it work if you turn it on or is it only my PC?
(Hmm with the 14.4 DLL it didn't work.)
PS. on the i3 integrated graphics the motion blur works.
Update to my feedback... I dropped in 14.4 and 15.4/15.5 OGL DLLs to use QEffectsGL with GZdoom and Half-Life 1 and my performance is back. Something has changed with 15.6 and newer OGL.
It works if I don't use any OGL injectors but I won't give up mods for now.
Did some testing and motion blur works on 15.7. You just need to strangle the frame rate to below 30 fps. Here's what I used:
- RTSS: framerate limit = 30 (this was probably enough to make the motion blur observable)
- VSR: 2560x1440
- Ultimate preset + Ultra Shadows + 4xSSAA
TL;DR - It's working, but because it's a relatively well optimized game we can't notice the difference when we are running on > 60Hz constant. You need to run it on poor hardware to perceive the effect.
I don't use motion blur in any game if possible. But these drivers gave me some improved gameplay, but lesser image quality overall.
Driving around in gtav and looking at the trees made this very obvious for me.
Feels like fxaa is not the same as with older drivers.
I'm back on 14.11B2 and it loooks better.
On a side note, would this explain a higher firestrike score on my pc with the newest driver?
If DXDIAG reports WDDM 2.0, Direct3D 12 should also be supported by the driver.
I haven't noticed any image quality issues with 15.7. Gameplay improvements should be caused by driver optimizations (improved draw calls being one way to quantify the improvement).
Motion blur on Tomb Raider is still present but is hard to notice, due to the game running at 50 to 60 fps minimum on most cards. Perhaps the game engine reduces/turns off motion blur if the game is running significantly faster than 30 fps.
There are other people that are having stuttering/performance issues with GTA V with these drivers. Why do you revert to last year's beta drivers that don't have specific optimizations for GTA V? I would keep the latest Catalyst installed, and simply use appropriate DLLs to work around issues for specific games (in your case DX11 DLLs from Catalyst 15.5 or from beta 15.200.1023.3; one forum user swears by them).
If you are convinced that there is an image quality difference, make a comparison. I'm sure other people would find it interesting. Get a couple of screen shots (F12 on Steam client) on several locations at roughly the same time of day in-game. With DLL injection method you can be done in 20 minutes or less.
Interesting... I guess you're right.
I thought the effect was a sort of an eye-candy not a solution to blur between frames when the FPS is "low".
PS. Thanks a lot!
>= 11.0 is needed for DX12
Because a lot of (virtual) ink and tears have been shed for this, 3DMark gives a very good and short list on what's needed to play DX12 titles.
No he would prob rather buy the 980 TI that is faster uses less power and cost around the same money.
I'm getting artifacting in project cars with this driver and it sucks because there is a large improvement in framerate but the graphic artifacting makes it unusable for me. Whats going on here?
Motion blur, in my opinion, can be used effectively in some situations. Racing games, bullet time, dream sequences,... But exaggerated motion blur in Tomb Raider would be against the design aesthetics of the game. The whole game is sharp, dirty, grimy, "realistic", "cinematic",... If you add a permanent strong motion blur effect to a relatively slow 3-rd person, cover-based shooter\adventure game, it might smooth out the grim-dark visuals and make the game look fake.
I ran the API overhead test on my Hd 7850 1GB card and it said DX 12 API not supported
Latest Windows 10 and 3DMark?
So dxdiag should show feature level 12.0 for my card I guess? Or does it only show up to 11.1
Feature level 11.0 upwards supports DirectX 12.
To answer your driver version question,
I try all drivers that are released, and compare them with the previous one used.
Depending on the games played by me (or the user in general) the 15.xx drivers didn't equal those 14.11B2 (skipped the 14.12 omega).
So I don't fix what aint broken.
When I installed GTAV I was anxious and fired it up. It ran reasonably well on my rig, with some stuttering when driving over the older looking roads.
It's after that I realized my drivers could be updated so I tried those.
The 15.4 seemed to perform the same or indeed felt a little smoother, but not that much. And I lost some fps in older games, or those felt less smooth.
I'm on win7 x64 and that could explain my situation and/or my experience.
Anyway, what I meant with lesser quality is, when driving around the leaves on the trees and other objects show more tearing.
Whether this is a cropping issue or aliasing thing, I don't know.
I use the same settings for drivers and ingame.
Overall I experience the same as mR Yellow, while I'm not on win10.
i get huge grass artifacts in project cars. it looks like overheat.
I know But slides stated that 12.0 would be on 290x and 285, that is why I was wondering it's not like I care if it is 11.1 or 12.0 I just find it weird.