Alien: Isolation

Discussion in 'Games, Gaming & Game-demos' started by -Tj-, Mar 16, 2014.

  1. nhlkoho

    nhlkoho Ancient Guru

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    lmfao
     
  2. nanogenesis

    nanogenesis Maha Guru

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    The game's extended or 'atificial' playtime comes from exploration and stealth. I'd say the content in the SP is actually quite less. I've spent much more time in Chaos Theory where there was no player hand holding like in Blacklist(but its still good).

    This not being a hand holding game is what makes it superb, and thankfully the good sales show the devs that at PC we want all this.
     
  3. (.)(.)

    (.)(.) Banned

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    The only complaint i have so far is the alien can be seen on the other side of an area on your radar, but if you so happen to walk under a vent shaft in the ceiling, somehow the alien can go from being on the other side of the map, to grabbing you for an insta-kill from the ceiling. This has happened to me so many times even as im looking at the radar and can see the blip of it being way on the other side.

    Yes, im aware that the drooling puddles let you know to avoid them, but its a bit hard to see when most of the time they're in dark areas where using you flashlight or flares would mean death also.

    Oh and sprinting in this game is utterly pointless. If you're seen by the alien, your not going to get away fast enough.
     
  4. Emille

    Emille Master Guru

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    I understand this game wants to be suspenseful but dead space 1 had the 'build tools and weapons with minimal supplies' aspect as well as the tension and it just felt much more suspenseful and scary, even though you were empowered more.

    I know that I am only a small way in but so far I am disappointed.
     

  5. Damien_Azreal

    Damien_Azreal Ancient Guru

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    The developers said that while the motion tracker is your best tool, it's not completely reliable.
    It will show false readings, it will glitch out in vents and when there's a lot of targets to track.

    I've only been grabbed through a vent once. Towards the beginning, ever since then... I try to stay out from under them if possible.
     
  6. (.)(.)

    (.)(.) Banned

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    Somewhat agree.

    Feels more like an on the run from Freddy Kruger or Mike Myers than it does from an Alien.

    Also, its kinda like the horror equivalent of Portal in a way. 'Enter this room, do this to proceed'.
     
  7. pimp_gimp

    pimp_gimp Ancient Guru

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    You can typical spot where the alien is hiding especially in vents above you as a stream of drool will be coming down out of the vent.
     
  8. TR2N

    TR2N Master Guru

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    Alien: Colonial Marines
    [​IMG]
    [​IMG]

    Alien Isolation
    [​IMG]
    [​IMG]

    You be the judge.
     
  9. ramthegamer

    ramthegamer Ancient Guru

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    Yeah had that situation before now my only frustration was the save points, at the end its not a problem but the beginning and the middle of thr game had too much frustration going back the whole level, im at mission 11 now i think where i have to escape the lab
     
  10. nanogenesis

    nanogenesis Maha Guru

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    I would have liked a killable alien with environment deathtraps. Kinda like the ubermorph in DS1. You 'trap' maybe the same alien in different stages and it always finds a way out.

    That would probably lead to hilarious glitches, AI routing problems, so I guess having him unkillable was in best interest of both parties.
     

  11. rflair

    rflair Don Commisso Staff Member

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    Just got the game, $15, people selling keys that came with their AMD cards.

    Will post my feelings about the game after I'm a couple of hours in, looks great and I love a good stealth game.
     
  12. TonyTurbo

    TonyTurbo Master Guru

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    TR2N

    there's no debate really

    [​IMG]

    [​IMG]

    [​IMG]
     
  13. Damien_Azreal

    Damien_Azreal Ancient Guru

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    And, it looks as if you've got the brightness on Isolation cranked way up and you intentionally picked to screens that show almost nothing.

    But sorry, there's no way Colonial Marines looks better. None at all.
     
  14. ramthegamer

    ramthegamer Ancient Guru

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    I have the same gfx card as yours how is it faring in the new games im currently playing alien iso at 1440*900 lod ultra everythinf else to high shadow mapping 4096 managinf 60 fps all the way,
     
  15. Damien_Azreal

    Damien_Azreal Ancient Guru

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    Playing Alien at 1600*900, maxed settings... constant 60 fps.
    Even Shadow of Mordor runs smoothly, frame rates constantly over 60... normally between 70 and 80.

    The only game that's given me issues was Watch_Dogs, but, it's a unoptimized piece of crap.
     

  16. evo161

    evo161 Active Member

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    any new anti aliasing solution ?
     
  17. PieEyedPiper

    PieEyedPiper Master Guru

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    Firstly, fr33jack for prez!

    But seriously, has anyone been able to control the Chromatic Aberration? I find it to be much too strong and have to disable it.
     
  18. Shataan

    Shataan Maha Guru

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    This game LOOKS fantastic! But I had to delete it. Can`t stand the abysmal rpg inventory system for 1. And it was actually decent until the Med Lab. So at least visually and sound effectswise this Dev Team got it right. Gameplay design and mechanics tho? FTL!
     
  19. GhostXL

    GhostXL Ancient Guru

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    I don't know why people think this game looks good.

    Looks crap to me, been playing it a few hours now. I mean gameplay is fine, but the graphics ring PS3/360 IMHO.
     
  20. Damien_Azreal

    Damien_Azreal Ancient Guru

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    I fail to see why a game looking like it's from the PS3/360 era would be a bad thing... when all games look like that.

    PS4 and Xbox One games don't look so amazing that they couldn't be achieved on the previous systems.
    Also, Isolation looks amazing. It rings so true to the first film and is beautiful.
     

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