I'm wondering if a recent update has caused this tree pop-in to occur? I can't remember seeing trees pop-in so close last time I played the game (a couple of weeks back). In game max settings, dlss : quality. Pc Specs : 32gb ram, ryzen 5800x3d, Nvidia rtx 4080 - driver 546.17 (released today), max settings in game, game installed on crucial mx500 ssd. Epic store game version : 1.0.11.
You're right it was always there but tbh i also noticed it kind of more with/since the 1.10 patch afaik. I didnt bother much because im happy the game kind of runs ok'ish with my hardware and FSR2q and there is not much i can change/do anyway.
I can understand wanting to blend the vote but 90/10? That seems like they're putting too much weight on their curated group and not enough weight on the public. And it begs the question just how they curate that group. They say they're worried about social engineering but I worry just as much in the other direction. I'll have to look into how the curated group is chosen, but to me that degree of lopsided weighting sort of invalidates GOTY as an award in general barring some representative system where the public from different regions gets to select members of the curated group.
I was afraid to go on. But I refused to give in. I had to continue. Just had to buy this game yesterday. For now, it's only waiting for the postal service to deliver my new CPU fan back from RMA tomorrow. Feels like trainspotting
I finished the game, despite its flaws I miss playing it already! It took me around 35 hrs to complete. Great art direction, sounds, music, locations, so many details and so much care. Beautiful to look at with the proper hardware. On the other hand I felt the shooting mechanics weren't that great, enemy variety could have been better and the backtracking was also too present, and for what, to solve some riddles and open some lunch boxes? This was the weakest part of the whole experience. Also the mind place could have been used in a different way? Maybe having some slightly different outcomes when putting all the clues together, opening different locations, dialogues, power ups and so on if that was done right or wrong? Idk, just an idea. Overall I enjoyed it.
Finished with RTX On*. Very good story, gameplay is solid but not the best It's worth a while for sure. Overall 9.5/10 *RTX is RT + DLSS (All RT High but PT at Low)
Hi please support my petition: Alan Wake II on AVX (not only AVX2): https://chng.it/MzR6RJmqwG Thank you!
Not everyone liked it and thats ok. I always though Last of Us was overrated for instance and im not gonna play part II.
I'm fine with this provided it does not affect the AVX2 pathway for AVX2 capable CPUs, but in all honesty, AVX2 is over 10 years old at this point. It's unreasonable to expect developers to continue supporting older hardware and instruction sets beyond a certain admittedly arbitrary point....but 10 years is a long time. 10 years ago, we had the Xbox 360 and PS3 for comparison. The new consoles are now the baseline standard that developers will develop their games around, so if your machine is below that standard, then you are certainly in a small minority.
Wow, I just finished this game at 27 hours. What a ride! I just sat there for a few minutes after the credits rolled, thinking about wtf just happened and taking it all in. Really good game, 9/10 for me.
Totally agree but I think she's way off on that one. Dark Souls isn't for me but I can still see/agree its a good game despite me not being into it;.
Sure, but that's not the point. And because of that it should work much better. The game is not optimized properly. Here is 2k resolution, dlaa, max details, no RT, and i have 40 fps. But in this situation i should have min 20 frames more, because there is basically nothing demanding here. In front are low poly LOD objects, low res textures, no NPCs. I can get much better fps with quality dlss and some lower details, but the game should work much better. This engine renders things that it shouldn't, when there's no need for that.