I wonder if proper variable rate shading could’ve been a cool option in this game since in some of the forest areas especially it’s really dark for much of the screen. Those dimly lit areas perhaps could’ve been good targets for VRS? Perhaps I’m off base there, VRS usually hasn’t had great implementations from what I’ve seen unfortunately.
Some scenes can look great for screenshots if you crank the RT way up and use DLAA. I tested out DLDSR + DLAA + max settings with RT just a screenshot experiment and it was pretty cool imo. With the Medium and High settings no RT I think the game looks generally good visually it just didn’t run consistently/camera animation could be wonky on my rig (several patches came out since then though so hopefully it’s been improved). I loaded up Control recently and updated that games DLSS version with swapper and that game still looks great to my eye. Basically as good as AW2 if you’re not using the mega giga high end RT features at least (I am not due to hardware limitations). Now, my rig has no chance of actually running the game that way of course. I found Saga’s face looked oddly smooth/devoid of detail in a way that some of the other character faces weren’t especially if I used reconstruction from Balanced with a 1440p output. There’s still a bit of breakup around character hair with reconstruction if you pan the camera really fast in my experience but maybe they goes away with higher base resolutions. Control had that issue real bad with its older DLSS versions.
Cyberpunk in its current state is an incredible PC game on a technical level. Never had any issues at all with camera animation jitter, streaming stutter, shader stutter none of it. And it scales really high up for modern hardware too. Haven’t played the expac yet though. I am worried about CDPR ditching their in house engine for UE.
In motion it's really good but it really depends on the time of day, in some ways is like real life, sometimes it looks dull and other times it looks stunning, depends on the lighting caused by the weather lol. There is one chapter in particular that really shows of the lighting effects especially when PT and HDR is enabled. Not many games really impress me visually these days but there has been some really good stuff this year, AW2 being one of them (others I'd say, Cyberpunk 2.0, WRC rally, MK1, LotF, RE4, Robocop).
I´m ok with that, but in my opinion, its a fantastic experience but a median game. I guess they invest too much on the experience and neglected aspects that would make it more enjoyable and satisfying as a "game" , like bad IA, enemy diversity, poor controls, terrible inventory, no quick save, too muck backtracking, and poor replay value. For its ambition, production values and for making the question again, are video games art, it deserves all the praise.
I got curious yesterday. Loaded up AW2, jumped into a save game in Alan's campaign... Switched on Ray Reconstruction. Without it, I was getting about 75fps in the area I was in, with it on... 68fps. I moved forward a bit to a better location, left Ray Reconstruction off. With DLSS on Quality, was getting 95fps. Switched to DLAA... 78fps.
Interesting, I thought RR had a slight perf advantage from the videos on it, but maybe I misunderstood. The image quality at least seems somewhat better though apparently DF found a few issues with it VS the stock denoiser and didn't like how it changed face sharpening iirc. Or, perhaps it's heavier on 3000 series cards? Unsure
I wonder what's gonna win this year TotK, RE4R, or BG3 also seem like they could be strong contenders at a glance
Most likely heavier on 30 series cards. I'm fine without, it does clean up the image a bit... removing some of the grainy noise. But, I'm fine with it. Been using Nvidia's filters to apply a slight sharpening filter.