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Afterburner FPS count inconsistent with in-game benchmark

Discussion in 'MSI AfterBurner Overclock Application Discussion' started by KIS, Dec 16, 2018.

  1. KIS

    KIS New Member

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    GPU:
    NVidia 980Ti
    I've been benchmarking my hardware in the Shadow of Tomb Raider and have noticed that when running the in-game benchmark Afterburner shows 20-50% fewer FPS than the in-game benchmarking tool (e.g. where the in-game counter was at 90-100 FPS, Afterburner was at 60-70). I tried checking with FRAPS but it didn't work. Then tried the NVIDIA overlay and the FPS was in line with Afterburner.

    So I wonder why such a discrepancy and which app is correct on the FPS? Any ideas?
     
    Last edited: Dec 17, 2018
  2. RealNC

    RealNC Ancient Guru

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    GPU:
    EVGA GTX 980 Ti FTW
    RTSS measures the amount of frames the game submits to be displayed. The in-game bench measures the amount of frames it actually renders.

    Why these are different sometimes, I've no idea. But they sometimes are. Anyway, the point is, in-game benches and external FPS counters measure different things.
     
    Andy_K likes this.

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