Joe Pae, I'd like to thank you again, as I followed your instructions and was able to successfully change the DOF values with the ones provided by Mystic. Thank you both for sharing your knowledge. Mytic's DOF values are indeed a lot better for my taste, actually I feel like it's how it should have been from the very start, so props to him, he was spot-on with his values. Unfortunately, the result was not as spectacular as I imagined in my head. Blurring the distance LOD made the game look a bit like an old-gen open-world game, as if it was a choice of design in order to mask the machine's inability to display distant objects properly due to lack of horsepower (they used that trick mostly in the console versions of last-gen open world games, using blur and fog effects at distance). But Mytic's values are much more preferable for my taste, so thank you so much again guys. Bloom looks perfect for me so I'd rather leave them unchanged. I have my perfect mixture now and I'm quite happy with it. If only Ubisoft could do something about the poor performance now. What do you know, another day another thing learned. Great to be a member of such a good community here. PS. In reply to PMs, I would love to share it but that'd be disrespectful to Mystic and TheWorse's efforts so I'd rather let them do that themselves if they feel like it. They are the ones who did all the work after all.