After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

Thread Status:
Not open for further replies.
  1. Downtown

    Downtown Member Guru

    Messages:
    193
    Likes Received:
    0
    GPU:
    GTX770 4GB 1300/7800
    if someone wants back E3 Bloom ask VAAS he is master in this thing :D
     
  2. revlisoft

    revlisoft New Member

    Messages:
    6
    Likes Received:
    0
    GPU:
    780 GTX
    0.7 - Thank you!!!
     
  3. Cuban Legend

    Cuban Legend Active Member

    Messages:
    95
    Likes Received:
    0
    GPU:
    ASUS 770GTX DCU2-OC
    +1 for realistic animations
     
  4. Kellan

    Kellan Member

    Messages:
    32
    Likes Received:
    0
    GPU:
    SLi MSi GTX780 OC

  5. Cortana

    Cortana Member

    Messages:
    41
    Likes Received:
    0
    GPU:
    GTX770 4GB
    Higher DoF while standing/walking and a little lower DoF while running would be perfect. I would also reduce Bloom, it's too much now.
     
  6. LazyPoet91

    LazyPoet91 Member

    Messages:
    26
    Likes Received:
    0
    GPU:
    GTX 760/2GB
    Damn I guess I ****ed my game with two many different xmls -.- many glitches etc. Meeeh...
     
  7. menchold

    menchold New Member

    Messages:
    1
    Likes Received:
    0
    GPU:
    16GB
    I looking for "Free Fly Camera Mod" for Watch_Dogs. Anybody can help me?
     
  8. iLLuMiNaTi

    iLLuMiNaTi Active Member

    Messages:
    78
    Likes Received:
    0
    GPU:
    GTX 770 2GB
    I did but nothing is there. oO
     
  9. Marneus

    Marneus New Member

    Messages:
    9
    Likes Received:
    0
    GPU:
    290X

    what do i need to unpack that file myself?
     
  10. Merutoka

    Merutoka New Member

    Messages:
    6
    Likes Received:
    0
    GPU:
    sli x2 Gtx 780
    with the file "normal camera" ,when you walk the DOF is disabled, while it is active when you run. Whit "closer camera" and "far camera" all works.

    (sorry for bad english)
     

  11. Cuban Legend

    Cuban Legend Active Member

    Messages:
    95
    Likes Received:
    0
    GPU:
    ASUS 770GTX DCU2-OC
    I agree, could you make the DOF distance and intensity the same across all cameras? :( ie: (walking, running, cover, shooting, driving, etc)
     
  12. fragba1t

    fragba1t Master Guru

    Messages:
    485
    Likes Received:
    5
    GPU:
    GTX Strix 1060 6GB
  13. Spartakush

    Spartakush Member

    Messages:
    22
    Likes Received:
    0
    GPU:
    R9 290 @ 1150/1500
    Yes only problem now for me is small DOF when walking (only with normal camera). But other than that version 0.7 seems great!

    I uploaded a short video showcasing night + rain + dynamic shadows if anyone's interested: vimeo.com/98371318
     
  14. mR Yellow

    mR Yellow Ancient Guru

    Messages:
    1,935
    Likes Received:
    0
    GPU:
    Sapphire R9 Fury
    I also can't seem to find the text "runtime"
     
  15. styckx

    styckx Maha Guru

    Messages:
    1,491
    Likes Received:
    120
    GPU:
    2080 Ti XC Ultra
    This version is much more refined and solid.. Good job
     

  16. Cortana

    Cortana Member

    Messages:
    41
    Likes Received:
    0
    GPU:
    GTX770 4GB
    I confirm this. Tested the closer camera version and it's perfect :)
     
  17. Monchis

    Monchis Maha Guru

    Messages:
    1,304
    Likes Received:
    36
    GPU:
    GTX 950
    Normal camera just misses DOF for hacking with the phone, that would be perfect E3 recreation I think.
     
  18. iLLuMiNaTi

    iLLuMiNaTi Active Member

    Messages:
    78
    Likes Received:
    0
    GPU:
    GTX 770 2GB
    I know oO
     
  19. FlamingDragon96

    FlamingDragon96 New Member

    Messages:
    4
    Likes Received:
    0
    GPU:
    GeForce GTX 760
    The only runtime I can find is id="_runtime"
     
  20. johnnyman28

    johnnyman28 Active Member

    Messages:
    72
    Likes Received:
    0
    GPU:
    Asus R9 290 DirectCU II
    v0.7 is awesome!!big thx man!!can someone tell which xml to use?the default that game creates?
     
Thread Status:
Not open for further replies.

Share This Page