After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

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  1. Neocaron

    Neocaron Active Member

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    Hey as promised, I put a video online to show how good watch dogs looks with this:

    [​IMG]
    http://youtu.be/43AsooHW84A

    Again I showed the game to some friends, and they couldn't believe what you did to the game!! :nerd:
     
    Last edited: Jun 15, 2014
  2. Warpy

    Warpy Master Guru

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    +1

    One link with a version next to it, so people can track it easier.
     
  3. Hristi

    Hristi Member

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    I agree. It's only good for taking screenshots and that's about it..
     
  4. CheekBoys

    CheekBoys Member Guru

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    There is no XML in that file.
     

  5. Downtown

    Downtown Member Guru

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    I like when new wave of people come and start bashing DOF like too close and blabla .. and stuff ... if you read all TheWorse posting he is said he tweak that.
     
  6. GPUSMUG

    GPUSMUG Active Member

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    Do we need to use the XML file listed in the original post for maximum benefits or do we carry on with our own? Do we need to fiddle around with any settings in our xml files that can't be reached within the in game options?
     
  7. Downtown

    Downtown Member Guru

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    Start learn how it works or read a README inside...
     
  8. Sergio

    Sergio Master Guru

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    yes, no need xml now.
     
  9. Warpy

    Warpy Master Guru

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  10. Neocaron

    Neocaron Active Member

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    Yep, It's kinda sad, even though it is true that the first post should be edited. I personally got used to the DOF and I wouldn't play the game without it XD
     

  11. Downtown

    Downtown Member Guru

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  12. tsteve87

    tsteve87 New Member

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    Great work, although would it be possible - for now - to release the latest version with the dynamic head light shadows removed? The glitchiness is too distracting at the moment but would love the tweaks to bloom and DOF.
     
  13. Warpy

    Warpy Master Guru

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    Does anyone know the setting in the GamerProfile.xml that controls the brightness calibration?

    Using the OP's config and the brightness is set to -17! :3eyes:
     
    Last edited: Jun 15, 2014
  14. Neocaron

    Neocaron Active Member

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    Nope, I don't use sweetfx or TheWorse gameprofile, it's the default one, but everything is maxout with the fat and dat file from TheWorse.
     
  15. LambertoKevlar

    LambertoKevlar Member Guru

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    i'm agree,maybe The Worse could reintroduce it when it will be perfect
     

  16. Neocaron

    Neocaron Active Member

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    You know, the original game is more buggy than his dynamic shadows, so this is not really a problem, plus this is still work in progress, so just be patient guys!
     
  17. spider

    spider Master Guru

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    newgamma ramp ore something like that.
    But as the name said it is gamma not brightness.
     
  18. Cru_N_cher

    Cru_N_cher Master Guru

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    It might be a improvement for some but it's still not comparable with the E3 Build the shading and partly the lighting still looks different as what we saw in that Tech Build of the Dunia Core.

    Especialy the Global Illumination looks flat in the Final Build it was more dynamic in the E3 Build :)

    Im not sure but maybe we saw a preview version of Nvidias GI works working in that E3 Build (future Engine implementation), though the Final Decision was Pre-Rendering most of it, that decision in terms of the Multi Platform appearance is though fully understandable.

    In the End to reach as much audience (consumers) as possible with the new IP and a acceptable Render/performance Result was a more economical important Goal then to reach some geeks and their Titans ;)
     
    Last edited: Jun 15, 2014
  19. TheWorse

    TheWorse Master Guru

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    The game is the same as E3 2012, 2013 and this build. They've disabled many features such as volumetric fog and they've changed the lighting to be flat at night which is sad but could be modified. When I'm done with all this I'll change every value to make the lighting better at day and at night too.

    I've edited the clouds textures and it seems to work fine, no problems at all. Unfortunately I used too much sharpness and its ruined so I have to do everything again.

    And I've improved stuttering along with performance.
     
    Last edited: Jun 15, 2014
  20. Quentin's_SweetFX

    Quentin's_SweetFX Master Guru

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    TheWorse do your thing you are getting there :D
     
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