Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.
You need to branch your mods..
Focus on Bloom and headlight shadows.. Nail it.. THEN STOP.. Release
Branch the mod from there...
Then concentrate on something else and then nail that so you have
Bloom, Headlights, and _____..
When you keep trying to tweak various things all at once you're going to constantly keep running into conflicts as you get zoned out and feel you need to touch and tweak everything to get a result. Right now you just have way too much going on and way too much you keep tweaking.. Just go back to square one and nail each specific mod
Is there an easy way I can lower or remove the bokeh DoF but keep everything else?
Might be somewhere back in the previous 26 pages lol.
Yep you are right. Next release should fix performance drops due to defaultrendersettings tweaks. I'll just upload the version still with DoF (Fixed values and all cameras I can), E3 bloom with different values, colorgrading is a little bit changed, fog values to be changed and just that, untill everyone is getting the same performance or better.
Dof values as I said will be lowered to be playable.
I found a way around doing the unpacking of the patch.dat/fat files and simply deleting the cameracontext.lib file in the unpacked dir, then repacking.
I'm not sure If I just broke it all, or maybe I disabled some additional stuff besides the DOF, but it seems to be all camera related and I'm more than fine with the default camera settings to begin with
I hope you guys like the changes
The focusing for the dof has to be decreased in order to see more of the city. This means you will not be able to focus like the latest version available right now.
Still I'll add two versions of this, one suitable for taking screenshots, the other to play but with better graphics fidelity
A version with the previous amount of DOF but only when aiming with your phone and weapons would be fantastic, that´s how it was on e3 version
Looking great man. Keep up the excellent work!
I know things are still constantly being tweaked, so I don't want to bother you at times, but I probably should say: the rain being heavy isn't the problem, but when the nightlights hit the rain, there's a sheet of white rain crossing my view when I'm doing Online Races/ctOS Mobile App Races.
Now maybe I'm wrong because I am using your last upload but with user VAAS replacing the bloom version back to E3 Bloom, so I'm not sure if that is affecting it or if it just came with the latest upload.
We like what you're doing and keep up the good work. A lot of the effects you applied are much more visual/visible and that was what I was hoping to see days ago from other places instead of a checklist of things with just 1 or 2 noticeable things on the screen. I know you are still at it, so don't let me slow things down hehe.
TheWorse you're the man! You just fix the f*** game!!! THANKS MAN! THANKS!!!
This is in ultra preset right?? try this fix:
200 splashes p/s:
80 splashes p/s
Hello, when I aim a gun at a pedestrian, they shout "NO, POR FAVOR!!"and other phrases in a Mexican accent. I've only heard this after applying the patch, any way to revert it?
I rather like the DOF being adaptive. I haven't had any trouble playing with it.
haha sorry about the rain intensity, I've increased it to see if it changed anything but I didn't get any results, at least now I know it worked.
I can modify the values for the rain settings so now the rain reacting to light will be pretty noticiable for the next release
Edit: Far camera done. (OTHER SHADERS HAVE BEEN DISABLED TO TEST THIS)
My modification has nothing to do with default reactions files.
Aw, ok. Also, does it do anything to the notification popups? Like : "CRIMINAL, PRESS X TO SET WAYPOINT"?
The game seems to look pretty decent in a lot of scenarios now. Just a shame it gets a bit repetitive after a short while