After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

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  1. vTune

    vTune Guest

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    I assume you can only take 4K shots if your screen supports the ogssa right?! ^^
     
  2. Quentin's_SweetFX

    Quentin's_SweetFX Guest

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    oh i see lol...... Amd disabled this in there newer drivers:bang:
     
  3. Quentin's_SweetFX

    Quentin's_SweetFX Guest

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    Nice i likey:banana:
     
  4. AlternateBanana

    AlternateBanana Guest

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    Depth of field effect is kind of great looking but annoyingly irrealistic

    I really do respect your work and am astonished by the results.

    This said, I am really annoyed by the depth of field : everything in the back is going to be blurred. It's very good in videos, and when casually playing the story, it's very beautiful, but when it comes to combat, i really like to see an ennemy that is aiming right at me and avoid it before getting shot, which is impossible when the guy is blurred out of my understanding by fancy effects ^^

    Si I'd love you to make a special version with moderated levels of blurring depth of field :D

    Thank you for your amazing work !
     

  5. Pazuzu156

    Pazuzu156 Guest

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    Mod Auto Patcher

    Just a simple tool, but I've created an auto patcher based on the mod. A bit of config mixed in with OP's GamerProfile config and my own, this should do the trick. Especially for AMD Radeon R9 users.

    Link to download:

    LINK REMOVED
    Hope you guys find this useful :D
     
  6. Zarzelius

    Zarzelius Guest

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    Hey Vtune. I can send PMs yet but , i replied to your introduction thread because i wanted to talk to you aside from other threads. Mind checking it out?
    Thanx in advance :)

    PS: Anyone having trouble getting sweetFX to work with x360CE on watch dogs?
     
  7. jim2point0

    jim2point0 Guest

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    OGSSAA support isn't built into monitors :p

    Out of the last 5 monitors, I've been able to downsample on every one. My 1080p monitors could only go up to 2160p. But yeah.... there's a thread on Guru3D to talk about this.
     
  8. apple890

    apple890 Guest

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    Fixed it nevermind
     
    Last edited: Jun 19, 2014
  9. zhalonia

    zhalonia Active Member

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    *WARNING* dunno for sure but i do not think this belongs here !!!:pc1:
     
  10. vTune

    vTune Guest

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    I've tried this before, but my PB278Q doesn't go above 25160x1440p :/
     

  11. mangaroo

    mangaroo Master Guru

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  12. vTune

    vTune Guest

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  13. Quentin's_SweetFX

    Quentin's_SweetFX Guest

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    I have just tried this and Why is the patches smaller in size. Plus it looks like **** at night. But for some reason the xml actually turns of the hud. Plus the xml has new settings in side WTF is this?



    <GamerProfile bFirstUplayBoot="1" bFirstMPBoot="1" bNeverShowUplayFlow="0" bAskAgainLaterToS="0">
    <SoundProfile MusicEnabled="1" GlobalVolume="100" MusicVolume="100" LicencedMusicVolume="100" SFXVolume="70" VoiceVolume="100"
    AutoplayMusicInVehicles="1" VoiceChatEnabled="0" VoiceChatPlaybackVolume="50" />
    <RenderProfile PCCustomTextureQuality="high" PCCustomAntialiasingQuality="temporalsmaa" RAWCPUScore="3900.48" AlphaToCoverage="1"
    ResolutionX="1920" ResolutionY="1080" Quality="ultra" QualityEditor="pc_editor" WindowMode="2" WindowPosX="-1" WindowPosY="-1" Force16_9="0"
    ForceWidescreen="1" WidescreenFOV="185" OutputScalingFactor="1" AspectRatio="6" VSync="0" MaxPrerenderedFrames="3" RefreshRate="60" MaxDriverBufferedFrames="0"
    ShowFPS="0" IsCalibrationSetup="1" ClustersZPassMaxLOD="1" NewBrightness="1" Contrast_v3="1" NewGammaRamp="0.80" GammaRampR="0.97" GammaRampG="0.99" GammaRampB="0.95"
    AllowAsynchShaderLoading="1"
    GrassWindFactor="0.1714"
    EnableCameraDof="1"
    E3_TUNING="1"
    E3_TUNING_SUBSURFACE="1"
    PROCEDURAL_SHADOW_CASTER="1"
    HDRFP32="1"
    ReflectionHDR="1"
    PARTICLE_LIGHTING="1"
    HAS_PROJECTION="1"
    NOMAD_PLATFORM_WINDOWS="1"
    SKYFOG_ENABLE="1"
    FIREUI="1"
    Cloud_Shadows="1"
    GrassWindFactorLerpTime="1"
    GrassWindMin="0.35"
    GrassWindMax="2"
    Platform="d3d11"
    AmbientSkyOcclusionTreeOpacityR="0.95"
    AmbientSkyOcclusionTreeOpacityG="0.9"
    AmbientSkyOcclusionTreeOpacityB="0.92"
    AmbientSkyOcclusionMinVisibility="0.5"
    AmbientSkyOcclusionDynamicMinVisibility="0.5"
    MaxShadersToPreload="8500"
    MaxShadersToPreloadPerFrame="2500"
    MaxShaderObjectToCreateRuntime="5"
    MaxShaderObjectToCreateLoadtime="10"
    MaxShaderObjectToProcessLoadtime="100"
    LightProbesMinAmbient="0.008"
    LightOmniProbesMinAmbient="5.03"
    LightOmniMinAmbient="5.03"
    LightProbesMaxAmbient="0.005"
    LightProbesMinAmbientShades="0.55, 0.54, 0.56, 0.55"
    SnapDecalOffset="0.01">
     
    Last edited: Jun 19, 2014
  14. SvtFoci

    SvtFoci Guest

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    I've read most of the thread and did not see it, so is there any way to disable the DoH, or reduce its effects?
     
  15. vTune

    vTune Guest

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    hey guys, quick question:
    In the 50 or so times I opened watch dogs in the last 24 hours, not once has it rained. Any idea how to fix this?
    I already checked if renderRain was enabled.
     

  16. Quentin's_SweetFX

    Quentin's_SweetFX Guest

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    Man glad you said this... I am getting the same thing... I am looking for some shots in the rain... But it never rains :)
     
  17. Downtown

    Downtown Guest

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    Sleep some days and it will start.
     
  18. mangaroo

    mangaroo Master Guru

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    ... ?
     
  19. PolishTechGuy

    PolishTechGuy Guest

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  20. KW71

    KW71 Guest

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    Shadows issue

    Cheers for this mod!!

    Sorry if someone else have talked about this previously. I have searched some previous pages, but I didn't find anything.

    I saw this video:

    (Oh, I can't post links!!!)

    please search for this in you tube

    /watch?v=IOySwyuUKWg

    In 1:30 (for example) you can see shadows popping in and out.

    As far as I have read, this problem is present to in kadzait24 mod.

    Could this be fixed?
     
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