Ok, Im writing this Q&A for TheWorse and his Watch Dogs graphics mod as so many people are asking the same questions even though TheWorse and other forum users have answered them over and over again. Hopefully this will help TheWorse out, if I need to make any corrections, please let me know. 1. Where can I download the mod? The latest version of the mod (0.7) can be found here: Mega link - mega.co.nz/#!fJ4yGQba!GlwwO6Kyc4XOGT16wWF4eDwfednLTlEKpnZUc6NKamI Mediafire Link - mediafire.com/download/ixbwtdbxx1cwqw9/TheWorse_Mod_(0.7+Fix)_for_Watch_Dogs.rar The older version (0.6) can be found here: mediafire.com/download/k74681m7v96ek8z/TheWorseMod(lol)_TEST.rar 2. What does the mod do? Included in this mod(not all features are available yet): -Changes to the default fog values -Enabled bokeh DOF for the main cameras -Stuttering Improvements -E3 2012 Bloom -Performance Improvements -Enabled Headlight Shadows -LoD Changes -Reflection changes -Added 3 new cameras to the game(closer, normal, further) -Rain changes(High quality rain drops, properly reacting to light, etc) -LensFlares(WIP) -Lighting changes(TESTING AND WIP) -Civilians density changes And many more things.. SOON. 3. How do I install the mod? * Download your chosen mod version (0.6 or 0.7) from the links above. * Use a program such as Winzip, WinRAR, 7-Zip, Windows built in unzipper or your preferred program to extracted the downloaded zip file. * Once extracted, you will find 3 folders, they are called: Closer Camera Far Camera Normal Camera The names of the folders above mean the distance the camera is away from the character (Aiden Pearce). So, the Closer Camera means the camera view is closer to Aidens back/shoulder, Far camera means it is further away so you see more of Aidens body and Normal Camera is the normal default view. * Choose the folder that matches the camera view you want. * Inside you will find 2 files - patch.dat and patch.fat (If there is another folder in here called patch_unpack, I think you can ignore it as the only 2 files you need are patch.dat and patch.fat. * Copy and Paste these two files into the folder called data_win64 that is in your Watch Dogs install directory. For example C:\Program Files\Ubisoft\WATCH_DOGS or whereever you have the game installed on your computer. So to clarify, the 2 files need to go into the data_win64 folder. You will notice there are many .dat and .fat files already in there from when the game was installed. * (Optional step) TheWorse designed this mod with the Ultra setting in mind to recreate the visuals from what was seen at E3 2012. To recreate this quality of graphics, the Ultra setting is recommended. It should be noted that many - if not all - of his mods will still work in the other graphics settings too, eg, Low, Medium and High. These 'overall' graphics settings of Low, Medium, High and Ultra is the first option in the Advanced Graphic Settings in the Main Menu in Watch Dogs. You can also edit the GamerProfile.xml file found in C:\Users\(username)\Documents\My Games\Watch_Dogs\(long number)\GamerProfile.xml with Notepad, Notepad ++ or your chosen program if required but Im not 100% sure if this is required. Follow these steps: * Open GamerProfile.xml with a text editor such as Notepad or Notepad ++. * Find the line that begins <RenderProfile (it should be the 3rd line down from the top). * On this line you will find Quality="xxx" * Instead of "xxx" you will see either "low", "medium", "high", "ultra" or "_runtime" * Change this value to Ultra. For example, change Quality="_runtime" to Quality="ultra" * Save the file and exit. * Launch the game. As I said earlier, the above step may not be necessary to all users but when you change the Quality="xxx" value, you are simply using a different method to change the 1st option in the Advanced Graphic Settings in the Main Menu in Watch Dogs. Eg, you could just do it ingame rather than editing the GamerProfile file. * If you are experiencing some problems, after copying the 2 mod files (patch.dat and patch.fat) to the data_win64 folder. Try deleting the GamerProfile.xml file before launching the game as this will force the game to rebuild the .xml file. Use the ingame Advanced Graphic Settings to change the 1st option to Ultra. 4. Do I need SweetFX? SweetFX is a seperate tool to TheWorse's mod but it can make the game look better. With TheWorse's mod in the vanilla game it does look a lot better but with SweetFX, it can look even better still. You have to remember that TheWorse has altered grpahical features in the Watch Dogs game engine, for example: enabling dynamic shadows in vehicle headlights etc. SweetFX can alter things such as Brightness, Contrast, Gamma and many other things and works with all games, not just Watch Dogs. So to make Watch Dogs look more realistic and work alongside TheWorse's mod, download a SweetFX preset of your choice and use it. 5. How are people making these artisitc screenshots in Watch Dogs? The Cheat Engine is a program that allows players to manipulate a game whilst playing, it is basically the same as a 'Trainer' but with the Cheat Engine people can create custom made Cheat Tables (.ct files) to do different things. For example, enabling 'freecam' so you can move around the game world and see your character from different angles instead of the default view behind Aiden Pearces shoulder. It can do so many other things but it needs someone to know how to find these abilites and share the Cheat Table with others so they can use it also. A forum member on Guru3D - jim2point0 - made a Cheat Table for Watch Dogs and it can be downloaded here: dl.dropboxusercontent.com/u/9739867/watch_dogs_screenshots.CT This cheat table allows users to change the FOV, move the camera freely, pause the ingame world and change the time of day. To actually use the Cheat Table in Watch Dogs you first need to get it working. jim2point0 has kindly made a guide for his Cheat Table, it can be found here: deadendthrills.com/forum/discussion/221/watch-dogs I also recommend you search on Google or Youtube etc to find a guide on using Cheat Tables you have downloaded for a game for future reference.