Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.
seems to have fixed it for me nice one!
Cause by enabled EnableCSMShadows
both on theworse and kadzait24
Open vsync is still happened
When I upload a new release I'll disable CSM shadows, now I know why.
i also wondered why it is on when old gen consoles using this .. and from low to ultra settings it is off. CSM shadow also do that wierd shadows on car.
good info, now that SFX files are working in W8.1??
have you enaled this settings in shadows node??
Looking great man!
Note: view full size it looks washed out in the thumbnail shot because of rain this is a 2560x1440 screen.
I have the same problems with artifacs, I'm going to try the last update, hope it was fixed.
Thanks a lot for your work man
TheWorse you are the man ! Now the game looks good even in day
It has to be fixed because I remember having this problem while modifying the main watch dogs file, and lowering some values fixed it.
ColourGrading doesn't seem to be enable in the game or it's not overriding the default values.
Right now i'm focousing in changing the fog values during a storm to make it foggier if that's the word.
What i must set to do the shadow blurred farther away from Aiden ? Thanks
What is exactly changed in TheWorse's XML?
i think is something like bias settings
Yep, I can confirm that the artifacts has gone with the last revision, at least in my case.
high = less LoD/stutering
ultra = + settings/tweaks
Will try that thanks.
TheWorse great work
Runs Pretty nice on my 460 GTX especially frame times seem very low latency even with the headlight shadows enabled
Results are from the the not yet CSM fixed version
There are Rendering issues though not only flickering but also strange artifacts depending on the camera viewpoint (angle)
So that last file - called "fix" should enable both bloom & headlight shadows & higher population? and fix all glitches, also lowered shadows to 2048?
It was just a fix for the people that experienced a bug related to bloom and increased values to the watch dogs main file.
I'll disable Csm shadows because it makes the particles flicker, it is lower quality specially at night and it's more expensive it seems. So after I do this I can increase the shadowmapsize to 3072 or 4096
I used 2048 or 2560 in my config because stuttering is related to the shadowmaps directly, specially at night. Which I hope ubisoft fixes with the patch.
Yep, and this (in this car):
You can to reduce this values from High Shadows:
CascadedShadowMapSize="3072" -> 2048 and change (as William said) this EnableCSMShadows="1" to 0 (will end the flickering with the smoke).