After hours testing... Watch Dogs (E3 Bloom effect working)

Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 12, 2014.

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  1. LambertoKevlar

    LambertoKevlar Member Guru

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    there's some flickering with the dynamic shadows
     
  2. marcelXtreme

    marcelXtreme New Member

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    I really like the draw distance is light enought for my bad GPU and i like very much of fog
    keep the good work the game is more eye-candy and less stutering
    tanks
    sorry for my bad english
     
  3. ToyTen

    ToyTen Maha Guru

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    now what is this ???

    [​IMG]
    [​IMG]

    replaced the files in the right folder, kept my "old" xml and what's going on here ?

    im not under numeric trip
     
  4. TheWorse

    TheWorse Master Guru

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    I have no clue whay that is happening to you guys but maybe it's the bloom that i've replaced. I'll upload the release again with the E3 bloom effects.
     

  5. Extraordinary

    Extraordinary Ancient Guru

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    Can you upload your XML ?
     
  6. VAAS

    VAAS Member Guru

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    street lamp shadows:

    [​IMG]
     
  7. BetA

    BetA Ancient Guru

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    :) ThankĀ“s mate....
     
  8. Grimmycakes

    Grimmycakes Member

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    For the people having the graphical issue like myself, the only way I've gotten around it so far (needs more testing to confirm if this is a constant ingame fix) is to go to your hideout and change the time of day. It'll switch between the graphical issue and then back to normal multiple times. After that, I had no issues during the game. But haven't played a full 24 hour ingame day yet with the mod.
     
  9. Cru_N_cher

    Cru_N_cher Master Guru

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    There are a lot of Render States where these settings have to be tested and for nothing Ubisoft surely didn't disabled them they could be also influenced by different Drivers for example Nvidia might have tuned the Shader compiling differently as the test shaders where supposed to work and they could fail now with different Drivers.

    I would advise not to mix up so many stuff but carefully test the stability of the options first and i would start with

    - Volumetric lights
    - Dynamic Headlight Shadows

    both add a Render feature which adds a immersive layer and are already a great finding in itself as addition to the Default Ultra Rendering Setup :)
     
    Last edited: Jun 14, 2014
  10. thokkiano

    thokkiano Master Guru

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    :)
    yes,it is the bloom...by the way looks very good!
     

  11. ToyTen

    ToyTen Maha Guru

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    When i get into the game there isn't such a artifact. After moving a bit it turns white then i can't see anything (like under a flash grenade), then colour tripin'

    wow

    i must go to sleep anyway.

    cheers
     
  12. TheWorse

    TheWorse Master Guru

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    http://www.mediafire.com/download/qogj23mkxpigo3n/CustomSettings+E3Bloom_ByTheWorse.rar

    Version with the E3 Bloom.

    Also maybe you have to play a mission or sleep to change the time of day so it can be fixed. Let me know

    Edit: Also if you experience flickering with the headlight shadows it's not something I can fix, at least not right now because you have so many lights in scene, many of them actually go off due to the max spotlights cap.
     
    Last edited: Jun 14, 2014
  13. WeSbO

    WeSbO Member Guru

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    yep goes white screen on me also, at first I thought damn my graphic card is playing up ! Shame coz it was almost perfect (some flickering) and no FPS drops !
     
  14. Muezzin

    Muezzin New Member

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    problem still persists with E3 bloom file.
     
  15. Redrias

    Redrias New Member

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    I registered to say what many have already said. You have done an astonishing job already. The dynamic headlight shadows add another layer of needed immersion and look incredible.

    I was also getting the blinding whiteness and artifacting though, so I will download this new one and see if it has fixed it.

    Thanks a lot, TheWorse!
     

  16. WeSbO

    WeSbO Member Guru

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    nope even with E3 bloom still freaks out on me lol. It's funny aswell coz it's progressive, trippy effect. And going to rest doesn't solve the problem in my case. It happens after a couple of minutes of play.
    Also don't really like the random "smoke" "fog" floating around, the places where it shows up are unnatural.
    Other than that, it's perfect IMO
     
  17. VAAS

    VAAS Member Guru

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    Are the following settings right??:
    Code:
    <quality id="ultra"
            		 RealTreeCsmExcludeMask="0"
                     ClusterCsmExcludeMask="0"
                     VegetationDisplacementEnabled="1268"
                     VegetationDisplacementTextureSize="12"
                     VegetationDisplacementCellSize="0.15"
    		 VegetationDisplacementUse16Bit="1"
                     VegetationCollisionSphereMaxCount="4"
                     VegetationCollisionSphereMaxDistance="20.0"
                     VegetationWindDistanceScale="1.35"
                     VegetationCollisionSphereDistanceScale="1.0"
                     VegetationDisplacementTextureDistanceScale="1.0
     
  18. TheWorse

    TheWorse Master Guru

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  19. VAAS

    VAAS Member Guru

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  20. Downtown

    Downtown Member Guru

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