Discussion in 'Game Tweaks and Modifications' started by TheWorse, Jun 22, 2014.
I fixed that by turning off DOF once? I believe so, then had to turn it on after.
Not so much a fan of DOF in WDs, looks good in other games with less detail, but something with as much detail as WDs makes it look worse IMO
Ok, is there anyway to get a file with Maldo V2 / 0.7b / Ubi Patch alltogether?
Is there a link to download it or do i have to merge it myself, in which case could anyone give me the link explaining me the process pls.
Thanks for efforts <3
Sweetest mix so far imo:
can you improved the Patch / Mod for AMD Radeon HD 7XXX series/ ? because i have lag when i drive the car and can improve the management of the game to the memory and the processor ?
I have 12 GO Ram DDR3 but i play the game use only about 2 GO Ram
Thanks for advance for you Help.
I noticed that all the settings is programmed in distance!!!
It's a "RADIUS" thing :nerd:
Just concentrate all the detail within 4-building blocks (cross-junction) within the "RADIUS"
Then blur the surroundings using the bokeh DOF and lowering the LOD
Keep near detail and lose far detail. This should boost "Frame Rate"
The way the level of detail works is stupid because it gets rid of near detail too if lowered.
Sunset upload it because you are just saying without showing i be the judge of how good is this patch.Just upload man 3 gb isn't bad i can easily download it quick if you want i can test it since i got fast speed.
Read through the thread
You have to merge
Use gibbed Tools, drag patch.fat for each to gibbed.disrupt.unpack.exe
Place all the files from one patch into the other patch_unpack directory
Repack with gibbed.Disrupt.Pack
I'm real I just want to be sure of what I do, unfortunately I have little flichering in the trees shadows with the patch I tried to reduce it before uploading
before i used the "-disablepagefilecheck" trick, i was using 4.5Go of RAM total, now i'm using 6Go
You're the Boss <3
Who cares your f patch.we want 0.8
perfect no problem, I also expect the 0.8 do not worry, okay ... so better for everyone
Maldo must be neck high in code. Someone needs to dig him out! 0.8 we are ready to test you!
Does MalDo's texture fix reduce the quality of the visuals at all??
im more like screw the configurator but i guess it will help alot of people out ...
he should have considered putting them up seperatly but im patient at the same time eager to get it now ofc
I have two versions of the game...
uPlay £20 > Patched 1.03
Reloaded pirated £0 > Patched 1.03
The pirated version using the combined patch (Maldo/1.03/0.7b/Vass default camera) runs smooth capped @30fps 1080P Everything Maxxed. Textures on high but its Ultra (Maldo Fix)
But when i use the same patch on the uPlay version with the same settings, I get constant stutters every 30 seconds...Even if i lower LOD which is the fps killer it still stutters.....
I think its caused by how the DRM works! always fetching data online.
Also, what settings is this!! It's from the old thread.
I have the Steam version which uses Uplay too. Something similar happens here with the stutter, but only if I'm driving too fast, when it changes to another zone of the city there's some stutter for some moments. Otherwise the game is perfect vanilla + official patch + sweetfx.
I dont care about tree flicker just release a hot fix later people like me who paid for game and want stutter free need it.
TheWorse Hi I am from Argentina, I am new to the forum. I send something I checked when the DOF is used to help us improve Watch_Dog
I can't put links yet, but look for this video on youtube
Watch_Dogs - PS4 Commented Gameplay Premiere [ES]
In this video you can notice well the DOF is only activated when the cell shows. look from 1:14 to 2:07 min. But the time when the effect more noticeable is when in the cashier. Then you can also view and determine the distance of DOF, when walking to the side of the station daily, well you can notice when you walk along the 4 people looking away from the road bridge blur, from 1:54 min until 2:07. They are things I wanted to tell you, to improve the game. And also at 1:26 min you can see the exact type of sunshine that is like an aura that makes the pool of water, when the sun shines on the lower left side. But most importantly, the DOF is to be activated only when you have the phone in hand and off when you save it. If you could do that would be perfect. With this discussion of when to have DOF would end. Now with video that achieves know that DOF is not always on.
Can you make the DOF is activated when the cell uses to analyze and disable it when you save the phone?
I understand that a representative from Ubisoft itself that decided to come clean in a program of post-event GameTrailers PlayStation Meeting 2013. "Watch Dogs The show was running on a PC with specifications close to those of PlayStation 4," said the man, as made during the E3 2012
Please I ask you to answer me if you can make it work that way the DOF. And thanks for the other improvements